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Welcome to Managing the Chess Scene Assets!

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So in this video we're going to decide how

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we can manage our materials! We'll be creating materials

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in one .blend file, not multiple but just one file,

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and then,  learning that each project will have

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a different way of handling materials, depending on the project's

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size and scope. So materials in our project! If we

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think about it, we've got 32 pieces in total,

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black and white 16 of each. We've got a board that

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has black and white squares, and finally, a wooden surround, finally.

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So we've got five materials in our project. So what

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we're going to do is, we're going to assign materials in a

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Chess Scene .blend file. We've already assigned a material

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to the board, that's absolutely fine, that will be brought into our Chess

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Scene anyway, and we can work on it from there.

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So it's challenge time, for you guys! I'd like you to create a

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chess scene. There's not going to be much in it, but it's just

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to get across what we've learned so far. So we're going to create

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a new .blend file, we're going to append the

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chess board and the pawn into one scene, and this will

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give us a great feedback as to how our pawn is now looking,

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in the scene itself. Finally, after you've created

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this new .blend file, what I'd like you to do is go to your project folder

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on your computer and archive the chess board, the original one, and the

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pawn .blend files on your computer. Because we've brought it in, we're now going to

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be editing it in this file only, so we don't want any confusion

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later on. So pause the video now, and give that a go!

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OK guys, welcome back! Let's

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hop over into Blender!

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So let's open up a new .blend file!

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So New, Reload Start-Up File. That's absolutely fine!

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I'm going to get rid of this cube, straight away!

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I'm going to go to File, Append,

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find my project folder, and I'm going to bring in

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the pawn... Oops, too far! Object,

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Chess Piece Base. Ah, I didn't name it, so I can rename

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it in a moment, when it enters our scene. That's fine, let's go to the Outliner

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now and make sure that's named correctly, from henceforth.

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I'm going to call this Primary

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White Pawn,

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and the reason for that is, there'll be a primary black one, later on,

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as well. So that's the pawn into our scene, and we need to Append

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the chess board now. So let's go across

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into our

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assets folder, and there we have Chess Board, Object.

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Chess Board is named correctly, which is great! Append From Library,

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that's great! So the final thing we'll want to do here is just remove

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this grid. We've already got our own stage, which is the chess

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board itself, so we don't need this grid, anymore, here.

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So I'm going to open up the Properties Pane, and as we scroll down,

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there's our Display. Now, on

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this Display, if we drop that down a little,

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we can... Where is it? ...Grid Floor, here it is! We can turn that

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off, and when we do that,

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we've got our board without that grid underneath it.

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So there we go, we've got our pawn in here, and

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if we select our pawn, we can move it on our board and that's great! And

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we can see that it is the right size, compared to the rest of the board,

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it suits the board quite nicely.

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And the final thing, of course, is to name our scene. So

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I'm going to go into File, Save As, and I'm just going to

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call this Chess Scene. There we go!

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Save the Blender file, and we can see at the top, it's saved as it's new name.

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So that's all of the stuff done in Blender itself. Finally, we just need to

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clear up our project folder that we're working on. So I've got my low

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poly chess set here. I'm going to create a new folder and call it

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Archive and actually spell it right, for once. And

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we've got Low Poly Pawn, that we're working on, and ChessScene. So the

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Low Poly Pawn can go into the archive, because we just brought that in, and I'm happy that

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that's finalized. Low Poly Chess Piece Base, we're going to

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leave that, because we need that for the rest of our pieces. All of the other stuff that we've

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been working on, apart from Chess Scene, can be moved out of the way.

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Now, don't worry if you see some extra stuff there that you might not have made,

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because I do a lot of tinkering. So there we go! So in your

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folder, you should have two files left over, Low Poly

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Chess Piece Base, which we're going to use for the rest of our models, and our ChessScene

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.blend. So that's all of those sorted out!

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Brilliant! How did you guys get on? Please share in the discussions,

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and I will see you in the next lecture!

