WEBVTT

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Welcome to fake users in this video.

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You'll learn how to give your hair or fur colour.

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Understand about fake users and how to use them.

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And finally realize what the zero before anything in blender whether it's a brush whether it's immaterial

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etc etc. or a particle system what that means.

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So let's hop straight on over into a blender.

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Okay so at the moment as you've seen when we render are lovely rabbits we dont get anything.

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We just get this grey based material.

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So on the particle system itself we're not seeing anything that's because we've got the eyes selected

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we can see that in the outline.

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So if I select the rabbit itself we'll get our settings back.

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I'm going to drag this up so I can see what's going on further down.

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Now here we have default material which is what it's set to at the moment.

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But there are no other materials assigned to our rabbit.

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So in order to make sure that we have hair on our rabbit we need to.

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Whilst the rabbit object is selected give it a material in here so we could go here and as we can see

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now we've created a material and we call this mat one.

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And we can create as many materials against an object as we like solve.

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Just click the plus there to duplicate that and do Mat too.

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And we should see this dropdown we've got zero Matt 1 and 0 and just match to now the Zero means it's

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not assigned to anything.

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And if we decide at any point to save the file and shut it down whilst it's not assigned to anything

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it means that it will actually just vanish completely So if you spent ages setting up a material then

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you want to make sure that it's either assigned to something or assigned a fake user.

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Now we looked at this a few lectures back in the material brush.

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In the sculpting brushes we all had F's next to one another.

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So for the moment if we want to have two materials there and make sure that we keep material one we

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need to give it's a fake user how we've always done that is we've switched it across.

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But if you hit the F key we see that there are now two users.

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That's what this number 2 does.

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It means there are two users that use material one which is confusing but not.

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We've got the fake user and we've got the rabbit itself because it's assigned and if we go across here

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and switch over to material to when we have a look at the materials again we can see material to is

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actually assigned to this rabbit itself and the F material one is just assigned to a fake user so we

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don't lose it.

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Now the important thing is if you close blender sorry it only happens when you close blender so you

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saved your file and close it down when you open up anything with a zero next to it will disappear.

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Right so we've got two materials there and have we got two materials here.

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No.

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So there are not two materials on our rabbitte yet there are just two materials sat in the background.

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So if I press plus and we can go to this dropdown and I know it's the other one material.

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So we've got two materials in our on our object.

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So now it's there when we hop over to our ball.

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Let's just give them different colours that's give it green so we know what's going on and give it blue.

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Okay so we've got a green material and the blue material.

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Now when we go to our particle system and come up we can now see material one material two sitting there

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and these particle systems are associated with that mesh as well.

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So that's why these two materials have appeared on the material slots because both the material and

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the particle system are both assigned to the rabbit.

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So if we selected one of them and just switched over to rended mode we would see that we have a green

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bunny.

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Excellent.

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So that's how we go about making sure that we have materials science so we've got two different materials

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and of course you can have as many materials as you like and build them up in layers and we'll deal

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with that later on with the node system.

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But for now you can have as many materials as you like assigned against a particular object and then

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actually use them.

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And as you can see here we've still got f against our material one.

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So it is there and it's stored.

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Now if I click the cross here and get rid of it and go ahead and click on material once again you can

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see it automatically reassigned and remembers.

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Now if I hit the number two.

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It duplicates that material.

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Very very useful very powerful.

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And of course when we're on material once again if I just hit F again it's unassigned.

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That fake user that it had before.

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Oh click here we see that we've got material one the duplicate of material one and material to and then

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duplicate the material one actually has a zira against it.

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So if I was to shut down blender and reopen it that material would not exist anymore or just disappear

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as if it was never created.

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And that is of course the primary reason why you would use a fake user if you did not want that material

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to just evaporate into thin air.

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The next time you opened up your blender file.

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Okay guys it's Challenge time.

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I'd like you to give the bunny coloured hair so give your bunny a skin colour and a hair colour.

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You will need two different materials to do this and if you've been following along you'll actually

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have the base ones to work with then sets the skin material as a diffuse the f type material and set

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the hair material.

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So there is actually a shade a specifically for hair in cycles hair b s the f.

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So go ahead pause a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's hop back over into blender.

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Okay so with our funky bunny here we're almost halfway there but I'm just going to run through it as

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if we hadn't done that so we'd have our basic bunny here I'm just going to switch over the solids so

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it's not so slow loading up.

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So first of all we know we want to give this a bunny itself some materials.

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So making sure that the object is selected we go to the materials tab in the properties window and we're

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going to need two materials some skin to hit the plus twice.

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We don't have any materials here so let's go ahead and create a new material.

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And I'm going to call this material skin and that's going to represent the actual rabbit's skin.

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Now we're not going to see this at first but if we ever parted the hair or perhaps some wind was blowing

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I'd want to make sure it was a reasonable colour that I didn't actually know what colour rabbitskin

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is.

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So I'm going to go for a light pinky colour.

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Now a good way of working out actually whether your hair is thick enough is actually to have completely

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really wild colours so if I set this pink all the way down to this bright magenta.

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If the hair wasn't thick enough I'll be able to see the magenta through it.

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And I have no idea how to make it slightly thicker but I think the hair is going to be thick enough

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in this case I'll just make it a lighter pink.

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And it is diffuse be STF.

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Now we can go in later and use the node editor to make this much more rich in terms of its materials.

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But since it's not going to be seen I'm happy would leaving it like that.

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So let's go ahead and this other material creates a new material and I'm going to call it fur for the

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moment.

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In fact I'm going to give it a name.

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Brown fur.

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Okay brilliant.

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So now we have brown fur here.

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I'm going to as you probably guess create some brown fur.

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So Brown obviously is not on this colour well so the next question is where do I get the brown from

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there.

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Well there's a couple of ways you can do it.

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I'm just going to do it by.

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I am.

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Hens themselves are actually quite light.

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If you ever look at a hair under a microscope it's almost see through.

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It's just the density of hairs that cause it to have a colour.

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Now you will have to bear this in mind if you are creating hairs on a model because they're going to

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the cycles engine is a physics space renderer when it comes to rendering.

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If you have very dark fur it's going to look even darker than you intended it to.

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So I'm going to set it as this orange colour for the moment and we're change this time to hair be STF

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and I'm going to actually before I do anything further.

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Going to move the camera around because I realize it's actually on the wrong side of our bunny So I'm

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going to rotate that Z.

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Oh that's rotating around there.

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If we set the pivot points as the rabbits down here that's the pivot point has a 3-d cursor.

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Now rotates long.

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That said axis and look at it from this angle it should still be pointing at our bunny.

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Let's just check.

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Yes it is.

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I'm going to move the camera about slightly and just zoom out ever so slightly there.

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Okay.

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So we've got that there.

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Let's go in here.

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Render and see how our bunnies looking at the moment.

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I haven't signed any fluff so I should imagine it's not looking too great.

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So we've got brown fur here and skin.

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Great.

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So let's go to the particle system down here.

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And I was actually assigned it brown fur.

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That was a bit of luck more than anything else.

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And we've got something that's starting to look quite nice.

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Okay brilliant.

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Now you see what I was saying earlier I can see that the skin colours come through on the years as well.

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So you can see I was saying earlier the hair is actually quite a light colour.

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However when it goes when there's a whole load of it like there is here and this rabbit unfortunately

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looks a bit like a brittle brush them home rather than a real rabbit.

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We'll get to making that a bit better soon but you can see even though the colour is this really light

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colour it comes out quite dark on a big bunch of it in fact if we go ahead and adjust this and make

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it even lighter.

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Bring it back down here so.

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Or an orange.

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Really really like that's almost like a light peach.

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I'm going to get into colour questions here and render that out again.

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We may end up with not quite as long as we thought it was here.

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So I'm just interested actually to see how this comes out.

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Wow.

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Okay.

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That's that's really interesting how that's come out how it's still dark brown in the middle and this

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lighter colour round edge so you can see there that cycle's is actually doing a very very good job at

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realizing well if you've got lots and lots of hair not very much light reaches in there or it gets absorbed

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so you end up with a darker colour even though you started with this quite light colour.

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Okay.

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Some other things that I can see just looking at here.

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We've got these we had highlights here.

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I'm going to see whether those disappear later on when we start going over this model in a bit more

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detail.

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But otherwise that's looking quite good at the moment.

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And if we have a quick look over here just finally in the properties window here down here we've got

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our brown fur and skin assigned but these are original materials that were made earlier are still here

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ready to use.

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But the moment I go and save my file and reopen it.

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So let's do that now just to re highlight that point and save my file and then um just go into open

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recent and open our fluffy bunny says opened it up again.

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And if we go back to the materials they are gone.

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So please share your bunny in the discussions are love to see your combination of colours.

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Have you gone wacky if you gone for a completely different style of bunny please share those in the

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discussions and I will see you guys in the next lecture.
