WEBVTT

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Welcome to exporting the final model.

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In this video you will export the model and test it and just watch.

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If you don't have unity or unreal installed so you can see the process even see what's involved.

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If you're passing this asset on to someone else in your team perhaps all someone else who's developing

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a game that you're working with them on.

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So let's hop straight on over into blender and exports our file.

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Okay so one thing I did quickly do after the last video is just clean up the animation.

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I just made this little one here where he jumps up spins round and lands again and then it repeats over

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and over.

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So I thought that was pretty good.

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Just getting a little perhaps a jump animation in.

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So now that that's all there.

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Let's go ahead and go file exports.

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And remember F A B.

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X. Now I'm going to find my storage locations so animated lamp animated lamp export the X. So let's

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explore that now.

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Perfect.

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So let's go ahead and open that up now in Unity So I've already got a blank scene open to save the crashes

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I had earlier and had to edit out so let's go to import a new assets.

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I'm going to find my animated lamp exports.

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Here we go.

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So now when we direct this into our scene lo and behold it's the right way up which is pretty good.

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And also I'm not going to attach it to the animation just there we go.

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The animation itself is coming in.

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I'm not going to attach that and muck about in unity too much blossom here.

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But that's all ready to go.

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I'm not sure of a press play whether it'll do it.

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No it's not set up to play at the moment but could go through and assign the animation et cetera to

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it.

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So let's see how that comes across in unreel.

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Let's go in imports.

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Go.

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I'm not sure whether my own real Editor is working or not.

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You know for her.

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Okay.

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Let's just try that once more.

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Okay there appears to be something weird going on with it.

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Bear with me and I'll be right back.

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Okay I seem to have functionality back then or what was causing that.

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It might have been actually because I pressed play in unity.

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Not quite sure.

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But here we go.

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Let's go and import our model skirts.

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The right thing animated lamp the animation I to import animations here.

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Yeah they animated time.

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That's absolutely fine.

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That's good.

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Down here that's important.

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Couple of warnings that may need to do with the fact that it's not school everything in there so we've

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got a series of things in here including our materials etc..

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Oh we've got an animation sequence.

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And here is our lamp in our scene.

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How cool is that it's coming straight away without any extra jump on it.

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Not used to moving around in umbrello so I feel like a 5 year old it falls backwards moving about.

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I'm sure I get used to that when I'm moving to the right mood left etc..

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Well that's a bit different from Blender after you've been using that.

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Okay so that's in it too unreal.

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I mean look that's brilliant got shallows and everything straightaway.

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Wonderful thing real for.

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Okay so now we've got vats in there you can see when we've set up the model correctly it's actually

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imports correctly in two of our programs.

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And just as a curiosity have I got Sketchup installed.

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No not sketch book.

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Sketch up.

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So let's go in imports and see whether we'll get to the right folder one day.

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Sketchup doesn't appear to support be X. never mind so I'm not going to be able to pull that into their

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worthwhile knowing and worthwhile investigating if you are going to move things between packages.

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See whether or not they are openable in the package you want to export to and use it in.

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Okay so just as a side now just been a quick experimentation and it turns out that colada files.

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It does support it does also support 3 D s but it comes in completely wrong.

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The DEA or class of file appears to come in absolutely fine and well I'm going to go back in to blend

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in now and just see how tall it is because this person's going to be what 1 points 8 meters tall something

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like that so if we hop into a blender that see how scale comes across because that is important and

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we can see here that with these squares resume out I can see I don't know whether you can.

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That is about one point six one point eight perfect house.

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That's a very very large lamp anyway.

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I hope you guys have had fun in the lamp section.

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If you do have any questions give us a shout Please post your questions in the discussions.

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Share what you've done so far.

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I love seeing what you guys have done it it's really inspiring and inspires the other students as well.

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So I will see you in the next lecture.

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Take care.
