WEBVTT

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Welcome to hiding.

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Objects in this video you will learn more about hiding objects in blender and you'll see how to hide

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everything except the objects you want to work on.

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So let's jump straight on over in a blender.

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Okay so we're working on a scene that's getting increasingly more complex so we're going to have lots

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of things going on and some things will be in front of the others noticeably the highs are within the

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head of the bunny.

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So we want to be able to separate part of our objects we certainly got the layers there already which

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is absolutely fine we can separate major objects into various layers.

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That's a good workflow to have.

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However when you're starting to do with more detailed objects with it in just one object like this lovely

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rabbits I hear I'm just going to say that that's a smooth shading though the much better.

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We've got this eye here and we want to separate it out as a couple of ways of doing all of this in the

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objects menu itself further down.

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Here we have all the way up.

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Actually there we get show and hide and there are three main options which are show hidden which is

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alternate.

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Hide selected which is H and hide unselected which is shift and H.

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So let's run through those all together.

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So if we wanted to work on the AIs themselves let's just come out of still locked locked camera view

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I hope I haven't ruined my view I had before.

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Whoops forgot to unstick that.

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Okay so I'm going to just spin out of here and select our I.

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I make sure the eyes are selected in the outline here and if I just hit the H key well and every other

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key around it apparently if I just hit the h key.

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Sorry I just realized I had something meant on the keyboard pressing down the tab key just there.

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Okay so with the h key.

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You hide the thing you selected and now we've removed the eyeball from the rabbits itself and if we

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selected the cone we can hide that.

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Now we can bring things back any time with oltz and H and that would just bring everything back to the

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scene.

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Now if I just wanted to work on this tone down here I could select that cone and go shift an H and everything

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else in the scene gets hidden and we can see that over in the outline.

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We have absolutely nothing else showing but the current Then we can bring it all back with old s.h.

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to bring everything back.

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That saves you going through this list and trying to turn everything off if we've got things parents

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together remember to hold down.

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Control when you're clicking to make sure everything in the hierarchy is hidden so it's very very quick

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way of being able to just focus on one part of your model and then bring everything back really really

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quickly.

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Okay guys nice a short lecture.

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I'd like you to show only the eyes so peronne the eyes of the rabbit match.

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If you've not done that already I haven't so I will be doing that and hide everything but the rabbit's

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eyes.

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The video now and give that a go.

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Okay guys.

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Welcome back.

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Let's hop straight over into blender and go ahead and hide everything.

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But the eyes themselves.

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So I'm going to rotate round select the eyes and then hold down Shift and H.

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And there we go we've got two eye balls floating in the middle of space and out of course when we go

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ahead in a few moments and go and edit these and make them look more like eyes we don't want them to

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move from the bunny other.

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You know if I picked them up and move them up then at unhide everything is going to look a bit silly

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so we don't want to do that Swan just undo what I've just done checked for I haven't ruined it with

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Oulton H Yeah still Verts shift in nature select shift.

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H.

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Going well.

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My eyes are selected shift in H.

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There we go.

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So you do have to make sure you've got the thing selected.

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So now we've got that there.

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I'm just going to go over to the outline and literally drag eyes over the top of rabbits so that they

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are linked together.

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Obviously that doesn't stop me moving these but it does mean if I move the rabbit later on the eyes

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aren't left behind.

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How did you guys get on.

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Hope you've now got your eyes on the screen so we can progress and make them look like proper eyes.

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So I'll see you in the next lecture.
