WEBVTT

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Welcome to Zoom to Mouse & Rotate

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Around Selection! So in this video these two

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are great for working around more complex scenes,

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as our chess board is slowly becoming. Now, we are changing

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the user preferences with this, so if you wanted this to apply

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again and again and again to all of the models you're creating, you will need to

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remember to save your user preferences, otherwise they won't update.

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And we're going to demonstrate both Zoom to Mouse and Rotate Around

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Selection and also some other view options that are available,

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because you can get in a bit of a muddle when you're using

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these two, or in fact, just in general when you're zooming in and out

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of a model. You may come to a point where you can't zoom any further and

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that is really irritating, and we'll show you some ways to get around that.

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So let's hop straight on over into Blender!

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So the first thing that I want to do is just pull the Outliner

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back in, slightly, so we can see more of our 3D view. Now,

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by default, when you hold down the Middle Mouse Button and rotate around, it usually

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rotates around the center of our scene, which is the center of the board, in this case,

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where X, Y, and Z all equal 0. And zooming is also

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done to that, until you move the viewport and

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pan around, and then, we can zoom back in. Now, there are better ways

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of doing that.

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So go to File

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and go into your User Preferences, and under the

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Interface, the second column has View Manipulation.

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And there are two options, which by default are unticked, which are

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Zoom To Mouse Position and Rotate Around Selection.

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If we turn both of those on and Save our User Settings,

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we can hop back into Blender, and all of a sudden,

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you can see zooming, for instance, is dependent on where

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our cursor is. So if I put it over one of these other pawn's

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heads and zoom in, it will zoom towards there. Now, that is incredibly

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powerful, when you're working on other models! Rotation, however,

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will be around the selected model, in this case. Now,

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you'll want to play with this and see if it suits you or not. If you find it's

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not suiting you and you'd rather go back to the other system, then that's fine,

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you turn those off. These are all view options, i.e.

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they're optional. Occasionally, you can end up with some weird stuff

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going on. So I've zoomed into this one here and I'm going to rotate around,

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and if I wanted to go to this one on the end, you won't go very far before

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your zoom runs out, which is a little bit annoying. There are a couple of

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ways around that though, and usually it involves resetting

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the viewport itself to another place. And

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one of the easiest ways to do that is, select another object, so I've selected

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this bishop, over in the corner, going down to View, and

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going to View Selected or Numberpad and the full stop on the Numberpad,

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if you've got a full size keyboard. And you can see, it puts our bishop,

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the selected object, in the center of our viewport,

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and then, because we've got Rotate Around the Selected turned on,

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we can rotate around there and edit to our hearts content! A

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couple of other ways of getting out that and very useful to go through your

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scene if necessary is one that's called the Viewport Dolly

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and one is Walk or Fly Mode. Very exciting! So what

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are they? Well first of all, let's rotate around, let's go to this

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bishop... No that's a pawn isn't it? Let's go to the pawn on the end and zoom into it.

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We've run out of zoom again, so I'm [Laughs] going to go to View and View Selected. Great!

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I'm going to rotate around, slightly, so I'm looking down, and I've got to remember it's perspective,

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I'm going to pan across a little. So the Viewport Dolly is

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very effective, in the way that it enables us to go down

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our scene, by moving the viewport rather

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than zooming in and out.  So if we hold down Shift and

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Control at the same time or Control and Shift, it doesn't matter which order,

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and hold down the Mouse Button and move it in and out, we can go backwards

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and forwards down our scene, which is

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really really good; if you imagine these were buildings and you're walking down the street or indeed

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this mouse eye view of our chess board. If you

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hit the Control well, you'll notice is rotates around,

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and if you hold down Alt, instead of Control, it rotates and pivots

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the other way. So a couple of useful things there! The final one

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is what's called Walk or Fly Mode, and

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whether it's Walk or Fly is determined in the User Preferences. I'll show you where that

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is now! So under File, User Preferences, under

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I believe it's Input, and scroll down.

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Here we go, View Navigation! We've got Walk and

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Fly! OK, so we're set to Walk, at the moment, let's see what that does!

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Shift and F will enable that and we can see a crosshair,

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and if we use the W, S, A, and D

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keys, much like a first person shooter, and the

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Q and E goes up and down. We can move through our scene quite easily!

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Now, the other option, Fly, is a little harder to control

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but is a little more versatile. So I'm going to Escape out

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of that and go to File, User Preferences, and

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just change that quickly to Fly mode and close that down.

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Now, when we go Shift and F to enable Fly Mode,

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it's ever so slightly different. So our cursor enables us

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to move around, and the further we stray from that center point,

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the quicker the view moves. And we can move forward by pressing W,

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and then, the Scroll Wheel itself speeds us up

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and slows us down, in fact, it pops us in reverse, as well. and

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Very quickly, you can start panning around your model with

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quite a bit of precision, and this is great, but it can

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get a bit... [Laughs] Whoah, there we go! It can get a bit cumbersome,

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at times,

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but once you get control

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over this, it's very very powerful! And you've got two options here,

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if I want this to be our current view I can hit Enter. If I hit

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Escape, it'll go back to the previous view. So if I hit Escape, it's going

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back to where we started. If I just quickly move us around a little

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more, it doesn't really matter where, let's come to a stop and look up at

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our ever so tall bishop. Ooh, I've gone through the floor! As I said, it can be a little

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bit cumbersome. If I hit Enter, that is our new view, and if I

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select that, because we've got rotation on, there we go it's back to center.

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so, great fun to be had there!

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OK, so a quick summary of the View

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Options there! So you can use the View, View Selected, in order to

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zoom in to the particular object or objects you

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have selected. You can control the view in a View Dolly,

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by holding down Control and Shift and using the Middle Mouse Button to Dolly

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along the view you have, and you can also use Control and Shift

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plus the + and - keys to do that. And finally, Walk or Fly Mode,

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using Shift and F, adds a whole new dimension to moving

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around your object. I particularly like flying through, even though it

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is a bit cumbersome.

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OK, so a quick challenge for you guys, and that is try out

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the View Options! So go through what we've just done, have fun

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with the View Options, try a couple of the different options that you have there,

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and if I haven't said options enough, stick with what you

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like! They are options, OK, you don't have to have them set

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exactly the same as me. However, if you see me rotating around an object

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and you're wondering, how are you doing that when it's over there, you now know

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why it's set like that, so I can quickly zoom in and out

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of my scene and rotate around selected objects.

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So pause the video now, give that a go, and have some fun!

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OK, welcome back! I hope you

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had fun playing about with those options! Remember if you have any

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questions to ask in the discussions, and I will see you in the next lecture!

