Welcome to using procedural textures in this video will be introducing procedural textures and applying
some to the chequers on the board.
So let's hop straight on over in a blender.
Now procedural textures are very similar to the image texture that we've just placed on the board.
However the procedure ones often do rely on the diffuse colour that you set for V for the material itself.
So if we go to our chess board itself we will see that it has two materials applied to Already a white
square in a black square.
Great.
So we're going to select the black squares in this case and we're going to go to texture and I'm going
to create a new texture.
And I'm going to call it black square.
So I don't get confused.
Black square.
Excellent.
Now when before when we were adding here with the type of image or movie we've got all of these other
options to choose from now each one of these will have a different pattern if we if we pick it we can
see that straight away we end up with this somewhat or looks like pink leopardskin going on.
We certainly don't want that to happen.
The pinkness that and if you scroll right down we can see the other colour.
It's bringing in just down here.
So in this case we can change that from pink to white or blue or something else or maybe even orange.
Who knows.
That really does look like a leopard skin at this point in time.
Now if we zoom in a little closer we are in the rended mode at the moment we can see that there's this
horrible line going through the middle of Our Square.
Now I'm pretty certain that this square is what we call plainer.
It's completely flat.
However it's trying to probably do a movie mapping to our.
And yes it is here mapping the coordinate systems you V.
If we change that's generated looks a bit odd.
And that's because now that texture is spread out amongst all of these.
We can see it's much larger than it was if we try object.
It's gone really really small.
If we set the object of the chessboard Well that's still a bit spotty for my liking.
So we've got some options here that we can go through.
I do prefer generated and perhaps if we were to make it a little smaller on the X Y and Z I like the
way that it's spread out making each one look considerably different.
However I'm not too keen on the type.
This looks more of a tortoise shell.
Now it's this big.
So we can go back up here and we can change it to something else and there's loads of different types
that you can choose from most of them will be seen as a kind of noise if you will.
And there are various options so we can see this.
I think that's pronounced sticky.
If not do forgive me but that is the type of procedural generated texture that's going on here.
If we changed that to clouds then when we scroll down it will have changed to some cloud options or
oh quite like the clouds that it's put on there that see if we can play about with a bit more so if
I change that to hard.
Oh that's much better it's got sort of a grain to it.
I don't know quite how to explain it but I do like that.
Let's play with the depths as that shoots up as high as it go.
Often the best way of seeing the difference between.
What these options will do is to go to extremes high and low.
Size if we go a bit higher.
We can see that spread out across the entire board.
Now we probably don't want that.
So let's go back down to points to see what point one looks like that's a bit messy that low.
So again you can go backwards and forwards and find out what you like now.
I like that pattern but I think the orange is too bright.
I'm going to go back to our material and scroll down the diffuse colour.
Here is black because it's a black square.
So sorry it's not that one.
It's this colour here.
An arm lit she unlike I like the colour.
I just want it dark and then drag down the lightness on the side here.
I might have to make it a little little different.
Then again you get the hang of this playing about with it.
I like that.
It's now subtle yet won't detract from the rest of the board itself.
Brilliant.
Okay guys it's Challenge time for you.
I'd like you to texture the white squares for me.
So using a procedural texture on the white squares do exactly what we've done with the black ones.
Choose a different type So it's it's kind of similar but different.
And make sure it is visible but again make it subtle.
We don't want it standing out and distracting the board is the stage for art pieces to sit on.
Not the main feature.
Suppose a video now and give that a go.
Okay guys.
Welcome back.
Let's hop straight on over into blender.
Okay so the white squares so we can simply go to the chess board down here.
Switch our material to white square.
I'm going to go to the texture's tab to scroll up in this case and get a change for that pink straight
to.
Blue.
I've got a feeling.
White and Blue might go quite well.
And under the name this texture.
White square.
Okay.
So we've got that that's change the type here too.
Just try anything for the moments.
Not too sure on that one.
Let's try marble marbles going to be call cool.
That's a bit too spread out so let's scroll down again.
It's generated let's apply it to the OBJ.
Oh that looks horrible.
You can see how playing with some of these doesn't work out to your advantage duvy also looks horrible.
So let's go back to generated and it's just too big at the moment.
So from the size here.
Let's lower that right down.
Point oh five.
By the looks of it that's a bit better.
Yes I do.
Like that's a little lower I think it's play with the depth turbulence.
Well that's interesting.
Not that high though.
A little higher than that so you can go through here and play to your heart's content.
All right.
I like that but it's too pronounced so we need to certainly tone that down a little so I'm going to
go to here.
Let's bring that back up and drag it towards the lighter side of things.
There's going to be incredibly subtle we're not too careful.
It will just disappear.
Okay.
Got a kind of a marble defect down there.
Is there anything else we can do to help pronounce it.
Ch change.
It's a sharp.
There are lots of options here.
Looks like lacquers peeling off at the moment.
I think I'm sick of being a bit soft in its tone or blender original.
So there's a lot of different options we can have.
All that was a good pick.
Let's try another one quickly.
Yes I do like fats.
So there we go.
We've got our board now all mocked up and ready.
A couple of things that I'm going to do that you dont have to do but I'm just going to sort them out.
I'm going to group these together under another empty.
Again you can group them just on top of one another if you want but I'm going to create an empty for
us after centreing called Whereas the antes go on being blind.
Empty.
Just a plain access.
I'm going to call this chess board.
And another way you can parent objects is you can simply drag and drop them here in the outliner over
the top of the parent that you want.
Now the chess board is all grouped together so I can turn it on and off at will.
Excellent.
Oh yes there was one final thing that I wanted to do there and I just want to see what this looks like.
If I set the shading on the chess board surround.
So now we've got that if we set the chessboards round to smooth shading.
Ah ha.
Yes.
Do I like that better.
I think I do.
Not sure actually.
No leave it with flat shading along the board.
I think I prefer the sharper edges on it.
Okay.
Brilliant.
How did you guys get on please share in the discussions.
And of course I will see you in the next lecture.