WEBVTT

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Hi guys.

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Welcome to this section we're going to be producing an animated lab.

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Really excited because this is the first time we're actually going to bring our models to life.

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So what we're going to do first of all.

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Well Mike is going to stop you modelling a basic bit of a lamp but before you go on and get too detailed

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on your model we're going to very quickly start animating.

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And before we get too excited with the animation we can start rendering and then we're going to go to

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modelling and then animating and then rendering and were going to keep going around that loop so that

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for example you don't model yourself a lamp that can't move right because it kind of collides with itself

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and you make sure that you put the correct materials on the lamp so that it renders properly because

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rendering is going to be a little different this time because they're going to be using what might be

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the cycle's render engine so that the cycles of the engines are very computationally heavy.

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So it means it's going to take tens of minutes to do a render.

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That's very important that we set your computer up so that it's using the right settings.

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Otherwise it can take twice three times longer than it needs to be.

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There's no quality difference when you do that it's just your time is very precious and we don't want

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to sit there waiting for our computer just heat up unnecessarily.

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And after we finished introducing the cycles render energy Well I'm going to go into rigging so rigging

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is the way that you're going to use.

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Blender's very powerful tools to constrain the way that your model moves so you actually give it an

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invisible skeleton on the inside of the model.

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And blender will do some fantastic calculations for you called inversed kinematics which is going to

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allow you to move the end of the lamp and it will work out what has to happen so all the joints upstream

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of that in order to produce that motion so that's super useful super powerful and will set you up beautifully

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for future animation and rigging that we're going to be doing with bunnies and things.

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So Mikey once they have done the rigging What do we do next.

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You've touched on it just they're We're going to move on and do some basic animation we're going to

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tackle some of the principles of animation and get that lamp moving actually bringing it to life.

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So without further ado let's hop straight over it.

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So there's that.

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Hey everybody so before we get into the lectures themselves let's go have a quick overview of what we're

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going to be doing what one of the first things we're going to do is introduce you to the cycle's rendering

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engine.

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It's much more realistic much more detailed that you can get from it as we can see here.

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Our lamp is casting really nice shadows and a nice light as well.

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So we'll go through the process of creating that and creating some basic materials for your lamp.

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Now cycles is going to be the one that you will pick whenever you want to do something photorealistic.

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Now I'm going to hop back to solid shading for the moment we can see that here.

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The lamp is going to be made by using a curve just like that bowling pin was going to bring together

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the knowledge that you've learned so far and that is critical the knowledge that you've learned so far

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is going to enable you to produce some wonderful models.

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And after we've managed to put together this lamp we an animated.

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And that's right we're going to bring this lamp alive by animating it using a bone based arm chair.

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So underneath here we have a special type of rake called a armature.

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It's bone based.

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And if I change it to pose mode we can actually start grabbing things and moving them about when we

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can see the bones so that's turned the bones on we can manually move it.

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And you see how the rest of the lamp is moving as well.

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As I move just the lamp head itself well that's called inverse kinematics and we'll learn all about

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that as well.

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Eventually ending up in an animation where we animate both the camera and the lamp itself so we end

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up with a wonderful Tracht animation as the lamp itself jumps from one side of the screen to the other.

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And this is going to be super exciting bring in everything it's alive.

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I can't wait to get into it.

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So let's go ahead.

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Crack on with it now and I'll see you all in the next lecture.
