WEBVTT

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Hello everybody and welcome to this quick lecture where we're going to overview what were you about

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to do in this particular section fluffy bunny.

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That's a good clue as to what we're going to do.

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But let's have a look and a bit more detail of what's coming up.

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Okay so the first thing here is a drawing we want a rough sketch of what we're going to do.

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But then we jump into some modern and we're going to use metal balls and then jump straight into sculpt

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in some basic sculpting techniques.

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Then we're going to start applying our first particle systems and you will end up with a fluffy bunny

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we sort out the fluffiness by starting to comb it in stylizing their hair and then we add some more

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particle systems to generate some variety in our model.

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And then we go through with children as well and making sure that we get a more realistic output.

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We work on the eye because there's a focus point an ad in a sky box.

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The next thing we do is start to focus on the environment so we start with a blade of grass and then

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we put hundreds in there you can see that's a bit fuzzy and I'll explain a bit more about that later.

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Then we start sculpting the land a bit more and making an environment for this baby to sit in.

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We learn how to use saplings to create some wonderful trees and even using particle systems with a bit

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more control to make a bush like this.

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Finally we bring it all together and make a simple scene like this.

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And if you're up to it we can even make a little animation here with depth of field to really bring

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things alive.

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Now do want to show you some student work here.

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Absolutely phenomenal.

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I'm really impressed with what these guys have come up with.

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And I can't wait to see yours as well.

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Yes you can see here.

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And this was for normal reference material all the way through to a 3-d scene.

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Absolutely spot on.

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Really really impressed.

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And wow what an amazing set of artwork there.

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And I'm really impressed by what you guys of what I've been seeing you create already so I just wanted

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to show those off.

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Now before we jump straight in one thing I do want to say is that this section is going to be quite

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taxing on your hardware whether you've got a fully blown system or just a basic laptop or something

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along those lines.

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But don't go rushing headlong in and tried to make super high quality things with thousands or hundreds

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of thousands of particles.

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We need to keep things sensible to do work within the capabilities of system and don't get beat bit

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and if things are taking a while to render.

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They do take a while to render one of those animations that you saw in the in a few seconds ago that

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she took about 10 hours to render out.

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That's just the nature of rendering.

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And so do be patient don't worry about your quality settings don't whack them up high again as you saw

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in some of those pictures.

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It was quite fuzzy and fuzzy for a reason because I didn't want to wait hours and hours and hours for

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a rendering.

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I just wanted to see the basics of how is going to look.

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And I must impress upon you as well to do that and not spend hours waiting for a rendering anyway without

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any further ado.

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Let's hop straight in and begin this section.
