WEBVTT

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Welcome to being lean in this section.

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We are going to do many iterations through our model to the very end.

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Even though the lamp won't be built fully on many occasions later on rendering times just stellar you

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know are likely to be longer than the last section.

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We'll go into more detail in that in a moment and we'll be making in testing the lamp as we go to make

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sure it's lean.

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We'll go through all the processes one by one.

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So I'd like you to think about being lean for a moment.

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Think about the process of construction how it is made rendering what it's going to look like and rigging

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and animating how it will move.

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Now we haven't covered Reagan in animating yet.

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But just think about what constraints might you come across when you start moving your objects rather

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than just having a static why what problems can you envisage happening.

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I'd like you to grab a pen and paper and just think about that.

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Now write down a couple of questions that you think would be good to ask.

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So pause a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's go through a couple of questions that I thought about during this process of thinking lean.

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So what happens if the lamp cannot move because something is in the wrong place or is obstructing that

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movement.

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So if you've gone ahead and made the entire lamp before actually testing this out you can have a much

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bigger task or even have to start again.

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And this lamp is going to be a very basic mechanical interaction.

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You could only imagine the length of time it may take you to recreate something that you would have

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spotted the problem immediately.

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Going through multiple iterations.

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So another question that I thought about was what happens if the lamp looks wrong or the lighting is

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incorrect.

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Now this isn't such a big problem with just a couple of materials in the scene that will be working

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on but without checking as she'll going whilst we can make the changes rather quickly.

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You'll be wasting a lot of yours and your computer's energy and why is that because rendering takes

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time and I can't stress enough sometimes a lot of time and we'll go into more details later on in this

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section of how we can cut down that render time and the differences you're going to experience.

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Okay guys remember to think Lane and I will see you in the next lecture.
