WEBVTT

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Welcome to multiple cameras in this video you will add another camera to the scene change the primary

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camera.

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Learn how to quickly move the camera around and change the camera's properties.

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So let's hop straight on over into blender.

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So we're left with our bunny here and we're going to hop back from the image ed which you were in at

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the moment over to the 3-d view.

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Now we're over in the free TV.

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I'm just going to move this across just a little.

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And I'm simply going to take a duplicate of our camera.

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I'm going to zoom out a little selects my camera in the 3D view.

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It's highlighted orange and using shift ends.

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Make a duplicate and place it over there.

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So we've now got two cameras in our scene.

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If we go down to view and view from the camera view it'll go straight back to camera.

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Well the one that's just cool camera and one called cameras 001.

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So I'm going to name this camera over here camera wide and we'll make that a wide angle lens in a moment.

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So we've got our two cameras here.

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But how do we how do we actually view it from the camera or this wide one that we've just made well

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down once that's selected.

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Down on view and cameras.

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You can set the active object as the camera.

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You can see the shortcut.

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There is control and no pads zero just switching to the active camera is no pad zero is very straightforward.

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Your cursor does have to be in the 3D window control and zero will switch the camera over here.

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So we've got these two cameras that we can select and go backwards and forwards between.

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Have to be over 3D view.

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Mary Kate so why would we want to do this.

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Well there will be times in your scene where you don't want to keep having to move the camera about

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between certain positions where you can just have it set up.

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Another reason would be if you had different styles of camera so a wide angle where you can see lots

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of a scene or a close scene shot there's a lot of theory on the size of focal length as to what you

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require.

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But this isn't a camera course it's a call some blender so are only touch on it very likely.

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Focal length is measured in millimetres.

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And basically the lower the number the wider the angle will be.

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So the more you'll be able to fit in your scene and the closer your camera will have to be to any object

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and you also get that very wide angle look a lot of state of videos and things like that have that fisheye

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lens.

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Now a fisheye is an extreme wide angle it pretty much encompasses everything in front of the camera.

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But it's a bit distorting as well portrayed tends to be around 80 mm something like that telephoto if

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you're taking a photo of a bird or an animal in a distance you may have 200 300 400 even higher mm lens.

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Now if you were replicating something in a blender that you wanted to do in real life then of course

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you would have to make sure you'd also set up your camera appropriately by default.

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And we can have a look at these settings.

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Now we've got the camera selected at the top here in the propertys window.

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There's a camera.

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And when we click on that we can see the focal length here is set to 35.

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And that's great.

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That's a great standard size 50 mimics the human eye.

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That's a good number to remember there.

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But of course it all depends on what you want to do if you're doing a wide open landscape.

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You probably want a wide angle lens.

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You're zooming right into the eye of an animal you're probably not going to be right up next to that

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animal.

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So I'd look really odd if it was wide angled apart if you're looking for an odd type of view then it's

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a perfect way of getting there.

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So we've got our focal length here we can lower that and raise it and if we set that down to something

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like 10 it looks like it's just moved further back from the Rabbit.

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But in fact hasn't.

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But I want to move my camera now towards that now is selected at the moment.

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One of the great things you can just do is open up your properties tabloid press the nke and up here

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there's a button that says Lock camera to view.

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Now the great thing about this is as you move around the camera moves too which is very powerful when

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your having to position a camera.

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So now we're at this silly wide angle.

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You can see that the rabbit becomes much more distorted.

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And if we take that down to something crazy like five.

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That's not what the Rabbit looks like anymore but we can fit the whole rabbit in the scene.

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If we come out of the camera view for a second to see that the camera is actually there it's really

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really close to our rabbit.

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Now if we set that back to let's say 50 like the human eye all that might not actually work.

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Oh yeah.

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There we go.

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We're right up against the rabbits.

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There's a big difference between 50 and five.

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As you can see and if this was a real rabbit we'd probably be taking a photo from all 300 mill lens

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or greater.

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And yet we would be very close to grab at that point so we can move the camera out of just present twice.

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They're to move just backwards.

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And now to fit the whole rabbit in view you can see it's also not distorted as much.

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Well here's a good thing to watch here we've were reaching the clipping point of the camera so I will

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just leave it about there.

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So the heads in shot but let's go see where that camera happens to be.

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I'm going to remember to turn off lock camera view because now when I move away I'll be able to see

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the cameras all the way over there as if you were hiding in the bushes taking a photo of this rabbit.

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So there we go if change some of the camera properties we can move around.

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Control and no pads zero or down here in the camera's menu under the View menu here cameras.

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You can set an active one so if we want to go to this wide angle lens here and I go over the 3D view

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and the control in 0 There we go back to that when I can lock the camera it's a view and just rotate

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it round and move it about.

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So that then I get it back in shot absolutely fine.

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Now the active camera is the one that renders as well so if we go ahead and render here it will be using

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the camera wide in order to render our shots.

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However if we then set the active camera to this one here the just the one that's called camera.

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So there we go that's Camera wide rendering that one now if we go back over to the 3D view and get a

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camera and go view cameras set camera say active objects as the camera.

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There we go that's that done.

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Now if we go and render again we're now going to be rendering it from that camera viewpoint.

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So if you're playing about this make sure you've got the right camera when it comes to rendering the

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shots that you want to do.

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Okay guys it's Challenge time.

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I'd like you to create another camera so create a couple of new cameras.

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Play about with the settings that we've just done.

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Gets used to how the camera handles and sets one of the new cameras took a wide angle break quite close

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to the Bunny and I suggest about 18 mm pause a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's hop straight back over into blender.

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So I've already created a couple of cameras here and I'm going to call this one here camera 35.

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And the other camera up here and then record it camera.

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Three hundred eight not three thirty three hundred and I'm going to duplicate another camera.

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So the easiest way I could add a new camera to a scene if I wanted to but I'm just going to duplicate

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this camera 35 with shift Andy.

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And unguaranteed was all the way over to espy control in zero so I can see what's going on with cameras

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zero zero zero.

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I mean we call this camera 18 so I know what it is.

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Down in the lens properties of the camera.

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I'm going to set that to 18 and see what the views like.

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And I'm going to position the camera and lock the camera at two of you.

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And let's just zoom in just a little bit more.

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Probably about there and to rotate round a little.

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Let's look up on the bunny Let's make the bunny huge in our scene.

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Sue me out ever so slightly.

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I'm not quite happy with that.

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I want to see more of the is in the scene.

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This way a little over a take rameau course.

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This is all artistic licence has no right or wrong way of doing this.

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There again let's render and see how that looks because that's the active image.

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It's always a good idea to render things out or at least have a small part of the scene rendering.

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X. And so that's what my Rabbit looks up like when it's got an 80 mil lens pressed against its face.

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I'm just going to make sure that I've got on here go back to the 3D view can uncheck this lock camera

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to view because the last thing I want to do is actually move the camera after I've set it all up.

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One thing you will notice is that when you zoom in an ounce that's obviously the view the cameras got

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there when you click lock camera to view.

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Well now the cameras zooming in and out so as before you probably saw that it was like that on my screen

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and I was zooming in and I could see enough on my screen.

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Sorry if you couldn't see much going on there but you could zoom in and reposition it from there and

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get a much better feel about what's going on.

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Brilliant.

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How did you guys get on.

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Love to see your wide angle rabbits.

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Please share them in the discussions.

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And I will see you in the next lecture.
