WEBVTT

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Welcome to

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Creating a Standard Asset! In this video we're going

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to choose a style of chess set. Then, we're going to decide

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on a construction method and then start creating

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our asset. So I'm going to pick

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a standard competition chess set, which is I believe

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is pronounced Staunton chess set, and this photo

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is taken from Wikipedia, the author down below there, Frank A. Camaratta.

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Thank you for taking this wonderful photo for us! So we're going to use

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this as, well I'm going to use this as my base. You can use a different type of

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chess set, if you would like. Bear in mind, this is still going to be a low

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poly chess set, we're not going to go over the top with detail at this level

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in the course. Alright, our construction method! We're going

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to split our models into two, so we're going to

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make a standard base asset that we can work from

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for all of the other models. If we just go back quickly to this

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image, you can see that the bases across all of the models

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are very similar. Some of them are slightly taller, before they

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reach that little bump around the top where the neck comes out,

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some of them are a little more squat, but essentially, they're the same

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basic mesh and that's what we're going to create!

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OK, so a challenge for

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you, straight away! I'd like you to import a reference image!

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So create a new Blender file named Chess Piece Base,

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because that's what we're going to be working on. I'd like you to go ahead and,

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if you haven't done it already, please download your asset pack and import the

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Staunton Pawn.png as your background image. I

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do suggest you use a cylinder of the right size for reference.

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Since the base of the pawn is going to be 3

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across, it'll have a radius of 1.5, a little hint for you there.

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And finally, leave the cylinder in the scene, as we're going to use that

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for block modeling later. Pause the video now and give that a

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go! OK guys, welcome back! Let's

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hop straight on over into Blender!

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So here we are in Blender! I'm immediately going to get

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rid of our cube, I don't need that in the scene. And I'm going

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to Add a Mesh object that is a Cylinder,

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and in the Operator Panel, before I do anything else, I'm

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going to set the Radius to 1.5.

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Once the Radius is set to 1.5, there are a couple of other

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design decisions that I can make, like the number of Vertices, etc.

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Now, at the moment in time, I think that's going to be plenty big enough for

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the base of our pawn we're about to do.

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So let's now import our image!

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I'm going to go into our Properties Panel

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on the 3D Editor, scroll all the way down to Background Images, and

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Add an Image. I would suggest that you now go

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to your Assets Pack. If you've not already downloaded it, please go

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and download it, otherwise you won't be able to complete this task, and then,

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grab your Staunton Pawn.

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There we go, so we've got that there! Open the image, and of course, we won't see it

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unless we're in Orthographic Projection and looking from one of the

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side views. Excellent! So we've got our image in the scene and we've got

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our reference cylinder here. So we're going to have to do a couple of things

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to this image, and the first one's going to be scaling it down. So I'm just going to zoom

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in, so I can see what's going on.

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All the way there! OK, that's about right!

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Now, I want the image on the base, where X and Y equal

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0.

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OK, so we'll just need to shift this pawn upwards

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a little, this reference pawn, and let's lift it up.

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Let's lift this up, as well, by 1.

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I could have done that in a number of ways, I'm just going to translate it by 1 there,

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and I'm going to change to Wireframe Mode, so I can just see our image behind, because

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otherwise I can't see the image. [Laughs] It's as simple as that. Or I could put it in front,

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of course, that would help and change the Opacity, just turn it

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down a lot really, so I can just see where it is. Now, I've cropped these images

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for you, so they're nice and easy to look at.

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Let's just turn the Opacity up a little

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bit more. Yeah, that's pretty much on the base, so I'm happy with that!

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And the final thing that I'm going to do here is just

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zoom in a little, and I'm going to grab this top and lower it to this

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little ridge here, that's really, for me, where this base ends.

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So I'm just going to rotate around a little and

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grab this top edge loop here. So I'm going to switch into Edit Mode

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and select that edge loop around the top, and then

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flick straight back around, so I can see what we're doing. I'm just going to use the blue

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arrow here and lower it to the right level. So there we go, we've got a

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cylinder! We haven't modeled anything yet, apart from the general shape. We've got a cylinder

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aligned to our reference image, and we're ready for the next lecture!

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But before we move on, let's just make sure that we've named

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our asset correctly. So let's scroll down. It's not called a Cylinder

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anymore, we'll call this Chess Piece

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Base. Why not, that sounds good to me! And then, finally

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we will go ahead and save our

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Blender file! So we will call this one...

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Let's go into my project folder and call it Chess

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Piece Base. I suggest you do that same now

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and make sure

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it is saved to your project folder. Brilliant!

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Please share what you've done in the discussions, and

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I will see you shortly!

