Hello everybody and welcome to this very quick reminder video.
Now we're going to talk about applying transforms we're about to do some animation in this section.
And if you forget to apply your transforms as I've seen some of you do hence why this lecture even exists.
If you forget to apply those transforms you can end up moving your model later on when we start rigging
it and animating it and it will fly apart.
And one of the reasons for that is the lack of applying of transforms now would just remind you now
what that entails and the effect it's going to have on your model.
So let's hop quickly over into blender and remind you about applying transforms.
Okay so here in front of us I've mocked up a really quick lamp just to show you where the scaling is
going funny.
So we have four parts to our lamp.
We have the base the lower arm upper arm and the lampshade itself.
And as we look along here we've got a rotation that's on here.
We've got a location and we've got a scale.
These are the three transforms that you can go ahead and apply in general we're not going to touch the
location that is important if you go and change its location you're going to often change its pivot
point and even go ahead and inadvertently move your object so we don't want to do that.
But the rotation itself we may want to set that and we also may want to have a look at the scale the
dimensions are absolutely fine.
You will not need to touch those but it may need scaling.
If it's not got a scale factor of 1 1 1 on X Y and Z we need to apply a scale there as well.
So let's start with this.
On top we can see that it only needs a rotation applied so we can even go down to the object menu itself
and go to apply and then we can apply the rotation.
Now you can also see there the shortcut key is control in a.
And that will bring up this same submenu.
So we go ahead there and apply the rotation.
Let's go to the next arm down at the upper arm in this case and just have a quick look here.
So we've got this upper arm here.
We can see it's got a rotation applied to it but it does have a scale factor on it.
So in order to sort that out what we can do is go control and a Or command an A if you're on a Mac and
we get that menu up and notice here we get an option for rotation and scale so that it does lump those
two together because they're often two things you will need to apply.
So let's go ahead and apply in this case just the scale because it's all we need.
And then we can repeat that on these last two is where in fact we can group select them and apply the
scale and then when we have a look at both of these individual items we can see that their scale factor
is now 1.
The rotation is or one is whether managed to click on the right part.
There we go.
And this lampshade as well is all sorted.
So just as you're going through this section do remember to apply those transforms to save yourself
a bit of headache further down the line.
Of course the final thing you can do here is whenever you are creating parts for your lamp or any other
project you're working on.
Think carefully about when you when you need to resize something.
If youre not reciting the entire object and then applying the scale afterwards if you are actually creating
something then think about it is youre creating a mesh and therefore youre editing a mesh and therefore
you would be in edit mode as you are editing something.
Okay.
Is no particular challenge with this video so we're going to crack on and jump straight into the next
lecture and I'll see you all there.