Welcome to edge rings in this video we're going to learn about Edge rings how they help you manage your
geometry.
And finally the definition of an entering is a series of edges.
We are not directly connected however share faces with one another.
So to explain that let's hop over into blender.
Once we're in blender I've opened up a brand new blend file to save the work you're working on and just
open up a new blender FAQ.
Brilliant.
So let's deletes the standard cube that we've got and create ourselves a good one.
A good object to see this in action is a U V sphere so go in at yourself a u v sphere and maybe scale
it up a little so it's large in our in our workspace here.
So this is a great example so what we've done so far is we've selected edge loops which are rings running
round our objects.
Okay so that is an edge loop running along in that's longer studeman Lee.
If I could speak and latitude along those as.
So those are the two edged loops or ways the edge loops working here now an edge ring is very similar
whereas with the edgerley were holding down alt as we clicking these edged loops the shortcut for Edge
Rings is control and OT.
So when you click that you'll notice that this just starts with doing inverses here.
So make sure your on edge select there's always a good one and hold down oltz and control when you're
selecting.
And you can see it's selected as the definition says they're not directly connected with one another.
But they're part of the same faces and those run all the way round.
And that's a slightly different selection.
Then of course if you did the face select around.
So if we end it is very similar in some of the operations because if we scale that in then out it will
operate in a very similar manner as scaling the face ring in and out along there because you're manipulating
certain edges but it does give you more control over the geometry so if you ever need to delete a certain
series of edges.
So if we deleted those edges and edges alone we've cut the top of our board in half which is maybe useful
if you wanted to add more geometry and of course then use the stop bit by bit and then fix it with edges
and bridge the edge loops.
Then it comes back to shape again.
So it's a great way of manipulating your geometry and you may find it useful in the next few sections
especially when you start creating a bit more bespoke geometry.
Okay guys it's Challenge time.
I'd like you to finish the queen's crown.
So we're going to be creating the queen's crown.
I'd like you to be inventive and creative.
Go a bit wild with it if you will remember.
Keep it simple as the rest of the mall is if you make the crowd too complex it will look out of place.
I do suggest you save as and try sticking with quads and also try using triangles as well and see the
results that you can get with them.
So a few hints for this challenge.
Save your file now you should be saving regularly but we're about to muck about with the file so am
and we're quite likely to at some point muck it up completely.
So of course saving it is a great way of going back to the beginning.
You can always go file revert and start again.
Be prepared for the deletion and creation of geometry step especially if you go down the triangles route.
Very straightforward to make a crown in principle but you will soon come into some shortfalls depending
on which way you go.
But have fun with it and don't get too frustrated.
Remember you can always undo it and start again if necessary.
Just a reminder that the snapping tool itself may be your best friend especially if you are creating
geometry.
So is that the solution that I'm going for.
AM As I was alluding to earlier I want the outside of my crowd to remain flat.
I'm quite eager for that to happen in this case the inside where it goes into the crown itself.
I'm quite happy if there are a few triangles inside there now that will break some loops.
But at this point in time I'm happy because the triangles themselves I'm going to get right as I'm making
them.
Okay.
So pause a video.
Now go give that a go.
I'd love to see your results as well and I'll see you in a few moments where I'm going to make this.
Okay go ahead.
Welcome back.
How did you get on.
Let's crack on in blender.
OK so over in blender itself we've got our queen here now they're coming to a point.
So at some point we're going to have to actually subdivide this edge going around here.
So we've got some points to go through so they can go in this exact method up and down.
Now looking at our model there's a couple of ways we can go about that.
But we do need to be careful of the order of which we do things.
So if I subdivide this face ring going round here it will make the face loops either side null and void
because they'll suddenly have nowhere to go and also create any gums around this bits here.
And this bit on the inside as well.
Now I'm happy with that sir.
I'm going to delete the inside bit anyway.
So bearing that in mind if I'm going to be deleting this inside bit I should select it now and in face
mode of course and delete it.
Whilst we're here so it's important to now decide which deletion method we're going to do.
I want to delete the edges going around here as well.
In fact in this case I will probably just want to delete the faces themselves or the edges.
Well I don't want to select the inside edges and delete them so it's just going to be the faces.
In this case it's so that's gotten rid of some of our geometry here I'm now going to Slate this face
loop going around and simply subdivide it and that's going to give us some midpoints we can work to.
The next thing to do is to actually make them midpoints themselves and we're going to have to do a couple
of things here in order to combine the geometry into that.
So I'm going to want to pull some of these edges together.
Now I'm going to keep this series of face flatness.
Coming up our model so I'll want to join these two bits together.
So from there to here it's a couple of ways I can do that.
I can obviously split the face in two.
If I grab this vertex I mean one of the things we could do is turn on snapping and move that Vertex
over here.
That would create one triangle but would lose the ability to make the triangle on the other side.
So at this point I am literally going to go round this loop.
So this is still selectable as a face loop.
If were in face collect around here and I'm going to the leads the faces.
So let's go in and X and only faces.
There we go.
So that's left our geometry around here.
That's great for building up what we're about to do.
And let's go to virtex select and we're going to literally fill in these gaps.
I'm going to use the F key here to fill in.
So that's those bits there.
And we're just going to literally go round the module now and do this a couple of times probably 16
in total.
Now when you're constructing geometry itself it can be quite time consuming.
I've spent a few minutes actually thinking about what I wanted to do before going ahead and by doing
this we've essentially created a framework that allows the geometry I'm creating to be plainer with
the area underneath.
And so therefore look flat when we shading.
I've tried loads of other ways of doing it and it just doesn't work.
So the next thing is to just go round and basically remove the support pillars that we've been working.
I think that's the final one.
Excellent Sue deleted those edges there.
Now we've got some geometry that we can work to now.
It needs to come back in as well and to make sure I'm not totally confused.
One two three four that she keeps is four as well.
We go through and delete these middle virtex or middle vertical edges to many things starting with V
here so there we go.
Now we can fill in.
These as we go as well.
So it fell.
That's actually a quad which is kind of cool.
Excellent so I want to build try angles up now going to this point here.
So I essentially want that edge there and here.
And that's going to be one face and then I'm just literally going to hold down Shift to remove a vertex.
That's the last one in a line and literally go round our model so we've only got one vertex to remove
every time and it will be the last one in the line as we can see going around there.
And let's just check it as we go.
That looks good to me.
Going to.
Why haven't done of course flips into rended mode.
That looks lovely there and that looks nice on the inside as well we've got the triangles where I want
triangles which is quite important.
Okay excellent So there we go.
That's that created.
I will now just have a quick look and see which parts of my geometry have been ruined so I can no longer
select the edgeley running around there.
And I probably can't select this one but I can select this one so now I'm aware that this is a five
sided ink on I'm happy with that as it is because I know it's like that.
We're not going to deform it in that place.
If we were going to deform or amman and then mate around that area then I'd certainly consider adding
further geometry so I can control the defamation.
This crowd around the top.
Well that's not an issue there.
If any think what I would like to do is add in an edge loop just here.
So I've got so that access the base of the triangle and then I've got a bit more control over the shape
and position of let's lock that Z and move it down ever so slightly.
So I've got a bit more control there over my model itself and then it looks a bit more like a crown.
In fact I'm going to move this wedge loop in ever so slightly so it's not shackford and I've still got
snapping turned on.
I want to turn that off to stop me running my own model.
Finally at the top here one of the things I noticed while I was in face mode as there are these dots
running around here now that is simply because there is an ingrowing face somewhere.
It's tiny and I don't think that adds anything to the model itself.
So I'm going to grab the edge loop running around there and literally just move it up slightly so it's
there and perhaps scale it out as well.
And that'll give the ball on top a bit more prominence as well.
I'm going to grab this edge loop and move it up as well.
Just in the z axis so that these are roughly the right height and it rounds off quite nicely.
Brilliant.
How did you guys get on this hop over into readed mode.
I'd love to see what you came up with for your Queens crown and I will see you in the next lecture.