WEBVTT

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Welcome to the mirror modifier in this video.

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We're going to show you how to set up and use the mirror modifier and also start creating our nights.

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So let's go explore this mirror modifier over in blender.

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Okay so we've opened up a default blender file.

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I'm going to expand this area here so I can see our modifiers tab and just go straight away we can see

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the cube selected and add a mirror modifier nets under to generate options as all the ones before you

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so far and mirror is about halfway down.

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Once you've applied the modify it works in object mode and edit my notes not to reflect the object itself.

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If we move it to the side or over here as we apply to the mesh within the object itself.

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So let's just recenter it for ease if we hop on over into edit mode.

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We can start manipulating it and seeing what's going to happen.

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So I'm going to grab this virtex here and just pull it out slightly.

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Excellent.

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So what is happening here is it's within itself as you can see cause the whole cube itself is being

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modified at this point it's been reflected even though the x axis is ticked.

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It looks like it's being reflected down the y axis itself as if there was a mirror positioned along

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there.

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If we switch it to the just the y axis.

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Well it looks like you've placed a mirror arm on the x axis itself.

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And finally the z axis will as you've probably guessed that looks like it's sat here along this plane

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here itself.

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So that's how change.

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Which part is mirroring.

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And you can have them all turned on at once if you want.

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So now we've got a couple of options here now merge is quite important.

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When you're working on a model it pretty much just merges any vertices that happens to lie upon the

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plane of reflections.

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So down here for instance.

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So in this case if you were to modify this cube itself you'd start with half the cube.

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So let's go back now and just do that.

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Let's just click the little icon so we can't see the modifier being applied.

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We'll grab this face over here.

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And we're going to move it in the X axis will move it in the x axis.

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This isn't working.

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Why not.

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Oh I've accidentally deleted it.

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Well done.

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I'm going to move it in the x axis by one and that will push it up against this X equals zero threshold

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here.

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So now when we turn it back on again we don't get the weird stuff happening and the modifier itself

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means that where these vertices join in the middle it will only have one set it won't duplicate them

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on top of one another clipping.

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Well it prevents vertu's going through the mirror Turing transform and the vertex grouping mirrors vertex

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groups.

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So now that we know how the mirror modify works let's go hop over and start creating our nights.

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So I'm going to open up the air warith Sit here we've got the bass and I stopped for in the archive.

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The low the chest piece.

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Here we go.

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Chest piece base we can start with that one.

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So now that we've opened up are low poly chest B space.

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First of all I'm just going to add the necessary.

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I'm going to call it night for a start.

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And up here I'm just going oh sorry.

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Down not up but down there again.

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I'm just going to change the image that we're working from to the night itself.

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So I've got something now.

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Well turn the pasta up so I can see it.

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And just check.

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That's all working as it should do.

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Perfect.

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Ah night is ready to start tracing out.

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So final thing here is to just save it as and called it low poly night.

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Perfect.

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Now that's called night we just need to apply the mirror modifier itself.

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So you're going to have to cut this in half and then apply a modifier to it.

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Now there's one final thing that we need to discuss before you go ahead and use the mirin modifier.

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And that's if your origin isn't in the right place or you start moving or rotating stuff around you

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can cause a bit of disruption to the mirin modifier.

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So just as a quick example I'm going to toggle limit selection to visible off and just using a border

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select.

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I'm going to select some of my mesh and delete it to just show you what can happen.

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I just want to delete vertices.

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In this case and we've got half a model left.

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Now ordinarily if you hop into object mode and go to the mirror modifier and apply.

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That's we would get a reflection going on.

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I seem to be blind or it's not appearing.

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Let's just make sure I'm applying it the right thing it's called night that's fine.

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So try that again.

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Mira modifier.

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There we go.

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And he did it on the y plane.

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Right.

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So now I'm reflecting around there it looks absolutely fine.

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However if for some reason this one was rotated around slightly and not aligned it will cause some things

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to go wrong.

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The other thing that can happen is you've created your geometry or moved your origin at some point.

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Let's pop the origin over here.

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You'll see that it also changes the model quite drastically.

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And what she thought the mirror modifier would have done changes it a little.

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Not in a good way.

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So in that case make sure that you're aligned properly and B you haven't rotated.

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This is the common one.

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You've rotated half your object ever so slightly and that causes things to break apart from skin to

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undo quickly.

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So we've got this area here and in edit mode if you've ended up with something that's looking like VAT's

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or like fat.

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In fact if I wrote it it ran the z axis That's more than likely what would happen.

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You'd have the sheer line them back.

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So they were straight along the access you're reflecting along in order for it to work.

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So with that little little thing that I know is going to trip up some of you if you haven't made this

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space exactly square it's time for a challenge.

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I would like you to set up a mirror modifier.

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So we're going to set up a mirror modifier on our night ready to construct the head of the night so

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it's even reflected on both sides.

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And I'd like you to make sure you cut the base into along the mirror plane itself so you'll end up with

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the mirror modifier reflecting the other half of the base you've just deleted.

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The video now and give that a go.

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Okay guys.

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Welcome back.

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Let's go apply that mirror modifier.

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So back over in that blender let's start applying this mirin modifier so you'll want to I'm looking

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at it I believe from the front.

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I'll just check.

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Yes I am.

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So I'm either going to pick the left or the right side to do it doesn't really matter.

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And I'm going to select everything on this right hand side so let's just highlight it with the bot board

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a select.

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I will say.

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Box select.

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Missed it there but I think only to select all the way through our model is well yes we so just do that

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again.

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Let's go back round to the front turn on this option here which is to limit selection or rather turn

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limit selection off.

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Press B for border highlight through.

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Brilliant.

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And this way we can actually just delete the vertices and then delete the faces and edges that also

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these vertices touch.

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Let's try that now x and delete the vertices.

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I dealt with half a model.

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Now we also end up with no base on our model and nothing at the top hit nothing around the top here

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isn't going to be an issue for us.

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But this bottom bit may be.

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We might forget the top bit we're going to build upon but the bomblet we're likely to forget.

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I certainly am likely to forget.

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On going to do there is whilst I remembered I'm going to select the edge going round and just put a

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face across there with the fill.

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There will be an end gone but since I'm not going to see it since it's hidden away.

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I'm fine with it being on the bottom there.

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Okay so now batstone we just need to apply the mirror modifier So I'm going to hide these bits and bobs

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here so I can see more of the work I'm working on.

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I'm just going to pull this out the mirror modifier going to that straight away.

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Oh and I've got the right axis straight away as well so that's bringing.

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I don't need to do anything else now I'm not going to apply the modifier just cannot keep it because

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they want to start modifying this side of the horse later on it will automatically apply to this side

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as well.

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Brilliant.

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How did you guys get on.

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I will see you in the next lecture.
