WEBVTT

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Welcome to Re-centering Your Objects!

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In this video we'll show you how to center your model in the view

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and learn how to control an object's origin.

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Let's hop straight on over into Blender!

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So here we are in Blender, and we're going to

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deal with two things. Now, first of all, I'll show you the origin, that

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origin is the orange circle right in the middle here

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and we can move that about to our hearts' content. It's also acts

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on several things, later on, in Blender, so it's important to understand

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its placement is critical when doing certain things.

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So first of all, let's zoom back out and look at our chess board, and

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a very good way of doing this is to simply press

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Shift and the letter C; that will

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center our view around the model that we have selected. So there we

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go! Brilliant! Now, let's go about exploring this

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origin! Now, on the Tool Shelf, you may have already spotted

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Set Origin, if we click on that it gives us a couple of options.

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So one is to move the Geometry to that Origin, so

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center the geometry, that is our chess board that's square in front of us

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or checker board in front of us. It'll move the geometry all the way across and

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center the geometry around the origin. The other, the next

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one down, is exactly the opposite, so the selection will stay

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absolutely fine, the geometry there, and it will move the origin

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to the center of our chess board.

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Now, Origin to 3D Cursor, we can move the 3D Cursor

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around. You've seen that before! And if we move the Origin to

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3D Cursor, you can see that the orange blob has moved to the 3D Cursor.

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Finally, Origin to Center of Mass!

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Now, because this board is equal

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all the way around, then Origin to Center of Mass does exactly the

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same, in this case, as Origin to Geometry, but for instance, in our

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pin in the last exercise, because it was larger on the bottom

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that it was on the top it does a calculation. You'll find the the origin will be

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slightly lower because it's got more volume, down at the bottom of that

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pin than it has bang in the middle. The Origin to Geometry would have put

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that smack bang in the middle of the pin, vertically

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and horizontally.

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So I've got a challenge for you now!

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I would like you to move the board's origin

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and its placement. So set the board's origin to the center

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of the board, and make sure the board is centered in our

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scene. Pause the video now and go and give that a

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go! OK guys, welcome back!

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Let's give that a go!

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Alright, so here we are in Blender, and

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I've moved the origin or the origin happened to have moved all the way over here,

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far from any logical place. So I need to do a couple of

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things here! First of all, we can Set our Origin

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to the Geometry. So Geometry to Origin, or origin

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to geometry. Since that's already flattened on the X, Y plane, we will do that!

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So Origin to Geometry, and that's placed it smack bang

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in the middle of our board! Secondly, we want this whole board

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centered around the worlds where X, Y, and Z equal 0,

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so those two are there. So a couple of ways of doing that. Since we can move the

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origin to this 3D Cursor, we can also move the

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object of the 3D Cursor, but first of all, we need this 3D Cursor

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smack bang in the middle. There are a couple of ways of doing that but a very quick one

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is the Shift and S, and we can see there's a

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Snap. So we can Snap the Selection, that's currently the selected object, Chess Board,

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to our grid. We don't want to do that, so Selection to Cursor. That would move

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the whole Selection to the Cursor, as it is, so we'll need to do that in a moment but not

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now, because the cursor is in the wrong place and that's an

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offset to the one above. So finally, Cursor to Selected,

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that would move the cursor to the center of the geometry here. Let's bring back

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up the menu. Cursor to Center, now that's the one that we want,

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that'll snap the cursor right to the center of our world!

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So if we click on that, we can see the cursor's moved all the way over there.

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So now that we have the 3D Cursor in the right position, the next

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thing to do is move this board to there,

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as well. So after we've moved the 3D Cursor there, we can simply

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go Shift and S again, and we can move this

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Selection to the Cursor. So what we have selected is currently the board.

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and If we go Selection to Cursor, we'll find the board will

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snap across. Brilliant! A couple of other places you can

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find that option is

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under the Object Menu, under

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Snap we've got all of those options there for you.

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OK Brilliant! I'm going to center around our model again,

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and there we go!

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Let's move on to the next lecture!

