WEBVTT

00:00.450 --> 00:02.140
Welcome suppose mode.

00:02.430 --> 00:05.790
In this video you will be introduced to the pope's mode.

00:05.790 --> 00:11.730
Understand that we use this mode to test our models movement know that this is the best mode to be in

00:12.000 --> 00:17.490
to parent mess shop gics to individual bones and to make alterations.

00:17.520 --> 00:20.000
So let's go explore this in blender.

00:21.060 --> 00:26.340
Okay so we've got our base we've got our stem and we've got our first lower arm and we've got our two

00:26.340 --> 00:27.950
bones in place at the moment.

00:28.140 --> 00:33.170
And the first thing that we realize is that the bones are this first one is too low down.

00:33.270 --> 00:38.020
So it may be you may want to select the armature and go into edit mode.

00:38.020 --> 00:40.820
I mean this is my first gut reaction when I started doing this.

00:40.920 --> 00:45.290
I just pulled the armature all the way up to roughly the right location there.

00:45.570 --> 00:46.650
And there we go.

00:46.660 --> 00:47.880
Stum perfect.

00:47.910 --> 00:52.380
And when we go into object mode our model shifts about lots.

00:52.380 --> 00:58.350
So one of the first things to make sure is that you position things correctly before you link to the

00:58.350 --> 01:01.270
bones which I haven't done in this case.

01:01.380 --> 01:03.210
So I'm going to undo what I've just done.

01:03.240 --> 01:09.290
Now PPO's mode I'm going to introduce you to that mode you have to have the armature selected.

01:09.390 --> 01:14.910
And if we go where it says object mode now we've got something in there called post mode and if we go

01:14.910 --> 01:23.070
to that it allows us to grab how our model and start moving it and because it's linked it actually controls

01:23.070 --> 01:23.760
with the rest of it.

01:23.760 --> 01:26.320
Now of course we will want to.

01:27.120 --> 01:31.550
Lool that's that's looking a bit funny that I think that's just updating the mirror object.

01:31.560 --> 01:34.980
Now we will want to constrain these later on.

01:34.980 --> 01:37.530
But at this point in time it's just to show you.

01:37.550 --> 01:40.210
That's how we can move our model about.

01:40.710 --> 01:45.900
Okay so I'm going to come out of that for the moment and undo those changes that I made.

01:45.910 --> 01:51.540
Now what we're going to need to do in order to reset this because if we try moving any of these bits

01:51.570 --> 01:54.340
it's just going to screw up our model.

01:54.450 --> 01:59.910
So we need to um parent our mesh and we can do that very quickly in the outline and we've got the lower

01:59.910 --> 02:01.530
arm here and the stem.

02:01.530 --> 02:07.470
If you've not got the your rig your armature expanded You will want to do so so you can see these two

02:07.470 --> 02:08.400
things.

02:08.430 --> 02:13.200
And we simply click on it and drag it to the left and we can drop to clear parent and we can do the

02:13.200 --> 02:15.670
same thing with the lower arm.

02:15.720 --> 02:20.420
Once we've done that we can actually start remaking our parenting now.

02:20.420 --> 02:24.020
First thing we're going to do of course is go back to the armature itself.

02:24.270 --> 02:31.080
Go into edit mode and just shift this one here all the way up and as I say I've got my 3D cursor in

02:31.080 --> 02:33.670
roughly the right place anyway which is great.

02:33.760 --> 02:36.180
And that's better luck and judgment.

02:36.210 --> 02:40.860
Now when we use the tab key you'll notice it goes from edit mode to post mode.

02:40.860 --> 02:44.230
If we're in object mode it goes from object mode to edit mode.

02:44.250 --> 02:48.360
So depending on which one you're in the tab key will toggle you between the two.

02:48.360 --> 02:55.320
Now if we're reimpose mode we can now select both the mesh and the bone with the shift key one after

02:55.320 --> 02:57.810
the other and we can see the bone is highlighted in blue.

02:57.900 --> 03:03.120
If we were doing a similar thing in object mode the whole armature get selected.

03:03.120 --> 03:06.130
And that doesn't give us the degree of control that we want.

03:06.240 --> 03:12.330
And it also causes your geometry to bounce about if you're unlucky enough to not have things perfectly

03:12.330 --> 03:13.250
aligned.

03:13.320 --> 03:20.430
So make sure you reimpose mode selects the object you want to be parents hold down Shift select the

03:20.460 --> 03:25.760
parent object which in this case is our bone and we use control and P.

03:26.530 --> 03:33.910
And I want to select the set the parent to bone and I'm going to do the same thing with our lower arm

03:33.940 --> 03:36.100
under the shift click.

03:36.850 --> 03:42.360
This top bone here and then control P bone.

03:42.570 --> 03:47.850
And we can very quickly check that this is working by grabbing it and rotating it round.

03:47.860 --> 03:50.380
Yeah that's working absolutely fine there.

03:50.470 --> 03:55.740
And this one through here if we rotate that round it's starting to look pretty good.

03:55.830 --> 04:00.370
I wrote that to the z axis because that's what we do in data sets a good representation of what's going

04:00.370 --> 04:01.350
on.

04:01.360 --> 04:02.410
Perfect.

04:02.500 --> 04:03.850
It's Challenge time.

04:03.850 --> 04:10.250
I'd like you to move the stem bones tail so um parent the stem bone from the stem mesh.

04:10.440 --> 04:14.630
Is it the stem bone and move its tail to the correct location.

04:14.800 --> 04:16.370
And then finally enter a pair.

04:17.360 --> 04:22.190
Then finally enter post mode and repair and to the mesh objects.

04:22.190 --> 04:26.550
Then finally of course you can play about with it and see how it all moves about.

04:26.900 --> 04:29.650
So pause the video now and give that a go.

04:32.340 --> 04:33.170
Okay guys.

04:33.240 --> 04:34.260
Welcome back.

04:34.260 --> 04:39.360
Let's hop straight on over into blender so we're going to now go through the process that we've just

04:39.360 --> 04:40.410
been through in fact.

04:40.410 --> 04:42.100
And just recap on it.

04:42.120 --> 04:48.300
So first of all I'm going to unp parent our lower arm and our stem.

04:49.200 --> 04:55.470
And then get a hop into edit mode and just this tail piece of our STEM bone because it's the stem bone

04:55.500 --> 04:58.770
over here in the right hand side in the properties.

04:58.950 --> 05:04.620
And I'm going to hop over to the left view and literally move it up so it's almost on top of my 3-d

05:04.620 --> 05:05.700
cursor.

05:05.700 --> 05:06.810
Perfect.

05:06.810 --> 05:11.490
Now I'm just going to go around and make sure that it's aligned and I've not moved out of alignment.

05:11.490 --> 05:12.720
That looks great.

05:12.720 --> 05:17.670
Finally I'm going to hop into object mode and then switch to pose mode.

05:17.670 --> 05:26.550
Now I can click our STEM at the bottom shift and select the lower bone here and go control P bone up

05:26.550 --> 05:28.440
here I can do the same thing.

05:28.710 --> 05:33.180
Control P bone and I'm now just going to check the mesh objects.

05:33.180 --> 05:37.140
I'm going to make sure I'm on the mesh properties here or the object properties and just go down here

05:37.140 --> 05:40.820
where it with the lamp ragers the parent will connect to the lower arm.

05:40.820 --> 05:42.030
That's correct.

05:42.030 --> 05:46.170
We go to the stem again it's going to be the lamprecht that's the parent and it connects to the bone

05:46.170 --> 05:47.720
which is the stem bone.

05:47.730 --> 05:48.930
Perfect.

05:48.930 --> 05:49.920
Great guys.

05:49.920 --> 05:53.820
Please share in the discussions and I will see you in the next lecture.
