WEBVTT

00:01.270 --> 00:06.170
Welcome to rendering across multiple blenders in this video.

00:06.280 --> 00:10.180
You use multiple computers to render an animation.

00:10.180 --> 00:18.640
Learn how to use multiple instances a blender to utilize the s.p. you and GP you on your computer and

00:18.640 --> 00:22.990
finally decide on how many samples for the final animation.

00:23.470 --> 00:27.270
So let's help stray Tom over into Blender's.

00:27.910 --> 00:33.730
So first of all let's decide on how many samples are final render is going to be.

00:33.780 --> 00:37.900
So looking at our scene in front of us here that is just with one sample.

00:37.910 --> 00:39.730
And that is quite grainy.

00:39.870 --> 00:42.390
That would be unacceptable for a final render.

00:42.460 --> 00:46.780
So we need to simply up the samples count and see what we get.

00:46.840 --> 00:53.230
Now in the 3D view itself if we can hop around to the camera position at this point in time we'll see

00:53.260 --> 00:56.430
roughly what the camera sees as it pans around.

00:56.440 --> 01:02.280
So if I go to that end state and go to camera that's the scene that we can see.

01:02.500 --> 01:05.520
And I'm going to set my render border kind of like that.

01:05.530 --> 01:09.950
So I'm going to hold down Joel and B and just go around our lamp there.

01:09.960 --> 01:17.710
I don't want the whole scene being rendered just that area there I want a switch on rended view after

01:17.710 --> 01:22.890
I've gone down here and changed the preview of had it set to 100 and change it down to one.

01:23.200 --> 01:25.090
And I'm going to go to a rendered.

01:25.090 --> 01:27.120
So this is roughly what it looks like at the moment.

01:27.130 --> 01:33.010
And you can simply keep on increasing the preview samples here as long as you don't move the viewport

01:33.070 --> 01:35.080
or recycle your windows.

01:35.080 --> 01:40.030
It will just keep adding the samples to it and we can see at the top here of of the viewport.

01:40.070 --> 01:41.600
It's a sample four of four.

01:41.650 --> 01:48.670
So you can get a feeling if I go in set that at 50 let's say it will then render out 250 samples and

01:48.670 --> 01:54.580
we'll get a good impression of how that final render will look ultimately the more samples you have

01:55.030 --> 01:59.090
the more and more detail you will end up with at the end.

01:59.090 --> 02:04.230
Now that has to be weighed off against the time it takes to do the render.

02:04.420 --> 02:09.430
If this was a presentation render then obviously you'd want to spend as much time as you physically

02:09.430 --> 02:14.140
got to doing it or a final render for an animated film or something like that.

02:14.230 --> 02:20.740
But in this case we've got to make a decision as to when the sample rate is high enough.

02:20.830 --> 02:27.150
Now whenever I've done things in the past I tend to set it greater than 100 to be quite honest maybe

02:27.160 --> 02:28.690
in two or three hundred.

02:28.780 --> 02:33.390
And if you were really working on something that's got a lot of detail in the scene perhaps even glass

02:33.390 --> 02:34.830
of something on those lines.

02:34.900 --> 02:36.880
You'll want it even higher than that.

02:36.880 --> 02:44.080
Just get the clarity out so it does of course depend on your scene itself and how detailed you want

02:44.080 --> 02:46.140
to be saw at 50 at the moment.

02:46.180 --> 02:53.860
And if I increase that to all I don't now let's go up to 300 and just let that render out in the background.

02:54.190 --> 03:00.600
Now if you want to speed things up when you do the rended animation you can do something quite clever.

03:00.640 --> 03:06.890
Now it does depend on the speed of your computer how you parcel this out.

03:07.060 --> 03:13.750
So I know that my GP is slightly slower than my CPA you on this particular computer and I can utilize

03:13.750 --> 03:17.030
both of those so we'll cover that one first.

03:17.140 --> 03:19.200
I am loathe to interrupt this.

03:19.210 --> 03:24.840
Some going to let that render out to 300 and see what it looks like and join you again in a few moments.

03:29.310 --> 03:31.290
Okay so looking at 300 samples.

03:31.290 --> 03:32.400
That's pretty neat.

03:32.400 --> 03:37.490
There's very little noise in the scene that I can see there's a little bit around the lamp base but

03:37.500 --> 03:40.890
I think they'll be absolutely fine for me rendering at that.

03:40.900 --> 03:44.810
Without of course waiting weeks and weeks and weeks for the render itself.

03:45.090 --> 03:49.410
Okay so with multiple instances of blender on one computer.

03:49.410 --> 03:55.650
Now if you've got a dedicated graphics card in the computer and it works with blender then you will

03:55.650 --> 03:59.750
want to do a test render just with the GP you and will do that now.

03:59.840 --> 04:04.590
So you've got this scene here with 300 samples of calls going to resample in a moment along the switch

04:04.590 --> 04:11.130
across to GP you compute and see how that comes out and we can see it renders it pretty much exactly

04:11.130 --> 04:13.940
the same as our s.p. used.

04:13.950 --> 04:15.860
So I'm happy with that.

04:15.930 --> 04:21.960
So I'm going to switch that back to see you for the moment and I'm going to get really cramped on the

04:21.960 --> 04:23.710
screen please bear with me.

04:23.730 --> 04:25.600
I'm going to save this file.

04:25.770 --> 04:31.560
I've been working on and I'm going to go half screen with my work.

04:31.560 --> 04:37.620
I'm going to open up another instance of blender and I'm going to shove that over the other side of

04:37.620 --> 04:43.200
the screen and it's very very tight on here so let's just see if we can make it a little bit easier

04:43.200 --> 04:44.780
to see.

04:44.970 --> 04:47.300
And there we go save that file there.

04:47.490 --> 04:53.320
And I'm just going to turn off the rendering at the moment so it doesn't start rendering automatically.

04:53.330 --> 04:54.270
We save that.

04:54.390 --> 04:56.870
So over here I am going to open up.

04:56.880 --> 04:59.750
This is a separate instance of Blender.

05:00.060 --> 05:05.400
So now we've got the same one across multiple instances on blender.

05:05.400 --> 05:06.720
Now the secret here.

05:07.060 --> 05:12.370
Well that's not really secret but don't tell me what the secret here is to literally.

05:12.390 --> 05:13.620
On this one computer.

05:13.620 --> 05:21.100
I would set the start and the end does perhaps not 80 knowing that the s.p. is faster.

05:21.690 --> 05:31.410
And on this side I would start 81 and end 120 and therefore both sides are going to be doing their own

05:31.410 --> 05:38.070
thing are going to set the device here to GP you knowing that this size is going to manage it with the

05:38.070 --> 05:46.500
s.p. you so we can have a look at that across there see P in GP you and then finally I can literally

05:46.500 --> 05:47.960
just go to render.

05:48.270 --> 05:51.890
Well let's set it up here first before we do that.

05:51.960 --> 05:58.240
Before we do any renders we need to change this to 300 as we said before.

05:58.740 --> 06:02.410
And the same on this side of the render samples of the site.

06:02.970 --> 06:03.740
Okay.

06:03.810 --> 06:07.860
If you would set that before opening up the same file the settings would apply.

06:07.860 --> 06:15.360
So just a follow good practice I will quit the one that I've been mucking around with save this file

06:15.390 --> 06:20.980
over here open up a nother instance of blender.

06:22.670 --> 06:26.450
And I'm going to open up our animated lamp file again.

06:26.600 --> 06:32.180
And that makes sure that any of the settings we change on our actual main lamp are reflected across

06:32.180 --> 06:32.780
here.

06:33.080 --> 06:40.100
And then finally if I just scroll down your samples of the same face should be exactly the same start

06:40.100 --> 06:44.680
an end of the start and end on this one is not 80.

06:44.690 --> 06:51.500
And then finally across here we've got these start and end at nought to 80 so we'll want this one eighty

06:51.500 --> 06:55.630
one to 120 was our last bit.

06:55.820 --> 06:56.240
Excellent.

06:56.240 --> 06:57.610
So that's now ready to render.

06:57.620 --> 06:59.850
And if we simply went.

07:00.240 --> 07:01.460
Well no it's not.

07:01.460 --> 07:03.890
Before we do that it's very tempting to just click render.

07:04.040 --> 07:07.060
Let's make sure the output folder is the same.

07:07.120 --> 07:09.220
But up at the top here.

07:09.590 --> 07:16.280
So I'm going to just go up here and I'm going to create another Directorate and go lamp three hundred

07:16.370 --> 07:17.390
final.

07:17.390 --> 07:18.690
That's absolutely fine.

07:19.480 --> 07:24.790
I want to select that and accept and I'm just going to start the render going over here so render animation

07:24.790 --> 07:29.730
so that once started going now there's a couple of things on the GP that we need to change.

07:29.730 --> 07:35.040
I'm going to change my tiles size here so it's slightly larger.

07:35.040 --> 07:40.460
I can't remember which one was good but I think 2 5 6 2 5 6 would be absolutely fine.

07:41.410 --> 07:45.380
I make sure we are using the GP so that's set there.

07:45.440 --> 07:50.020
And then finally we just need to make sure it's directed to the right folder.

07:50.030 --> 07:58.610
So in downloads lamp 300 final and accepts and then when I hit render and run around animation on here

07:59.060 --> 08:08.600
this one will be dumping from s.a.t. or sorry frame 81 to 120 and off it goes.

08:08.600 --> 08:12.580
Now you can use the same principle across multiple computers.

08:12.650 --> 08:19.970
So if you were sharing files via a drop box you could literally save the files in the drop box and when

08:19.970 --> 08:26.210
all the computers have finished rendering There you go you've got your b.n. GS and this case ready to

08:26.360 --> 08:28.920
go ready to make into a movie.

08:28.970 --> 08:34.340
So if we were using multiple computers again I would divide them all by the speed so you'd have to work

08:34.340 --> 08:37.190
out the relative speed of each computer.

08:37.280 --> 08:43.280
And so in this case we can see that it's going to take about a minute to do this rendering here and

08:43.280 --> 08:45.430
it's going to take slightly over a minute to hear.

08:45.560 --> 08:52.070
So I know to split it up in this sort of 60 40 principle but I've got another computer in the office

08:52.070 --> 08:58.820
just over the way if I go and get that I know that is slightly faster than our than the computer I'm

08:58.850 --> 09:03.180
currently working on when it comes to rendering but it's only got s.p.

09:03.320 --> 09:11.310
So if I was utilizing that one as well I would set it to 30 30 no not 30 30 40.

09:11.350 --> 09:19.550
It would probably be more like 50 s.p. or in this machine 50 on the other machine frames and then 20

09:19.550 --> 09:20.820
frames on the GP.

09:20.840 --> 09:23.930
And it probably finished off the GP quicker than anything else.

09:24.050 --> 09:25.100
But that's absolutely fine.

09:25.100 --> 09:27.630
I don't mind if that's what happens.

09:27.800 --> 09:33.520
So we just leave it now to render out and we end up with our polished scene at the end.

09:34.860 --> 09:36.640
Okay so one quick final.

09:36.640 --> 09:41.530
Learning that I almost overlooked Now the screen slightly different.

09:41.560 --> 09:47.800
You remember earlier when we were looking through the camera and we set up a render border in the camera

09:47.800 --> 09:48.910
itself.

09:49.130 --> 09:55.630
Now you will notice that if we had actually gone through and rendered the image that's no longer this

09:55.630 --> 10:03.040
16 by 9 aspect ratio that we use to happing especially since that itself if we scroll up here is the

10:03.040 --> 10:04.520
dimension of the render.

10:04.750 --> 10:09.140
Now when you have it set like facts that render border.

10:09.160 --> 10:13.730
It affects the final render to certain this.

10:13.780 --> 10:15.100
Cancel that now.

10:15.280 --> 10:21.940
Let's go back and see this red render border that we applied whilst in the camera review will actually

10:21.940 --> 10:25.270
change what comes out on the final render.

10:25.390 --> 10:30.850
If we set one up anywhere else so if we rotate round here insert another one up that won't matter.

10:30.850 --> 10:34.670
That won't change it but the camera one has a separate render border.

10:34.750 --> 10:40.660
So before you go ahead and render out to your spend hours rendering and find out you've cut off the

10:40.660 --> 10:41.740
edges of your scene.

10:41.890 --> 10:44.620
I do suggest you clear that border before doing so.

10:44.620 --> 10:50.250
I just spotted it watching them render I didn't see it when the screens were condensed like that so

10:50.260 --> 10:57.130
control Oulton B will remove that from our scene and I just quickly do a quick render test and we can

10:57.130 --> 11:03.990
see there is back to a 16 by 9 so I can crack straight on now and render out the animation.

11:05.290 --> 11:11.260
Okay guys render the final animation set up at your final render settings.

11:11.260 --> 11:13.440
Now you choose the number of samples.

11:13.450 --> 11:21.460
I'm going to use three hundred if you have a dedicated graphics card AGP you try using multiple instances

11:21.550 --> 11:23.770
of blender to render.

11:23.770 --> 11:26.520
Now caution this will stress your computer.

11:26.530 --> 11:32.650
Now I say caution here because if you're if you've got an overclock computer or you live in a hot country

11:33.010 --> 11:35.310
or your computer generally runs quite hot.

11:35.380 --> 11:41.920
You may find that doing this will overheat your computer and potentially crash it so do do this with

11:42.160 --> 11:43.030
some caution.

11:43.030 --> 11:49.600
Or certainly if you've got adjustable fans turn them up so more computers will render the frames across

11:49.600 --> 11:52.210
multiple computers to speed the process up.

11:52.210 --> 11:58.450
Only if you got access to them of course bring all the pictures together those pangea's into one folder.

11:58.600 --> 12:04.180
After they're done so Dropbox one drive can do that automatically for you.

12:04.180 --> 12:10.480
If all of the computers share the same accounts but otherwise drop them on a memory stick bring them

12:10.480 --> 12:11.960
across to the other computer.

12:11.980 --> 12:14.930
So go ahead and render your final animation.

12:15.110 --> 12:19.160
And typically I will not be saying pulls a video now and go ahead and do that.

12:19.210 --> 12:20.570
Just go ahead and do that.

12:20.590 --> 12:26.170
I'm not going to come back to you after this because it's probably going to take you at least an hour

12:26.200 --> 12:29.650
if not longer to render out this animation.

12:29.650 --> 12:32.550
Take care and I will see you in the next lecture.
