WEBVTT

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Welcome to the introduction to the image editor in this video.

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You will make the iris for our bunny.

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You'll learn how to export an image with transparency.

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Only use Blender.

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So there will be some limitations and understand that there are better programs for image creation and

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editing such as Photoshop gimp et cetera.

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So let's hop straight on over into blender.

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So previously on blender we had our eyes that we just created here.

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Now I just want to highlight one thing before we go any further because we won't be working on these

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guys directly at the moment but if we go to flat shading in the tall shelf here you'll notice that I've

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actually angled these eyes facing outwards from the bunny.

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So we've used a u v sphere and this will act as the centre of our eye of our pupil and then the Iris

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will go around here.

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So it's worthwhile if you haven't done already rotating your eyes around so they're actually facing

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outwards from your rabbit.

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Of course if necessary turn the rabbit mesh back on unhide it so you can do that.

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And then once you've done that we can hop into a brand new blender file so let's go ahead and open one

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now.

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Now just before we get going a few of you may be wondering well why are we just creating the geometry

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we need straight away on the eye rather than going ahead and creating an image to put on the eye.

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Well it's all to do with the level of detail required and the processing power required to make a realistic

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Iris.

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As you're about to see is going to add lots and lots of polygons to our scene.

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If we were to make it real and have geometry to it.

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But what we are going to do is create the geometry that we need to create the effect we want and we

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go to do what's called baking.

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We're going to solidify that into a picture and then use that picture by texture with in our model itself.

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So let's carry on now and go ahead and make that Iris.

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Okay so with a brand new start let's go ahead and create an iris.

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So what is an iris Well it's a circle so let's get rid of our cube.

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And what we're going to do here is add a circle in to our scene.

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We're going to have to fill it.

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Now it's entirely up to you.

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But be as artistic if not free rein basically you can make this how you like but we do need to fill

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it.

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And I'm going to fill it with a triangle fan and I'm only going to fill it with 16 32.

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The first is fine and I'm going to make the radius of three so that's quite a big circle and we're going

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to look at it from the top.

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Now I've got an option turned on I briefly mentioned it before.

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When I go into topside front etc. It automatically switches to orthographic projection and that's just

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to remind you guys is under user preferences interface and hear auto perspective very powerful.

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I find it incredibly useful.

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You may or may not like that turn on and off.

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Do experiment with it.

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Great little tip there.

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Okay so now we've got our circle Let's hop over into edit mode and just have a quick look.

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It looks pretty good so far.

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I'm going to subdivide it's a little so I'm going to go down here on the tool shelf and father might

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as well make that a bit bigger.

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Oh no argument.

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The operator panel in a moment.

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All choices choices can have just hit some of the viant Twice there.

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So you've got this wiggly pattern going round and I'm going to increase the level of fractals round

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here so this makes it a bit more jagged.

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Excellent.

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So now that I've done that.

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If we just render obviously the camera's not in the right position at the moment when wherever we render

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something it appears here in the image editor and we will need to do this.

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This is going to be our image that's going to become our texture shortly.

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This is what we're going to be working on so we can see straightaway by going through to the end be

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in line about it that the camera's not in the right place.

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So let's go ahead and shift the camera to the right view.

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Now where you see something here.

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I'm going to hop back to the 3D view.

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We'll give you something here that we've done in the past and that is switch to the camera.

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Change the view to the camera as well.

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And once we've done that I'm going to open up the propertys panel here and lock the camera to view once

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we've done that.

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I'm going to use the manual options here to position the camera right above our object as Z cordiant

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head doesn't matter and I'll tell you why it doesn't matter in a second.

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The rotation.

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0 0 and 90.

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Okay.

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Brilliant.

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So this is how we would view it.

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Otherwise it's facing directly down on us seen at the moment.

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Now before we do anything else the next thing we need to do is go to the camera properties and then

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change it to orthographic.

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And that's why this distance here the z coordinate doesn't matter because in orthographic projection

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there is no zoom level.

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It's all the appropriate signs.

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We will also need to go over to the render properties here and change the resolution.

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So I'm going to change the resolution here to 1 0 2 4 by 1 0 2 4 0 of mistyped something they're 1 0

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2 4.

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There we go.

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So is Kred a square around our circle that we've made.

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Finally I'm going to give our circle a bit of colour so I'm going to remember to unlock this option

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down here on the properties because I'm going to move around in the moment and I'm going to go to circle

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add a material to that circle and make its orange in this case.

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And let's go and render and see how that's looking.

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That's looking pretty good so far.

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Probably need a few more highlights and things like that in there.

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I'm actually going to use Blender render in a moment but I want to show you now before we go any further

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how to make this grey background actually transparent because it's different in cycles and it's different

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in blender render some and she cycles first since he's actually on the screen.

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So we need to go to our render tab over here.

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And when we scroll down there are two sections to be aware of.

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First of all I'm always going to be rendering as a p engy it's a lossless format.

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I'm going to make sure that it's r.g. be red green blue and a it will be like that by default.

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But if you've changed it for some reason in the past it will need to be that way because we need this

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final one which is the alpha channel which tells us the pasty of something or the opacity of something

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which eventually of its set.

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Zero means it's see through and transparent.

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But of course there's no transparent option in this area here.

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Under the outputs However further down under film there's a button that says transparent.

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If we tick.

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That's and then do the render.

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We get as we can see here a transparency on the background.

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Finally once you've done that with your rendering what you will need to do is save it so you go down

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here to where it says image.

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And we could save as image.

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And when you do that I'm not in the right area at the moment someone close to my fluffy bunny folder

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which is this one here.

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Yeah.

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And I'm going to call it Iris cycles.

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And click save.

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Now if I was doing the same thing in blender render then of course I would need to do slumping slightly

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different song and switch to blend render at the top here.

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I'm going to click render and is not going to work talker's the materials are different.

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So let's go and add a material I'm still on circles.

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I'm going to remove the material that was there.

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I'm going to create a new material and again make it orange and just see how that comes out perfect.

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There we go we've got ourselves another Iris but it doesn't have a transparent background.

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So back over in the rendering tab over here there's a nother option it's on the shading So all of this

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you still need r.g. be a.

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And up here and the shading under.

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And you need to change that to transparent.

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And then if we go and render again we've got a transparent background.

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And once again you can go to image and save as an image and go to Iris.

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And I'm going to call this not cycles but be are short for blend render in this case and save the image.

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Now a couple of other things when you do your final image of course you can change its resolution at

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the moment it's 50 percent of one to four by one to four pixels so you could up that for a higher quality

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play about with this.

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Obviously I've gone from this jagged thing here you could make yourself a ball as I type I if you wanted

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to add a couple of other things to consider before you finish off the rendering.

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So let's talk about the image editing itself.

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So it's down here.

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You ve an image editor just there that's where it is.

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And this is the view we've got now further along we've got our render result here we've got a series

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of slots.

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So if I switch to slot 2 and let's say change the material here from this orange to more of a read let's

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say and render the image again.

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I can now directly compare things because in slots one we're going to have our orange one in slots two

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we're going to have our red one.

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So it's a great way of doing lots of different renders very quickly and seeing which one you'd like

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for most.

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So that's great.

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I think it's time to give you guys a challenge and your challenge is to create this texture using our

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geometry to go ahead and create an iris.

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I've gone through one particular way you can choose another if you want.

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Now once you've done that you need to save your render with an image that has transparency so make sure

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you pick the right file type.

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And then finally be creative.

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That is incredibly important.

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Don't just follow along exactly what I'm doing.

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Go ahead and create your own Iris.

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Perhaps use different colours.

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That's a good first step.

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Or even a slightly different shape.

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Share your results in the discussions and boer's the video now and give that a go.

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Okay guys.

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Welcome back.

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Let's go ahead and create an iris.

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Right so the first thing I want to do is looking at my model there are some sharp divisions here.

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When I in-between these areas here so I don't mind that so much but I really do what I'm going to do

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mine in blender render by the way I am.

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I don't want those sharp divisions so and I want a bit more of a shadow as it goes in.

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So in order to do that shadow I'm going to hop into edit mode only use these select everything hit the

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C key and I'm going oh I don't want virtex selects I probably won't face select for this and select

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those in areas there and I'm literally going to drag them down to create more of a dip.

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I'm going to do circle select again.

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Oh no I'm not I'm going to clear my selection first then I'm going to do circle select and select this

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middle area hop around to the top view yeah that's the right area an owner and a extrude that downwards.

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By not much but enough.

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Yes there are some faces left up here which we could deal with but let's see if it adds or detracts

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from our rent.

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So let's go to render image and see how it looks.

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Yes it does make it look a bit a bit worse for wear when that comes through.

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I think I'm going to have to apply a subdivision surface modifier to our circle and it's going to render

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it straight again.

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All that much better.

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I do like that.

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It's not so jagged any more bit more natural but of course I'm going to have to deal with these nasty

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edges racing up here.

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So let's go to the 3D view and go to here.

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Do circle select again and I'm going to change the z coordinate here of the things I've just selected

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appropriately sangam a set it let's try minus point 5 initially.

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Global setting of minus point five.

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See if it moves it.

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No that hasn't worked so let's go in and manually select these edges here and pull them down.

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Let's go back and render and see how that looks real.

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Actually thinking about it I don't care too much about this middle because theres going to be a black

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pupil there.

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So really this outside edge that I really care about have a let's just need to add it up ever so slightly

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and those black lines aren't a bad thing.

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So back to the 3D view.

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There are few other bits sticking up shouldn't concern ourselves too much with them.

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There we go.

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How's it all looking.

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Would be interesting to see it from the other side actually raised rather than lowered.

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I'm liking the look of vatter with a select.

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It's all I'm just going to add another subdivision's surface another subdivision here and render that

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out.

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In fact I need to do the render one not just the one we're looking at render that's much better much

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more smooth.

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I dont like this red colour.

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So was a circle still selected here.

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I dont have to go back to the 3-d view.

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I can actually do it here when a name my material Iris am not sure which colours go for I quite like

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the orange from earlier actually.

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So let's just try that and render the image only play with the specular colour here and make that a

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red rather than a have it starting to look a bit better and then each increase the intensity.

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And of course you can play with this to your heart's content and just go backwards and forwards and

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t get what you want out of it.

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It's obviously different for everybody.

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Now I'm quite liking that texture of there so what I'm going to do is going to go file and save as an

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image and I am going to name this one.

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Iris final There we go.

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And save the image.

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So great if you've not done already please share your iris in the discussions and I will see you guys

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in the next lecture.
