Hi guys.
We're going to finish off our geometry for our ports.
I'd like you to create a low poly point so open up the new low poly base piece that we've just made.
Make sure you save that as low poly pawn for instance and then make sure you're working on that new
blend far before we start.
Before you start altering any geometry.
Finally be mindful when you've done this to keep the top sphere to eight segments and then it will match
up easily with the rest of our model pause video now and give that go.
Okay guys welcome back.
Let's hop straight on over into blender.
So back in blender we've got our base here the first thing I'm going do is file save as and call this
LP Paul I think.
I'm happy with that name so we can start working to it straight away.
So let's nip on the propertys panel make sure that the background image is turned on we can see that
they're brilliant.
So we just need to move round in to the front view.
We should be able to see our.
Image we can't see our image.
Why not.
So it's not hidden here.
The access is all views.
We got the picture there.
The capacity is turned all the way down.
So there we go.
Easy to forget that you've termly a passage down there was certainly easy for me to forget anyway.
So let's grab this top face here.
Whilst were in edit mode which we are and we can extrude that up song and hop straight back round to
the front view and let's move this up to the right level.
Going to pop one line there and then one line at the top there.
Brilliant.
So we've got that bit sorted.
We just need to grab this edge loop around here and scale it outwards not in words but outwards grabbing
this edge loop underneath it.
I'm going to scale that one in.
So that's roughly right.
And then finally this top edge loop as well will be scaled in as well.
So that's fine there.
And as we did before we need to pick a certain segment size for our sphere so I'm going to hop out into
object mode so I can create our sphere as a separate mesh object.
I'm going to go for a u v strier unhappy with a u.b. sorry I'm going to drag it up and we can see straightaway
that's too many sections.
If anything it be really nice if it could line up roughly with our our eight here.
So let's recreate a uv's Sphere.
So mesh eubie sphere so segments where we only want 8 but 8 by 16 is going to look a little silly as
we can see there.
Let's just try eight by eight and see how that looks.
That looks okay it she can we go any lower with the rings.
We don't need them higher perhaps a sim for I think we can get away with quite quite a nice low poly
scale there.
I will deal with the size of the mounts and now we got the right size here we can just pull it up such
roughly in the middle and not the right size definitely and then pull it in a little as well.
And the geometry itself should match up relatively well.
Often quite a good job there of bringing it together actually that was a complete accident that was
not deliberate at all.
Well there we go.
That's brilliant.
That's I'm really happy with that.
So the final thing of course is to merge these into one mesh object and we can use control and Jay for
doing that to join those two together.
And there we go.
So let's have a quick look around our piece and let's flip it round to the front view to just see how
it how it appears against that.
Well yes actually I agree with the fact that that sphere's probably still a little big.
So I was kind of lucky in colour not at the same time.
So I'm going to Fortunately I've got enough undo is we haven't done much since then so the two were
separate.
I'm just going to zoom in some on the right it's a ball park with that I'm pretty happy we've set the
origin in the middle there.
I am going to have to scale that down a little bit further probably there and I don't think I'm going
to be that lucky lining this lot up this time although because we've got the 8 and 8 virtually line
up perfectly so.
Wasn't me being lucky it was just how we've made our model brilliant.
So there we go that's much better.
Let's zoom back out.
I'm going to flip it into perspective mode as well just to check it out.
In that view and yet I'm happy with the proportions there so let's join it again.
Excellent.
I'm really happy with that.
Low poly pawn and I'd like you guys to share yours in the discussions.
So take a screenshot and pop that in there so I can see how you are getting on.
Take care and I will see you in the next lecture.