Welcome to exporting the final model.
In this video you will export the model and test it and just watch.
If you don't have unity or unreal installed so you can see the process even see what's involved.
If you're passing this asset on to someone else in your team perhaps all someone else who's developing
a game that you're working with them on.
So let's hop straight on over into blender and exports our file.
Okay so one thing I did quickly do after the last video is just clean up the animation.
I just made this little one here where he jumps up spins round and lands again and then it repeats over
and over.
So I thought that was pretty good.
Just getting a little perhaps a jump animation in.
So now that that's all there.
Let's go ahead and go file exports.
And remember F A B.
X. Now I'm going to find my storage locations so animated lamp animated lamp export the X. So let's
explore that now.
Perfect.
So let's go ahead and open that up now in Unity So I've already got a blank scene open to save the crashes
I had earlier and had to edit out so let's go to import a new assets.
I'm going to find my animated lamp exports.
Here we go.
So now when we direct this into our scene lo and behold it's the right way up which is pretty good.
And also I'm not going to attach it to the animation just there we go.
The animation itself is coming in.
I'm not going to attach that and muck about in unity too much blossom here.
But that's all ready to go.
I'm not sure of a press play whether it'll do it.
No it's not set up to play at the moment but could go through and assign the animation et cetera to
it.
So let's see how that comes across in unreel.
Let's go in imports.
Go.
I'm not sure whether my own real Editor is working or not.
You know for her.
Okay.
Let's just try that once more.
Okay there appears to be something weird going on with it.
Bear with me and I'll be right back.
Okay I seem to have functionality back then or what was causing that.
It might have been actually because I pressed play in unity.
Not quite sure.
But here we go.
Let's go and import our model skirts.
The right thing animated lamp the animation I to import animations here.
Yeah they animated time.
That's absolutely fine.
That's good.
Down here that's important.
Couple of warnings that may need to do with the fact that it's not school everything in there so we've
got a series of things in here including our materials etc..
Oh we've got an animation sequence.
And here is our lamp in our scene.
How cool is that it's coming straight away without any extra jump on it.
Not used to moving around in umbrello so I feel like a 5 year old it falls backwards moving about.
I'm sure I get used to that when I'm moving to the right mood left etc..
Well that's a bit different from Blender after you've been using that.
Okay so that's in it too unreal.
I mean look that's brilliant got shallows and everything straightaway.
Wonderful thing real for.
Okay so now we've got vats in there you can see when we've set up the model correctly it's actually
imports correctly in two of our programs.
And just as a curiosity have I got Sketchup installed.
No not sketch book.
Sketch up.
So let's go in imports and see whether we'll get to the right folder one day.
Sketchup doesn't appear to support be X. never mind so I'm not going to be able to pull that into their
worthwhile knowing and worthwhile investigating if you are going to move things between packages.
See whether or not they are openable in the package you want to export to and use it in.
Okay so just as a side now just been a quick experimentation and it turns out that colada files.
It does support it does also support 3 D s but it comes in completely wrong.
The DEA or class of file appears to come in absolutely fine and well I'm going to go back in to blend
in now and just see how tall it is because this person's going to be what 1 points 8 meters tall something
like that so if we hop into a blender that see how scale comes across because that is important and
we can see here that with these squares resume out I can see I don't know whether you can.
That is about one point six one point eight perfect house.
That's a very very large lamp anyway.
I hope you guys have had fun in the lamp section.
If you do have any questions give us a shout Please post your questions in the discussions.
Share what you've done so far.
I love seeing what you guys have done it it's really inspiring and inspires the other students as well.
So I will see you in the next lecture.
Take care.