Welcome to being lean in this section.
We are going to do many iterations through our model to the very end.
Even though the lamp won't be built fully on many occasions later on rendering times just stellar you
know are likely to be longer than the last section.
We'll go into more detail in that in a moment and we'll be making in testing the lamp as we go to make
sure it's lean.
We'll go through all the processes one by one.
So I'd like you to think about being lean for a moment.
Think about the process of construction how it is made rendering what it's going to look like and rigging
and animating how it will move.
Now we haven't covered Reagan in animating yet.
But just think about what constraints might you come across when you start moving your objects rather
than just having a static why what problems can you envisage happening.
I'd like you to grab a pen and paper and just think about that.
Now write down a couple of questions that you think would be good to ask.
So pause a video now and give that a go.
Okay guys.
Welcome back.
Let's go through a couple of questions that I thought about during this process of thinking lean.
So what happens if the lamp cannot move because something is in the wrong place or is obstructing that
movement.
So if you've gone ahead and made the entire lamp before actually testing this out you can have a much
bigger task or even have to start again.
And this lamp is going to be a very basic mechanical interaction.
You could only imagine the length of time it may take you to recreate something that you would have
spotted the problem immediately.
Going through multiple iterations.
So another question that I thought about was what happens if the lamp looks wrong or the lighting is
incorrect.
Now this isn't such a big problem with just a couple of materials in the scene that will be working
on but without checking as she'll going whilst we can make the changes rather quickly.
You'll be wasting a lot of yours and your computer's energy and why is that because rendering takes
time and I can't stress enough sometimes a lot of time and we'll go into more details later on in this
section of how we can cut down that render time and the differences you're going to experience.
Okay guys remember to think Lane and I will see you in the next lecture.