WEBVTT

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Welcome to particle editing in this video.

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You'll be introduced to the part Cool Edit option.

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Learn how to edit the particle's style the hairs to make them flow in a more natural manner and learn

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how to reset the hairs back to their default state.

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So let's hop straight on over into blender.

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Okay so we have our fluffy bunny in front of us here with the new materials applied but we want to style

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this hair because at the moment it's just sticking straight out of the mesh underneath.

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Pretty much straight upwards like it was a series of normals coming out of our mesh so we need to style

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this and make it flow in the way that it would flow naturally with an animal.

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So with the objects selected in this case the rabbits that the particle system is attached to under

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where it says object mode here we can change the interaction to particle edit and it's got a picture

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of a comb.

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And if we click that the screen changes ever so slightly and we get this in front of us.

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Now I'm going to quickly on the properties window over here.

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Just click on be cool over here and we will see the moment.

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Well at the moment it's grey doubts but the moment that we actually do something we can in particle

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edit we cannot actually change anything that's over here anymore so we can't add more hairs.

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We can't change the hair length etc. The moment we start doing things at the moment if we hop back into

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object mode I can add more hairs I can remove hairs I can do lots of things still.

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However the moment we go to particle it changes to this and we can see we've got a couple of options

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over on the tool shelf.

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Here we have a series of brush types similar to how we've had them before with the sculpting that we

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did earlier.

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Now just like before if I there's no brush selected at the moment if I click on comb it has a radius

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and a strength just like it did before.

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And he used the same keys the F key to make the brush bigger and smaller.

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And you can use the shift in F key to change the strength of that brush.

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Right.

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And there are a series of options down here.

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Now when I click wait it will crash my system.

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So that's important to know.

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Your system may crash if you click on wait so don't click on it.

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If you're in the middle of something important to I believe it's to do with the number of particles

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that are currently on the scene itself.

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If I reduce the number of particles it doesn't seem to happen.

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But then of course I don't have a fluffy bunny I've got a very bold Bunny.

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So komer does exactly what it sounds like it's going to do something to reduce the radius again.

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And if I just left click and drag across our model we can see though I can start combing my model.

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Now the.

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Limit selection to visible talk or does work with this.

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So I've actually brushed the hair on the other side as well.

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But from this perspective so it's not quite Howard want it to be.

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Of course you can brush that down like this like it would be on a real rabbit.

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And you can spend a lot of time brushing your virtual rabbit or grooming a virtual rabbit to make it

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look better.

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And then of course I'm just going to add a note.

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Give it a Mohawk in the middle just there.

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There are loads of different options here.

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So we've got smooth which will smooth out the differences as you go through.

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Now that adds hairs and that's one of the reasons why now we can't add it over here.

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We can change the length so we can grow and shrink it.

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Very very powerful.

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But we going to use a different method of determining length.

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But you can certainly make some minor alterations here if you want puff will puff it out and cut will

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remove.

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Now a note about cuts and I'll do it now for you just to show you.

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It cuts hairs but it cuts hairs completely off.

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Now once you've cut them off Unfortunately there's no way of adding them back to where they were before.

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You'd have to add them back with the ADD brush which you can see straight away is going to take a lot

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longer to do then removing them.

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So use the cart with caution.

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That's why I'd say and I'm not going to click on weight.

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As I've said before it crashes blender.

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So I'm going to avoid clicking on that so be interesting to know and do Potin discussions if it also

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crashes on your system whether it's a little bug that I have or whether it's a general one.

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Okay.

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And obviously.

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And looking at the brush types with Cone there's no difference that's going to undo several times to

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see if I can get back to a hairy Bunny.

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There we go we have certain brush types like lenk for instance we can grow and shrink.

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So if you were thinking about removing some hairs perhaps you'd want to shrink them back and create

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more of a stubble I suppose then actually cutting them off.

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But that would depend on your application.

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And we're going to use slightly different methods for controlling our hair growth over our body as well.

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So we've got a bit more control than this arbitrary cutting back etc..

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And if we look down there's something very interesting here that deflect emitter.

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So again I'm just going to undo my length changes that I had there and now that deflects amounts here

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the distance changes so I'm going to send it back to comb up here it changes the skin of our rabbit

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the actual underlying mash deflects.

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So if I set that to zero there's a good chance there's some point I will push a hair into the model

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and essentially create an ingrowing hair.

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But of course when that happens if we quickly switch to rendered mode I'm going to select this area

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here to render.

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And if I hop into rended mode here.

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Oh and that's another thing to tell you when you're in particle edit the render mode won't show anything

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you have to hop back out of that.

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And we see that with that will probably do various assuming it changes.

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It's got a bold patches there when we've brushed it.

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If we go back into particle edits and increase this amount to one point eight which is lots.

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Now when we brush over our model and we hop back on over into object mode we can see that the hairs

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are much better and you will have to keep going back and forth.

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I'm just going to draw a bigger render border here because that's a bit small.

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There we go.

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And remember this isn't the final render amount that is determined down here with the display number.

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So if I increase that's maybe 25 we'll get a better impression of the thickness and we can see it's

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being Kome go over there and if we hop back on over into particle it and we can't see it when it's like

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that so we need to hop into solid mode as well and we can comb about here we can puff the hair out.

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We can even add length to it if we want but we'll be doing a different method of controlling the length

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later on.

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However for mine the changes at the moment this would be a great way of making those little tweaks.

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Now of course when we hop back in surrendered mode and into objects he'll take a few seconds to do.

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And as you can see there I've actually made the hair quite long and brisley so I don't know what that's

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actually going to look like quite strange I should imagine.

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Yes very quickly.

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Great.

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Finally if you've ever done something and it's irreversible like cut all the hair off.

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Don't worry about it because in particle editing properties window over here towards the top there's

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a button that says Free edit.

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Now when you click on that it does say youre going to lose.

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The change is done in particle mode and that will reset it back to how it was before you started playing

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about and styling the hair.

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Okay guys.

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Its challenge time.

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I'd like you to style the bunny's hair so spend a few minutes trying out the different styling tools.

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Create a few styles.

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Now don't spend too long in the style at this time.

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For starters it's a prototype.

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Were nowhere near the finished model at the moment and also were likely to in a few moments have to

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reset it anyway.

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Now when you've done this when you've done new styles do share in the discussions I'd love to see the

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hairstyles that you've come up with.

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Perhaps you've given the rabbit aside partyin.

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Who knows.

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Also please share that in the discussion so pause a video now and go ahead and style the bunny's hair.

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Okay guys.

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Welcome back.

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Let's hop straight back over into blender.

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Okay so let's go ahead and style our bunny.

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So the first thing I'm going to do is just come out of rendered mode for the moment and hop into solid

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mode and I'm going to just clear that render border so there's less on the screen.

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Once I press the right key combination there we go.

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So now that we've got this here what I'm going to do is go over into particle edit.

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Now in general if you look and make sure the comb sighted and in general if you look at an animal most

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of the fur falls downwards with gravity so it's worthwhile remembering that.

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And what we can do here is with limited selection to visibility turned off and I can view it from the

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side it doesn't matter which side at this point.

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Well with the background it does.

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Well that can help us.

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But I would just turn the A pastie on the background image background image.

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Here we go.

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I'll just turn that down a little so I can see more of my model.

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Well let's have a look at the proper thing.

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So we've got a lot of hair going down here.

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When it comes down here and all the hair on their head does go backwards as well towards the ears and

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upwards and a little bit downwards here so we can use that.

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I'm just going to turn on and off rather than looking at it so we can pull our model down now.

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What's deflect deflect to me it is quite high at the moment sundermann Lower that back down to around

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point five.

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Otherwise I can't get the hair close to the body.

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I'm just going to pull it down now because I've got the limit selection so visibility turned off will

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go round the other side.

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It's combed it round in a symmetrical way.

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Now there is an X mirror here but it doesn't seem to work at this point in time.

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So now we've got that there that's do this bottom bit as well.

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Now bear in mind the bottom is not going to be seen as hot background to the side view.

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The left hand side and I'm going to have a look at the head.

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Now of course we want this hair all brushed back.

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And if you want to do some detail around the ice you can do.

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And then pull it down towards the neck just here so you can have a lot of fun playing with the Komen

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brushing in fact you probably spend a couple of hours on a more detailed model just getting the hair

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looking roughly right now V is for the moment.

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Well I don't want hair on the air so I could actually cut it off.

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But for humor's sake I'm just going to brush everything up so it's got spiky ears.

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Now of course we need to remember the middle of heads.

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It's got a mohawk going on at the back here.

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There we go.

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All combed back.

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We got a few stragglers there.

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Let's push those up and push those up as well.

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So we we've pretty much combed all of the hair on the bunny.

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Now that's part from the few little stragglers but that's absolutely fine.

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So let's go and have a look how it actually looks in rendered mode.

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Oh yes.

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We've got a pink bunny here that's obviously the skin colour at that point was still in particle.

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So that's out there and have a look at this model here that just kind of gives us a little inkling of

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where the problem areas may end up being.

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There's a few tufts coming out in random places.

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So let's pull that back fair.

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And there was a little bit around here that's brush that down and let's just have another look in object

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mode.

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Yeah that looks a bit better I don't mind a few tufts coming out.

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And let's go and render that now.

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Okay lovely.

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So that's got a quite nice shine to it.

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By the looks of things so we'll need to work on the materials later on for the hair because obviously

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that was a well conditioned Bunny by the looks of things and there are a few things here to sort out

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like round the eyes etc..

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But we're going to do that in a slightly different way rather than just trimming the hair back etc.

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but that's a that's a pretty good first attempt at just brushing your hair back and seeing how it looks.

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Remember to share your bunny in the discussions I'd love to see the styles that you've put out and I

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will see you guys in the next lecture.

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Take care.
