Hi guys.
Welcome to this section we're going to be producing an animated lab.
Really excited because this is the first time we're actually going to bring our models to life.
So what we're going to do first of all.
Well Mike is going to stop you modelling a basic bit of a lamp but before you go on and get too detailed
on your model we're going to very quickly start animating.
And before we get too excited with the animation we can start rendering and then we're going to go to
modelling and then animating and then rendering and were going to keep going around that loop so that
for example you don't model yourself a lamp that can't move right because it kind of collides with itself
and you make sure that you put the correct materials on the lamp so that it renders properly because
rendering is going to be a little different this time because they're going to be using what might be
the cycle's render engine so that the cycles of the engines are very computationally heavy.
So it means it's going to take tens of minutes to do a render.
That's very important that we set your computer up so that it's using the right settings.
Otherwise it can take twice three times longer than it needs to be.
There's no quality difference when you do that it's just your time is very precious and we don't want
to sit there waiting for our computer just heat up unnecessarily.
And after we finished introducing the cycles render energy Well I'm going to go into rigging so rigging
is the way that you're going to use.
Blender's very powerful tools to constrain the way that your model moves so you actually give it an
invisible skeleton on the inside of the model.
And blender will do some fantastic calculations for you called inversed kinematics which is going to
allow you to move the end of the lamp and it will work out what has to happen so all the joints upstream
of that in order to produce that motion so that's super useful super powerful and will set you up beautifully
for future animation and rigging that we're going to be doing with bunnies and things.
So Mikey once they have done the rigging What do we do next.
You've touched on it just they're We're going to move on and do some basic animation we're going to
tackle some of the principles of animation and get that lamp moving actually bringing it to life.
So without further ado let's hop straight over it.
So there's that.
Hey everybody so before we get into the lectures themselves let's go have a quick overview of what we're
going to be doing what one of the first things we're going to do is introduce you to the cycle's rendering
engine.
It's much more realistic much more detailed that you can get from it as we can see here.
Our lamp is casting really nice shadows and a nice light as well.
So we'll go through the process of creating that and creating some basic materials for your lamp.
Now cycles is going to be the one that you will pick whenever you want to do something photorealistic.
Now I'm going to hop back to solid shading for the moment we can see that here.
The lamp is going to be made by using a curve just like that bowling pin was going to bring together
the knowledge that you've learned so far and that is critical the knowledge that you've learned so far
is going to enable you to produce some wonderful models.
And after we've managed to put together this lamp we an animated.
And that's right we're going to bring this lamp alive by animating it using a bone based arm chair.
So underneath here we have a special type of rake called a armature.
It's bone based.
And if I change it to pose mode we can actually start grabbing things and moving them about when we
can see the bones so that's turned the bones on we can manually move it.
And you see how the rest of the lamp is moving as well.
As I move just the lamp head itself well that's called inverse kinematics and we'll learn all about
that as well.
Eventually ending up in an animation where we animate both the camera and the lamp itself so we end
up with a wonderful Tracht animation as the lamp itself jumps from one side of the screen to the other.
And this is going to be super exciting bring in everything it's alive.
I can't wait to get into it.
So let's go ahead.
Crack on with it now and I'll see you all in the next lecture.