WEBVTT

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Welcome to Planning our Project! So in this video

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we're going to check out the design specs of a chess board, make sure we get

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some descent reference material in there. We're going to design our chess board using

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that information, and from that, we're going to design

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our working scale so we've got our scale right,

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across all of the pieces and the board, etc. Now finally, we're going to play

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about in Blender, to get it feeling right.

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OK guys, straight away a challenge for you!

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I'd like you to go and plan the project yourself, see how you get on with it!

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So go off and research chess sets, see if you can get a feeling,

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there's some good information out there! Look for, particularly,

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the piece dimension and size, that's going to be important, then,

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think about the set as a whole.

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It took me about

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10 to 15 minutes to go through all the research materials and just

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play about and think about the actual set as a whole.

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So pause the video now, go off and spend a couple of minutes doing

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the research and looking at dimensions and sizes, and come up with

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your own strategy for this project. What size are the pieces

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going to be in Blender? What scale are you modeling to? OK, pause the video

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now, and I will see you in a few moments!

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Hello and welcome back! How did you get on?

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So first of all, let's look at the king's dimensions!

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So through the research, I've seen that the height of the king

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is about 9.5 centimeters.

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The king's base is somewhere

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between 40 and 50% of the height, and the diameter

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of the base will therefore, calculated, will be somewhere between

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3.8 and 4.75 centimeters. The

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chess board square dimension. Now, there's a few

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sources out there, but I found out that the king's base is going to be approximately

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75% of the square. The square is about two

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times the diameter of the pawn's base, and a square is typically

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somewhere between 5 and 6 1/2 centimeters across.

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So we can then calculate the a pawn's base is going to

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be somewhere between 2.5 and 3.25 centimeters.

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So taking all of that into account, what I've done

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is I've come up with these chosen dimensions, nice numbers there, and

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just to show you how they visually fit in my mind as well. So the chosen

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dimensions, we can see that the King's position

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and size is about 4.5

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centimeters across,

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which is 75%

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of 6 centimeters which is our chosen square size. Nice large numbers

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there! And going on the other side, I've decided that the

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Pawn will be 3 centimeters, which also fits into our 6 centimeters

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and also has that nice whole number there. And finally, the other's position

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and size, well it's not going to be as large as the King or as small as the Pawn, so I've thought

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4 centimeters would be perfect for that. So there

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we go! We just need to hop into Blender now and just do a scale test,

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to make sure that we're going to be working in the right scale in Blender itself.

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So in our wonderful default Blender file,

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I'm just going to Delete our cube there. Alright, we've got

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a 6 centimeter square and there's going to be

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8 of them. So I'm just looking at the scale of the board itself, at the moment.

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So I'm just going to quickly create us a Plane. It just

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has to be a flat plane there. Brilliant! And 6 times

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8 is 48, so it's going to have a Radius of

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half of that, which is 24.

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Let's see how that looks! Alright, that's pretty big!

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I'm going to keep it like that, for the moment, because I do like the whole numbers.

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I don't really want to start dealing with decimals, just at this moment.

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We can always scale later on. Let's just save that!

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Save and I'm going to save

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it as Chessboard. Excellent! And

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I'm just going to add a tiny bit of detail to this, so please excuse me

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while I hop into Edit Mode, Subdivide this a couple

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of times. So we've just got our grid there, hop

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out of Edit Mode, and Save it. Brilliant! I'm now going to

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create another new Blender file. I could make it in here. I should,

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let's just make it in here! So in Edit Mode, I'm just going to

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find myself... There will do, roughly,

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and that'll be on there. Yes it is! Perfect! And just create a

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Cylinder, which is going to represent our

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king. Let's do the largest piece on there. So it's going

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to have a Radius. Since we're stuck to a centimeter being a Blender unit, that's

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nice and straight forward. It's 4.5, so

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2.25 on the Radius, so there we go there! And

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the height is going to be, so Depth here will be 9.5,

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which represents 9.5, and we can see it's gone around

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the axis there. So in the Transform, just up here,

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I'm going to set the Z height

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to be 4.75,

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I think. There we go! So we've got

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our... That's what it will look like, roughly, here! Now, I do

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like the fact that this is going to be a bit big. I'm not

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happy with it being massively larger than the stage there. It's still within our 100

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Blender unit limit, that we should stick to, but they are

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whole numbers and that is quite important, especially when teaching you guys

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because I tend to get numbers wrong, occasionally, as the previous

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section showed. So we're going to stick to whole numbers here.

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I mean, I'd like it half the size of this, you see we're already in the 10th but there's lots of 0.0's,

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0.25's, and all that going on, so I'm going to avoid that for the moment

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and build it at this scale. I'm happy that it's not going to be too big, and it'll also

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be representative of what we're working with. So there we go, we've hopped into

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Blender and basically mocked up a chess board, really quickly,

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just to see how things would sit on it.

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So there we go, and I will see you in the next lecture!

