WEBVTT

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Hi guys.

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We're going to finish off our geometry for our ports.

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I'd like you to create a low poly point so open up the new low poly base piece that we've just made.

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Make sure you save that as low poly pawn for instance and then make sure you're working on that new

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blend far before we start.

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Before you start altering any geometry.

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Finally be mindful when you've done this to keep the top sphere to eight segments and then it will match

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up easily with the rest of our model pause video now and give that go.

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Okay guys welcome back.

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Let's hop straight on over into blender.

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So back in blender we've got our base here the first thing I'm going do is file save as and call this

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LP Paul I think.

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I'm happy with that name so we can start working to it straight away.

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So let's nip on the propertys panel make sure that the background image is turned on we can see that

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they're brilliant.

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So we just need to move round in to the front view.

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We should be able to see our.

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Image we can't see our image.

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Why not.

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So it's not hidden here.

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The access is all views.

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We got the picture there.

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The capacity is turned all the way down.

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So there we go.

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Easy to forget that you've termly a passage down there was certainly easy for me to forget anyway.

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So let's grab this top face here.

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Whilst were in edit mode which we are and we can extrude that up song and hop straight back round to

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the front view and let's move this up to the right level.

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Going to pop one line there and then one line at the top there.

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Brilliant.

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So we've got that bit sorted.

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We just need to grab this edge loop around here and scale it outwards not in words but outwards grabbing

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this edge loop underneath it.

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I'm going to scale that one in.

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So that's roughly right.

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And then finally this top edge loop as well will be scaled in as well.

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So that's fine there.

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And as we did before we need to pick a certain segment size for our sphere so I'm going to hop out into

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object mode so I can create our sphere as a separate mesh object.

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I'm going to go for a u v strier unhappy with a u.b. sorry I'm going to drag it up and we can see straightaway

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that's too many sections.

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If anything it be really nice if it could line up roughly with our our eight here.

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So let's recreate a uv's Sphere.

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So mesh eubie sphere so segments where we only want 8 but 8 by 16 is going to look a little silly as

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we can see there.

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Let's just try eight by eight and see how that looks.

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That looks okay it she can we go any lower with the rings.

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We don't need them higher perhaps a sim for I think we can get away with quite quite a nice low poly

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scale there.

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I will deal with the size of the mounts and now we got the right size here we can just pull it up such

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roughly in the middle and not the right size definitely and then pull it in a little as well.

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And the geometry itself should match up relatively well.

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Often quite a good job there of bringing it together actually that was a complete accident that was

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not deliberate at all.

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Well there we go.

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That's brilliant.

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That's I'm really happy with that.

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So the final thing of course is to merge these into one mesh object and we can use control and Jay for

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doing that to join those two together.

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And there we go.

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So let's have a quick look around our piece and let's flip it round to the front view to just see how

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it how it appears against that.

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Well yes actually I agree with the fact that that sphere's probably still a little big.

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So I was kind of lucky in colour not at the same time.

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So I'm going to Fortunately I've got enough undo is we haven't done much since then so the two were

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separate.

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I'm just going to zoom in some on the right it's a ball park with that I'm pretty happy we've set the

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origin in the middle there.

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I am going to have to scale that down a little bit further probably there and I don't think I'm going

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to be that lucky lining this lot up this time although because we've got the 8 and 8 virtually line

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up perfectly so.

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Wasn't me being lucky it was just how we've made our model brilliant.

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So there we go that's much better.

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Let's zoom back out.

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I'm going to flip it into perspective mode as well just to check it out.

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In that view and yet I'm happy with the proportions there so let's join it again.

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Excellent.

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I'm really happy with that.

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Low poly pawn and I'd like you guys to share yours in the discussions.

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So take a screenshot and pop that in there so I can see how you are getting on.

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Take care and I will see you in the next lecture.
