WEBVTT

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Welcome to using procedural textures in this video will be introducing procedural textures and applying

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some to the chequers on the board.

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So let's hop straight on over in a blender.

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Now procedural textures are very similar to the image texture that we've just placed on the board.

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However the procedure ones often do rely on the diffuse colour that you set for V for the material itself.

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So if we go to our chess board itself we will see that it has two materials applied to Already a white

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square in a black square.

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Great.

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So we're going to select the black squares in this case and we're going to go to texture and I'm going

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to create a new texture.

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And I'm going to call it black square.

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So I don't get confused.

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Black square.

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Excellent.

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Now when before when we were adding here with the type of image or movie we've got all of these other

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options to choose from now each one of these will have a different pattern if we if we pick it we can

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see that straight away we end up with this somewhat or looks like pink leopardskin going on.

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We certainly don't want that to happen.

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The pinkness that and if you scroll right down we can see the other colour.

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It's bringing in just down here.

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So in this case we can change that from pink to white or blue or something else or maybe even orange.

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Who knows.

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That really does look like a leopard skin at this point in time.

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Now if we zoom in a little closer we are in the rended mode at the moment we can see that there's this

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horrible line going through the middle of Our Square.

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Now I'm pretty certain that this square is what we call plainer.

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It's completely flat.

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However it's trying to probably do a movie mapping to our.

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And yes it is here mapping the coordinate systems you V.

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If we change that's generated looks a bit odd.

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And that's because now that texture is spread out amongst all of these.

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We can see it's much larger than it was if we try object.

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It's gone really really small.

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If we set the object of the chessboard Well that's still a bit spotty for my liking.

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So we've got some options here that we can go through.

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I do prefer generated and perhaps if we were to make it a little smaller on the X Y and Z I like the

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way that it's spread out making each one look considerably different.

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However I'm not too keen on the type.

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This looks more of a tortoise shell.

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Now it's this big.

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So we can go back up here and we can change it to something else and there's loads of different types

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that you can choose from most of them will be seen as a kind of noise if you will.

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And there are various options so we can see this.

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I think that's pronounced sticky.

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If not do forgive me but that is the type of procedural generated texture that's going on here.

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If we changed that to clouds then when we scroll down it will have changed to some cloud options or

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oh quite like the clouds that it's put on there that see if we can play about with a bit more so if

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I change that to hard.

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Oh that's much better it's got sort of a grain to it.

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I don't know quite how to explain it but I do like that.

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Let's play with the depths as that shoots up as high as it go.

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Often the best way of seeing the difference between.

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What these options will do is to go to extremes high and low.

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Size if we go a bit higher.

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We can see that spread out across the entire board.

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Now we probably don't want that.

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So let's go back down to points to see what point one looks like that's a bit messy that low.

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So again you can go backwards and forwards and find out what you like now.

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I like that pattern but I think the orange is too bright.

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I'm going to go back to our material and scroll down the diffuse colour.

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Here is black because it's a black square.

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So sorry it's not that one.

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It's this colour here.

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An arm lit she unlike I like the colour.

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I just want it dark and then drag down the lightness on the side here.

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I might have to make it a little little different.

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Then again you get the hang of this playing about with it.

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I like that.

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It's now subtle yet won't detract from the rest of the board itself.

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Brilliant.

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Okay guys it's Challenge time for you.

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I'd like you to texture the white squares for me.

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So using a procedural texture on the white squares do exactly what we've done with the black ones.

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Choose a different type So it's it's kind of similar but different.

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And make sure it is visible but again make it subtle.

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We don't want it standing out and distracting the board is the stage for art pieces to sit on.

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Not the main feature.

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Suppose a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's hop straight on over into blender.

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Okay so the white squares so we can simply go to the chess board down here.

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Switch our material to white square.

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I'm going to go to the texture's tab to scroll up in this case and get a change for that pink straight

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to.

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Blue.

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I've got a feeling.

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White and Blue might go quite well.

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And under the name this texture.

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White square.

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Okay.

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So we've got that that's change the type here too.

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Just try anything for the moments.

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Not too sure on that one.

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Let's try marble marbles going to be call cool.

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That's a bit too spread out so let's scroll down again.

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It's generated let's apply it to the OBJ.

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Oh that looks horrible.

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You can see how playing with some of these doesn't work out to your advantage duvy also looks horrible.

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So let's go back to generated and it's just too big at the moment.

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So from the size here.

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Let's lower that right down.

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Point oh five.

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By the looks of it that's a bit better.

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Yes I do.

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Like that's a little lower I think it's play with the depth turbulence.

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Well that's interesting.

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Not that high though.

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A little higher than that so you can go through here and play to your heart's content.

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All right.

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I like that but it's too pronounced so we need to certainly tone that down a little so I'm going to

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go to here.

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Let's bring that back up and drag it towards the lighter side of things.

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There's going to be incredibly subtle we're not too careful.

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It will just disappear.

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Okay.

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Got a kind of a marble defect down there.

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Is there anything else we can do to help pronounce it.

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Ch change.

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It's a sharp.

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There are lots of options here.

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Looks like lacquers peeling off at the moment.

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I think I'm sick of being a bit soft in its tone or blender original.

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So there's a lot of different options we can have.

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All that was a good pick.

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Let's try another one quickly.

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Yes I do like fats.

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So there we go.

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We've got our board now all mocked up and ready.

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A couple of things that I'm going to do that you dont have to do but I'm just going to sort them out.

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I'm going to group these together under another empty.

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Again you can group them just on top of one another if you want but I'm going to create an empty for

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us after centreing called Whereas the antes go on being blind.

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Empty.

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Just a plain access.

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I'm going to call this chess board.

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And another way you can parent objects is you can simply drag and drop them here in the outliner over

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the top of the parent that you want.

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Now the chess board is all grouped together so I can turn it on and off at will.

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Excellent.

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Oh yes there was one final thing that I wanted to do there and I just want to see what this looks like.

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If I set the shading on the chess board surround.

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So now we've got that if we set the chessboards round to smooth shading.

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Ah ha.

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Yes.

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Do I like that better.

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I think I do.

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Not sure actually.

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No leave it with flat shading along the board.

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I think I prefer the sharper edges on it.

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Okay.

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Brilliant.

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How did you guys get on please share in the discussions.

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And of course I will see you in the next lecture.
