Welcome suppose mode.
In this video you will be introduced to the pope's mode.
Understand that we use this mode to test our models movement know that this is the best mode to be in
to parent mess shop gics to individual bones and to make alterations.
So let's go explore this in blender.
Okay so we've got our base we've got our stem and we've got our first lower arm and we've got our two
bones in place at the moment.
And the first thing that we realize is that the bones are this first one is too low down.
So it may be you may want to select the armature and go into edit mode.
I mean this is my first gut reaction when I started doing this.
I just pulled the armature all the way up to roughly the right location there.
And there we go.
Stum perfect.
And when we go into object mode our model shifts about lots.
So one of the first things to make sure is that you position things correctly before you link to the
bones which I haven't done in this case.
So I'm going to undo what I've just done.
Now PPO's mode I'm going to introduce you to that mode you have to have the armature selected.
And if we go where it says object mode now we've got something in there called post mode and if we go
to that it allows us to grab how our model and start moving it and because it's linked it actually controls
with the rest of it.
Now of course we will want to.
Lool that's that's looking a bit funny that I think that's just updating the mirror object.
Now we will want to constrain these later on.
But at this point in time it's just to show you.
That's how we can move our model about.
Okay so I'm going to come out of that for the moment and undo those changes that I made.
Now what we're going to need to do in order to reset this because if we try moving any of these bits
it's just going to screw up our model.
So we need to um parent our mesh and we can do that very quickly in the outline and we've got the lower
arm here and the stem.
If you've not got the your rig your armature expanded You will want to do so so you can see these two
things.
And we simply click on it and drag it to the left and we can drop to clear parent and we can do the
same thing with the lower arm.
Once we've done that we can actually start remaking our parenting now.
First thing we're going to do of course is go back to the armature itself.
Go into edit mode and just shift this one here all the way up and as I say I've got my 3D cursor in
roughly the right place anyway which is great.
And that's better luck and judgment.
Now when we use the tab key you'll notice it goes from edit mode to post mode.
If we're in object mode it goes from object mode to edit mode.
So depending on which one you're in the tab key will toggle you between the two.
Now if we're reimpose mode we can now select both the mesh and the bone with the shift key one after
the other and we can see the bone is highlighted in blue.
If we were doing a similar thing in object mode the whole armature get selected.
And that doesn't give us the degree of control that we want.
And it also causes your geometry to bounce about if you're unlucky enough to not have things perfectly
aligned.
So make sure you reimpose mode selects the object you want to be parents hold down Shift select the
parent object which in this case is our bone and we use control and P.
And I want to select the set the parent to bone and I'm going to do the same thing with our lower arm
under the shift click.
This top bone here and then control P bone.
And we can very quickly check that this is working by grabbing it and rotating it round.
Yeah that's working absolutely fine there.
And this one through here if we rotate that round it's starting to look pretty good.
I wrote that to the z axis because that's what we do in data sets a good representation of what's going
on.
Perfect.
It's Challenge time.
I'd like you to move the stem bones tail so um parent the stem bone from the stem mesh.
Is it the stem bone and move its tail to the correct location.
And then finally enter a pair.
Then finally enter post mode and repair and to the mesh objects.
Then finally of course you can play about with it and see how it all moves about.
So pause the video now and give that a go.
Okay guys.
Welcome back.
Let's hop straight on over into blender so we're going to now go through the process that we've just
been through in fact.
And just recap on it.
So first of all I'm going to unp parent our lower arm and our stem.
And then get a hop into edit mode and just this tail piece of our STEM bone because it's the stem bone
over here in the right hand side in the properties.
And I'm going to hop over to the left view and literally move it up so it's almost on top of my 3-d
cursor.
Perfect.
Now I'm just going to go around and make sure that it's aligned and I've not moved out of alignment.
That looks great.
Finally I'm going to hop into object mode and then switch to pose mode.
Now I can click our STEM at the bottom shift and select the lower bone here and go control P bone up
here I can do the same thing.
Control P bone and I'm now just going to check the mesh objects.
I'm going to make sure I'm on the mesh properties here or the object properties and just go down here
where it with the lamp ragers the parent will connect to the lower arm.
That's correct.
We go to the stem again it's going to be the lamprecht that's the parent and it connects to the bone
which is the stem bone.
Perfect.
Great guys.
Please share in the discussions and I will see you in the next lecture.