Welcome to a rest position and poa's position.
So in this video you will understand the differences between rest position and post position.
You can see the rest position when in edit mode and how to clear the pose.
Back to the rest state after you've been playing with your model.
So let's go over into blender and play with our amp.
Okay so let's talk about the pose mode and rest mode.
So over in the armature properties if we select them in the properties pane over here we got post position
and rest position.
They're very useful in general when you go into edit mode from pose mode it will automatically flip
back into your rest position the rest position is just the default position that you want your model
to be in.
So I'm going to create our animated lamp in this case with the rest position with the two arms.
The lower and upper one just going at 45 degrees to one another so it looks kind of a it's a rest position
its natural rest position.
It's absolutely fine but there are some quirks that lender will throw up.
So first of all we've got rest position and post position that we conflict between here and at the moment
they're exactly the same.
If I go down here in go suppose mode and I just grab this and I'm just going to rotate these to around
ever so slightly.
Let's put it that way.
Doesn't matter in this case that it's going to look odd just for demonstration.
Now if I hop into edit mode something we add happens.
This goes out of line.
However if we just quickly render this you'll see that they are really still aligned with one another.
I believe I've checked on two platforms now I believe this is just a little bit of a bug in a blender
itself.
So there are a couple of ways of solidifying that and what I'm going to do is simply make our lower
arm how the modifier applied.
That's all I'm going to do at the moment if I need to edit this arm later on.
I'll simply delete half of the mesh at the half I don't want there and I'll read mirror it just clicking
apply here on the modifier.
We'll set it right and we were end up with some weird artefacts going on just makes it a lot easier
to manage.
Okay so back over into post mode remember you have to have the armature selected when we do this.
I'm going to go over to the armature properties here.
Now it's in the post position.
It will stay like that in object mode edit mode.
We'll flip it back to the rest position and again impose mode as well.
It will stay like it is in object mode hitting the rest position automatically sets it back to this
area but you can't move it.
It's now locked in that rest position.
So how do we get it back to the rest position with outs.
Hitting this button.
Well there are three simple keys or key combinations that we can use altes and are will reset the rotation.
Oulton G will reset any movement that you've done and Oulton s will reset any sizing that you've done.
So if I've got this bone selected here and I go Alton.
Ah it resets that to its original orientation.
If I select this bone and do OT.
Ah that's all I've done I've rotated twice.
It was set that one to its default rest position so you can do it bone by bone if necessary.
I haven't got any scaling but if I did have scaling in there as well then Oulton s will reset it and
any movement will also be able to be reset with OT and G.
Now if you come up with an excellent rest position by using the pose you can apply the new pole position
with control and ache.
So apply the pose has a rest pose.
Now I'm going to use this at the moment.
That is actually the best pose as well but that's how you do that if you move your model into a more
natural stance if you created in a what you didn't want to be.
It's wrist position if you want to use the menu to change these options.
We can go down to pose and if we go up we've got clear transform so we can clear them all under this
menu so if you've done a lot of transforms you can just clear them all or indeed you can do the location
rotation and scale all individually as well.
Unfortunately there's no shortcut key at the moment for clearing them all off.
And of course control and they will apply that pose.
The above one that we've just been through as the rest pose or as a visual transformed pose.
So there we go.
There is the difference between pose and rest position and we can use that later on as soon as we've
got more of our lamp made.
Okay guys quick challenge for you all.
I'd like you to play with posing that lamp.
Now it's not complete yet.
But what I would like you to do is apply the mirror modifier to eliminate that horrible artefacts show
and then just play about with the basic pose try movement rotation and scaling.
You'll probably find movement at the moment acts exactly like rotation and the scaling itself.
Well I suppose later on we can scale it gently up and down and see if the lamp was breathing perhaps.
Anyway more on that later.
Pause the video now and just give that a go.
Okay guys.
Welcome back.
Congratulations.
Well done on playing about with the basic pose there.
Now you may have noticed as you're moving about you had your geometry passing through one another.
Well in the next lecture we'll go about constraining that geometry so it doesn't pass through itself.
So I will see you guys in the next lecture.