WEBVTT

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Welcome to using existing geometry to create new so in this video we're going to use an existing face

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to create a new face.

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We're going to separate that immediately creating a new object.

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And this basically allows us to match up parts of our model even when they're not exact sizes.

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So if you had a face that was to blend the units across a quarter you could just create another a start

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with a plane.

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Let's say you have a square top of a cube you could have a square and just make it the exact size that's

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absolutely fine.

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In fact you could scale it to match the right size but sometimes you're not going to have these nice

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shapes to work with or exact sizes.

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So in this case we're going to use an existing face separate immediately and match and that will automatically

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match up anyway.

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So let's hop straight on over in a blender.

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So we have the base we've been working on here and this face in the middle is the one we're going to

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work on.

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But instead of playing around with this let's learn the techniques we need to do in a new blender fast

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from going to go and open up a new file now and will simply work on the default cube.

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So we're going to copy this face that's on top is relatively straightforward you've probably already

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got it in your mind's eye.

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What we're going to do first of all we're going to hop all over into edit mode then select face select

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and select this top face.

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Now there are loads of ways of duplicating that face.

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And all I'm going to do in this case I don't need a link to duplicate.

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I just need duplicate.

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And if you remember AB That is shift endi will duplicate the face.

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Brilliant.

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That's now done.

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But immediately straightaway after going shift and the end duplicating I'm just going to press enter

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to set it where it is so I've not moved it left and right.

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If you do need to duplicate.

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Otherwise it is under the mesh menu and we've got Where is it on here and duplicate just there.

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Put the mesh and move out.

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If we don't get any linked duplicates whilst we're in edit mode.

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Now once that's there we need to separate it so we still got that face selected so we can hit P and

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we can separate by selection.

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And now if we just have a look I'm going to turn off the cube itself over here in the outlines.

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Hop on over into object men are going to turn it off and so that is the face that we've just copied.

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And the cube itself is still there and we should see it with the cube selected.

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We can see that it has its Let's go through here six faces.

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Yes that's absolutely fine.

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We've not duplicated anything within the model itself and we can look up there.

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There are eight vertices around there and it's still got eight.

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We hop over here.

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We should have four vertices.

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If we hop into edit mode.

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Because I've hidden it I've hidden it guys and I've not noticed that I've hidden Okay so now that that's

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there.

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We hop over to edit mode in with just that essentially a plane on top.

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We've got an exact duplicate and from that of course we can extrude and do things from.

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And that's now a completely separate model.

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Okay brilliant.

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Let's go apply that knowledge over in our lamp base and we're going to do that with a challenge.

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Okay so I'd like you to create a stem for the lamp using the face at the bottom of the hole the one

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that showed you a few minutes ago and we're going to generate the need geometry and build the stem up

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from there.

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I do suggest scaling the stem in ever so slightly to create a slight gap around the top of the hole.

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So pause a video now and give that a go.

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Welcome back.

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Let's go complete this challenge over in blender.

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So this is where we left off.

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And let's hop straight on over and open up our animated lamp.

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And here we go we've got the base in front of us and it's these faces here that we want to duplicates

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of this area in the middle.

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So I'm going to use the circle select tool to do that.

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I'm going to clear the selection first.

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So there we go.

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Press for serpell Select and I can just draw rant and it looks like I don't have face select selected

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at the moment so again let's clear that selection face select should have had a bit of a clue with the

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dots there.

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But see draw around there.

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Brilliant So that's all of those faces selected shifta will provide us with a duplicate.

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Once we've exited with the right mouse button from CIRCLE select shift the that's produced a duplicate

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press enter to set it in place P to separate it and I'm immediately going to rename it over here into

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STEM will do for the moment.

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Hop on over into edit mode.

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Select all of those faces and we can extrude them upwards on the z axis.

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Were there a go.

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I'm not sure how tall that is at the moment.

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In a bit far.

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That's absolutely fine.

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So the final thing we can do here is literally just scale in ever so slightly.

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I'm not going to do it initially.

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I'm going to literally draw our border.

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Let's hop on over into object Marish draw a border around here and render it so we can see what's going

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on.

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In fact we need lights on we've got our lights turned off at the moment.

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So where is it's in our let's turn our back drop on the lamp on somewhere else.

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Minimize this here.

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I really ought to put all of my lighting in one area so can find it.

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So I've turned the plane on and there seems to be a bit of triangulation going on here.

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We can sort that out later on.

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Now at the moment if we go to this base area here.

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Zoom out a little and there we can see that it's pretty much flush.

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Now that's not going to happen in reality.

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So with the stem selected I'm just going to grab this top and literally just scale it in.

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Now going to be a bit silly here.

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So show you what I want to do in fact we may bevel the edge on the edge to make it a little neater and

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we want a gap around there but we only want a small gap so let's scale it in by maybe points 9 7.

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Let's see.

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Yep that's left a nice gap down there and whilst we're talking about just bevelling that edge ramps

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it's a little bit smoother.

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Let's hop over to our lamp base.

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Pop into edit mode.

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I'm just going to stop the rendering so I can see what's going on.

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Unconfessed selects that edgerley round there.

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I'm going to bevell it of course that would be silly.

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Owning needs to be a little.

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Perhaps something like VAT's hop straight over into rended mode see how that looks much better.

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Brilliant.

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How did you guys get on.

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I'd love to see what you did when you got your stem put in.

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Did you have any challenges.

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Share in the discussions and I will see you in the next lecture.
