WEBVTT

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Welcome back to another quick modelling challenge and that is our king.

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So I'd like you to go ahead and create the king I suggest in this case using the queen as a starting

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point because we're almost there with it.

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We just need to change perhaps put a cross on me.

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I want to say hat it's a crown isn't it on the king itself.

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Maybe not so spiky so you might want to remove the spites is entirely up to you how you make this king

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itself.

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So to make the king the right size by our specifications and base size of four to 4.5.

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So we're going to be scaling the entire model by one point one to five.

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Now you may have to reposition the model on the x y plane.

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Should you do this scale because it's likely to scale beneath it.

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And finally and alluding to the points made earlier make the king your own and have fun whilst you're

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doing it.

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The suggestion I'm going to put forward in a few moments is just my way of doing things and you will

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have your own.

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There's no right or wrong.

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Try and keep it in style with the rest of your pieces as grow remember.

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We've got an entire board of pieces here and it's great if they kind of match up and look like they're

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part of one set.

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Pause a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's go and create our king over in blender.

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So we're back over in blender with our queen of opened up the no poverty Queen set to make sure that

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I don't actually muck around with this model.

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I'm going to go straight away and go file save as and change the low poly queen so low poly King and

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of course making sure we change the name in the outline as well so our mesh has the right name.

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Brilliant.

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Okay so now let's have a look at some reference material So let's zoom round to one of the angles and

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obviously we've got the queen on show here let's go and change the reference image to a king.

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Excellent so we can see that the king is naturally bigger anyway and it's got a slightly different sort

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of crown on top.

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So on to keep the base relatively the same.

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In fact we could just stretch the entire model up to be the right height.

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So let's go round to the let's do the scaling right now let's just scale the entire model itself.

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So first of all the origins are on the base that's great so if we select our entire model in object

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mode and scale it by one point one twenty five let's do it straightaway and it's still on the base.

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Brilliant.

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Let's hop back over in to the front view and see how that lines up.

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Oh that's almost perfect.

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So we can do a tiny bit of adjustment.

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We're going to leave the base how it is because I really do want to be a chunkier object than the rest

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since it is the most important one on the board over in edit mode.

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However I'm going to make this crown certainly more in line with our model.

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So I've got a bigger top to it's going to grab these three edge and I'm going to grab most of those

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bits of edge loops and just bring them down to there.

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Okay so now we've got that basis there.

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We've got the top of our king row we've got a couple of options here as to what we do.

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We can go through and turn on limit selection or turn it off limits selection to invisible.

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We've got a couple of options here as to how we go about either removing the geometry that's here or

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in fact working with what's here.

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So taking that into account of what I'm going to do is I think it's actually going to be easier deleting

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everything and starting the top bits afresh some of them go on to border select and highlights the bits

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that I want to remove.

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And in fact because I've broken edge loops around here the end I'm going to select a bit further than

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that and we'll come right down to here and deletes what we still got some other stuff selected.

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Good job I spotted that so let's try that third time lucky and we're going to delete the vertices so

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these vertical edges also go.

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So we've got a great starting point here we're going to go from here and it's going to branch up on

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the z axis to about there then it's going to come back in to our little squashed ball on top.

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Brilliant.

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So now we've got that we can scale this edge loop out to make the top of our king.

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Brilliant.

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And this one's going to be scaled in quite a lot so let's just scale that one all the way in almost

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to nothing.

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But we'll sort that out when we place this little ball on top.

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So let's place the 3-d cursor roughly around where we want it.

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She's there.

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And then change its position so x and y both equals zero.

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Perfect.

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So now we're going to add a u v sphere of the same number of segments as before.

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So we're going to add a mesh euv Sphere.

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It does actually need to be a separate object so we'll go ahead and make it a separate object.

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In a moment we're going to have eight segments and four of those.

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Brilliant.

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So what we need to do here just to make sure that it matches up is separate it by selection whilst it's

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sylves Selected.

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And I'm not going to bother renaming it because we can simply we're going to merge back in a few moments

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anyway.

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So let's scale that in so it's approximately the right size app.

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So it's because we built it as a new mesh object with in our current object is added it in the origin

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for it's way down at the bottom of the screen which is no good.

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However we don't need to redo the origin.

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In this case what we can do is change the pivot points.

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So next to the viewport shading we've got a box here so we can actually change the pivot point to 3D

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cursor which is brilliant in one case because that saves us a load of Faffing about moving something

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that's only temporary.

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So on a scale that inserts approximately the right size and then begin to scale it again but this time

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only on the z axis so I'll be squishing it a bit flatter.

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There we go.

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So that's got the shape and then again going to scale it.

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But this time excluding just me that bit wider for the base of our King itself.

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And now I'm just going to combine the two together with a Boolean operation and I'm going to make it

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a union.

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And with the king itself.

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There we go.

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That's done once we've clicked apply.

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Now one of these we want and one of them we don't want.

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So we don't want the low poly Kings 0 0 1 which is the one we've just created and now we've got the

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rest of our model on top here and we've got a cross on top of our king here.

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Now I'm going to make my cross a little more rudimentary than the one we've got here.

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Just to save me a bit of time and also I don't want it too complex because if I make it too complex

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it won't be in keeping with the rest of our model.

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So then I hop back over into edit mode and select these faces running around.

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Well let's turn visible off again.

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Select these faces running around here.

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Let come pull that up to give us something to work with.

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Excellent.

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Let's zoom out and check that for proportions zoom background to the front and away of saying zoom perhaps.

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I mean Wiz.

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OK.

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So we've got that now and we can I'm going to make a slightly different type of cross.

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I think on mine I'm going to use that as the INS and outs but we need a pivot point in the middle and

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we can do that with a loop cuts so we decide where the loop cuts are going if I want to make this vertical

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to begin with.

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So let's all.

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Let's put a loop cut in.

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Pull it down to about here and then scale that back in itself so we've still got this sort of dome shape.

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Now want this and this one here to kind of just make a straight line for the moment.

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So I'm going to select that top edge loop and go and scale it.

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Do it by eye instead.

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That would be absolutely fine.

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There we go.

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So we've got our model here and it's just a matter of putting a couple of loop cuts in.

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In fact I should put two in at the same time.

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Whilst I'm working on it do I want three or two or even four probably four to keep the shape that I

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wants.

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And I don't want to be too detailed.

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But at the same time I don't want to lose too much.

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Even so let's pull this one out slightly to make one bit of Vic cross.

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And we only want the scale on the x y axis so that's that bit there.

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In fact we could scale this bottom one and the top one at the same time.

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That would help us massive late.

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If I can get the right edge loops selected.

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In fact if I hold down the right button it helps as well.

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Okay so we're going to scale that on we're not on the z axis and pull those out there.

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I'm going to add another loop cut just at the top if I can if it's going to let me.

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Sometimes it can be a bit fiddly to try and get the right place.

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So let's undo those bits that I'm happy with this bit sticking out here so we just want recross coming

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out basically from this centerpointe or these centrepointe here so let's select this face here.

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And these faces here they are opposite one another.

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Yes yes they are.

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And let's just grab them and pull them about.

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Well we need to change the pivot points not around there but these individual origins then I'll be able

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to pull that area out which is perfect that alone would do it too far.

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Excellent.

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Now this we're going to have to add a nother edge looping around here and scale that out.

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And probably another edge loop at the top.

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Lift it up a little and scale that out.

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So kind of like that.

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And then finally these edges here and here.

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Now I do want to just give the top one separately from the bottom ones so let's grab those.

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And I'm going to move them by I take note of the number.

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So that looks roughly right and that's about minus point eight.

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Oh no it's not nor take perhaps.

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There we go.

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And this one will be plus.

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So this go round the also has a lot of experimentation to be done when you're making a model especially

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when you're not quite sure.

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And you wanted to look and let's move that in the z axis again.

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By this time point not point nought eight again.

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Okay.

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So I quite like that.

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Actually it's been accidental I didn't mean to make these two things at the top but it turned out okay.

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At the end.

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Let's have a look at it in rendered mode.

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And the other question I have is do I want this cross on the top any bigger.

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In this case no.

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I'm quite happy with that.

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I'd love to see what you guys came up with your king.

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So please share in the discussions going to make sure I say this now please share in these discussions

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and I will see you in the next lecture.
