WEBVTT

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Welcome to rendering an animation.

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In this video you will learn how to render your animation how to stop the rendering.

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What settings to use for good results and how to preview an animation.

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Once Chet has finished rendering so let's hop straight on over in a blender.

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Now some of you observant students would have realized that under the renderman you there's this button

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called render animation with the short cut control in F 12.

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Now where the.

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Don't don't touch it don't actually cause it we're not ready to render the animation just yet.

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We need to do some setting changes first.

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Especially as this is our first animation.

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So what to do.

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Well first of all let's go over to the render properties and look through this.

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So we've got a lot of options here.

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First of all your device that your rendering on if you've worked out that your GP you is faster than

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your s.p. you make sure it's on the GP you scrawling down a little under dimensions we have the resolution

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and the percentage of final resolution.

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So this is going to be 50 percent of 10 ATP essentially.

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Now obviously the higher that is the more resolution there is the higher the image quality is going

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to be.

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However it's also going to take longer to do.

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We're going to leave the frame rate as it is.

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That's absolutely fine.

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And if we scroll down here we have an output folder Now that is very important that tells blender where

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it's going to put your information.

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Now contrary to what it feels like down here when we select on what to save it has at the moment it's

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PRNG and we go Oh there's lots of video options here surely we select.

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That's the simple answer is No.

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The reason for that is it's much better to make your animation an image format so you end up with.

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In this case 120 images and then compile them into one single movie later on.

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If for whatever reason you do decide to use one of these movie options and then later on during this

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five hour render that you're about to do something goes wrong you have a power cut.

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Anything that stops the render will kill your file completely.

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However if you had finished off rendering 50 out of 120 frames and they you would have 50 pictures on

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your computer.

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And so if your computer crashed blender crashed you lost power or whatever reason you don't have to

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worry because the next time you change this value here you change the start value to 50 or 51 and you

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carry on.

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So there's a great reason for not having it render straight to a video.

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It also gives you more control doing it this way.

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And there's an additional benefit which will go over in a couple of lectures time where you render across

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multiple machines very powerful.

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So the start and end frames are very important that dictates how long the rendering is going to last

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for as well we just hinted at that there.

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So anything beyond any animation beyond the start and end or before the start and end won't actually

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make it to the final render.

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Of course it's the camera settings as well that dictate what is being seen.

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Now one final thing and we've touched on it when we did our render tests earlier answer we scroll all

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the way down to where it says proformance.

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Now you'll want to set this appropriately for your system.

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So cause I'm using a s.p. you generally the smaller tiles are better and you'll meet need a much larger

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tile or size.

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If you're using a GP you again if you've not done the full test I do suggest you do that because now

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that we're rendering an animation it's going to take several minutes to do it.

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So now I've got it to 16 by 16 I'm happy with everything else.

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Let's go to sampling.

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I'm going to do a test render to begin with.

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So on this samples here on the set the render level to just one.

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Okay that's good.

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Let's go up.

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Let's select an output folder unhappy leaving it as the temp at the moment.

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This is just an example but you can go into here and select a specific location to store your animation

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on your hard drive.

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Now when we come to do our final animation we'll actually pick a folder that isn't buried deep in your

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system.

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In fact the temp folder itself is quite hard to get to on a Mac.

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A lot easier to get to on a piece.

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So in this case I'm going to literally find I'm going to put it in my downloads following create a new

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the new directory there and said it has one sample lamp and this is literally just to get a feel of

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our animations.

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So with that selected there we can go ahead and go render and render animation.

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Well we can see that because we've only got one sample.

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It is very quick to render out our animation itself but it's still going to take several minutes because

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it's going to take at least two minutes.

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So I'll let this whiz ahead and I'll join you in a moment.

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Okay so we're halfway through our rendering and one of the things that I've noticed after watching this

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is because there's no reference material in the background I'm not sure whether we know by looking at

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this whether the lamp is actually jumping at all.

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But let's let's let's that be gone.

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I'm just going to stop the rendering at the moment.

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There's a little cross here that will stop the rendering on the info head a bar and we can click that

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that and it just stops in place.

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Now if we go in to our.

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Operating System.

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And I'm just going to find these sample lamp folder.

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Bring this down for you and we can see oh has one PRNG we can actually go through.

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These are the means to open that.

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And I'm down to 78 so at any point I can just continue from 78 onwards.

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If I wanted to continue this particular render.

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So in a render menu itself I can go to play rendered animation and it'll play.

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We got to.

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And then it will stop and repeat.

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Now we can see here there is a reference there's just this thin band at the back.

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So perhaps in this case I'm not going to add anything to our scene at the moment but it just tells you

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here even on this very rough and very grainy rendering that there is something probably missing to give

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the viewer the person watching this video a clue even though there is a dark band there now I don't

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know with more samples whether that's going to be more prominent is certain the obvious that it's jumping

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as soon as we swing round and see it landing again but I'm not sure if it is at the moment anyway so

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that's all of our stuff done.

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We've got a series of pictures I'm just going to continue rendering this out.

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Where do we get to we got to.

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You got to number seventy eight so if you need to stop for whatever reason the great thing is here I

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can continue and I'm just going to check 78.

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It's a whole picture.

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That's great.

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So I'm going to finish off the rest of my rendering by going down to here and typing in seventy eight.

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Now once I've typed in 78 I can just go back to render and render animation.

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And off it goes and completes the rendering.

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Excellence of the renders just finished so we can hop back onto render play the rendered animation.

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See how that's come out.

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Of course it's just going to play the last bit of our animation.

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Which looks absolutely fine.

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Brilliant.

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So we have a quick look after doing that rendering.

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We see that there are a hundred twenty one items in here there's unjoin 21 Pictures.

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And as we can see if we scroll down they are of our lamp jumping.

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Excellent so we've got all of our 121 frames already down.

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And that means for you guys it's a challenge time.

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I would like you to render a trial animation so set up a one sample test folder to save to set to render

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samples to one and render your animation preview your animation and make sure you were happy with it.

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Paul's video now and give that a go.

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Welcome back.

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How did you guys get on.

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Did you have to go back and make some adjustments.

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Are you happy with that render with that trial render.

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If you're not if the cameras in the wrong position if your model looks a bit odd if you want to move

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something do something else.

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Now's the time to go back and make those alterations before we go ahead and random the full animation

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which may take several hours to do.

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Right so I might as well take this opportunity to go back to the 3-d view because one of my concerns

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was that with the background being so smooth we might not actually be able to really grasp that this

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lamp is jumping up in the air.

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So I'm happy with the end and the start location.

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But this I'm not happy with because it doesn't really convey that the lamp is actually going upwards.

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I could put something in the background that might help for reference.

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But in this case I can also help by just adjusting the camera.

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So let's pull it back down to the ground plane and zoom out slightly and we can zoom out but just move

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it all that's rotation not location.

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There you go.

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And let's pull that across a little perhaps up still in frameless to see how that looks now.

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So let's play that animation.

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We're not at zero so that set it back to zero 6 jumping up.

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Right.

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That peaks just above the frame.

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I do want to keep it inside the frame so let's just stop that from playing with the right key combinations

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that jumps up a little bit there.

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So if we raise that up which is said ever so slightly.

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So that's wonderful there and here and perhaps I will make this just a little bit more dynamic by starting

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slightly behind our lamps our start here but this time rotate it round.

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So I'm starting like this.

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In fact the lamp.

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It's still going off there.

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So we're going to have to pull it this way just a little bit more.

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Right.

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Let's try that.

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In fact let's.

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Go down a little and just push it in a bit closer to the camera.

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Does that go off the camera.

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No that's fine jumps up stays in frame.

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That gives a much better impression of height.

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A case of made the changes that I like.

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I'm going to create a new folder.

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So let's go up a directory and this store of this in my down notes for temporary use.

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And I call it one sample test too.

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Lamp.

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You can call it whatever you like.

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And I'm going to accept that as the location and I'm going to hit renderer animation and I'm going to

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go make myself a cup of tea whilst that renders out.

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Okay so the renders all done brilliant.

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And I've got a lovely cup of oh great.

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How did you guys get on.

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Please keep your renders your test renders that you've currently got because not in the next lecture.

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But the one after that you'll be able to export this to a movie to share with everybody.

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Brilliant.

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See you in the next lecture.
