WEBVTT

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Welcome to adding a sky box in this video you will add a sky box to our scene.

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Use that sky box as the primary light source for the whole scene.

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So just as in this example we have Suzanne the monkey sat on a plane here lit by one lamp.

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Now the moment we add a sky box to that it becomes a much more vibrant image and much more interesting

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and the whole lighting in the scene is done by that Sky Box.

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Plus the original amp that was in the scene.

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So now we got an idea of what we're going to do.

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Let's hop straight on over in a blender.

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Okay so now we're over in blender.

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The first thing I'm going to make sure that I do so I'm not sure I've done it yet is saved my file.

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Excellent.

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Going to Go go ahead and open up a new farson go file a new and reload start up file because we're about

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to play with some stuff and I don't want us to break our bunny at this point in time.

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So we've got our default cube here we use that as the object in the last seen them skin to lift it up

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a little and finally create a mesh plain underneath some skin to add a plate and scale it up.

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Excellence is nice and big and perhaps going to grab that and just lower it down ever so slightly and

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let's just quickly render that to see how that's looking so far in cycles render for this one by the

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way just to make sure you're aware that's going to position the camera so we can see a bit more off

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the sky.

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So in the outline I know it's a big cramped on my screen here in the outline and been to select the

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camera in the.

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3D view I'm going to open up the properties pane with the n key and scroll down here too.

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Oh I need to be in the camera views of view camera and then I'm going to lock camera to view.

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That's just going to allow me to move about quite freely and position the camera where I want it to

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be.

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And I do want to see a bit of the background as well.

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ALAN going to render that again.

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Excellent so you've got all of this lot going on here now in order to add a sky box there are a couple

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of ways of doing this.

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By the way we're going to do it is actually add an image to the world around.

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So looking at the fact we're looking at something called the welte so only propertys tab over here is

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a picture of a little world.

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And if we click on that it gives us a series of options.

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Now at the moment we're focussed primarily on where it says surface and at the moment it's got a colour

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that is grey.

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Now if you change the colour of that nothing will happen here because this is a rendered view.

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But I'm going to hop over here.

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Not lock for cameras for the viewing to assume in ever so slightly and just switch to render to see

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what's happening.

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So this colour here actually changes the colour of the world the entire background everything apart

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from the plane is going to be this orange colour.

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So what we can do is replace that colour with an image.

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And there are two types of images that make it very good for backgrounds like the one we're going to

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use.

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There's an angular image and I remember the other one.

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Equatorial no iqua were Find out in a few moments.

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Okay so I'm going to click on News Notes there and it needs to be a background which is grey and on

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colour I'm going to click the little dots to the right here.

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And loads of options here an environment texture is the one that we want.

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Now when you select environment it is going to go that horrible pink which means there's not texture

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applied yet.

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And here we go.

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It Quy rectangular.

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That's the word I was thinking of every rectangular mirror ball or angular projection angle view.

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There's loads of different names for them.

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You'll notice the difference between the two of them one essentially is a large stretch out slightly

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distorted rectangle and one looks like a sphere.

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And where have a look at both of these and see over time.

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So let's start with Mirrorball and in your set pack.

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If you've not downloaded it please hop back to the assets lecture now and go grab your asset pack and

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I'm going to go to open and I'm going to go find my assets.

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They'll be slightly different to where you guys store yours and section assets and we have angular map

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so we're going to select angular map 24 J pecc.

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Excellent.

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Now you see straightaway the scene has changed completely and in fact looks a lot more natural.

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Now one thing to bear in mind here is because the light is coming from the scene around us.

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It's going to be a bit noisier than just from a simple lamp so you will have to increase your samples

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when using this type of lighting to get a comparatively smooth image compared to using a lamp.

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Now this is a mirror ball and as you can see if I hop out of the camera here and well anywhere will

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do so just move round.

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We've now got a world around us.

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It looks a bit weird on certain areas there seems to be a hole or a point here.

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Now this will depend on the quality of your image that you're using these are quite basic images.

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And it works pretty well providing you are not looking that way.

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That looks very ominous.

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If we change Mirrorball to Quee rectangular you can see it doesn't look right at all.

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You end up with oh I'm looking through my plane at the moment.

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Zoom away.

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We've got vats in there and that they're now if we go and open and actually select this item here on

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the file menu here.

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Well what's this one called a forgotten file browser on this far browser header.

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You've got these four pages next to one another but show us images and this is a great way of seeing

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that the angular map is this kind of spherical thing and that's the Mirrorball selection and the equally

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rectangular ones are the sky moonscape here and Sky photo.

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Now let's go ahead and apply one of those.

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Wow that looks pretty awesome.

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And if we zoom back in to our object we see that the colour has changed because it's primarily blue.

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We've actually got ourselves a blue light cast on the rest of our scene.

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Now if we scroll down a little further in the properties I'm going to make this window a little bit

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bigger for us.

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You've got this strength here so you can actually make the light coming from that background.

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Stronger or weaker.

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So this night time scene for instance obviously we said it to zero.

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There is no background no light emitted but obviously with a nice house in it.

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From Well I say it wouldn't.

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It probably wouldn't be that bright.

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So we can play with the figures here and lower it down to maybe not point not one that's probably too

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low.

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Let's try not point north 5.

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You can tinker with these two hearts in lights.

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In fact there's a moon there so be quite cool to have the light coming from that direction.

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How awesome is that right.

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I feel a challenge for you guys coming up.

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Okay I'd like you to add a sky box to our scene so add a sky box to our bunny.

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Now there are a couple of options to choose from.

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Supplied in the asset pack.

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Now please feel free to try your own photos or other sky maps.

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You have to just give you an idea what I'm shooting for.

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I'm going to be shooting for something along these lines.

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Have a grey murky day.

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Pretty typical day in England anyway.

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Both the video now and give that a go.

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OK guys welcome back.

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Let's go ahead and create our skybox.

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Okay so let's go and open up our bunny.

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Now once this is open obviously the last thing we rendered here was the eye.

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It doesn't show any image.

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Someone might pop into my 3-d view.

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Oh man we've got the eye there and the unhide everything for the moment just so I can see what's going

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on on the larger picture.

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We're going to have to switch around to a different camera rather than just the camera.

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We're still moving the I can turn off that's him.

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Let's see if this camera will do the 30 of the 80 mill one is probably the one that I want.

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So I'm going to.

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Cameras and set the cameras to objects.

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Yes there's a good bit of the background in there.

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That's what we want to see.

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I am just going.

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I'm not going to end this at the moment because I've done this particular view before and that's going

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to take a few moments to render.

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But what I am going to do is go straight to the world settings and I'm going to add something to click

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on News Notes.

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It is a background that's absolutely fine but cover up.

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Well I'm going to select an environment texture.

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I'm going to do the equip rectangular one which is fine I'm going to open that up.

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Go to my section assets and I've got one called Sky photos three and I'm going to pick that one.

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I'm just gonna hop here in to rended mode in the viewport shading and see how that looks.

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And we've got some clouds coming out there that's looking pretty good.

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Let's just move away from here and see how it's how it's mapped out that's fine.

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It's like a typical British day actually it looks quite stormy.

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I'm quite happy with that.

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Excellent.

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How did you guys get on.

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Of course the final thing to do here is render it of course.

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Let's go and hit the render button and let's make this window a little bit bigger so I can see what's

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going on now.

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I'd love to see what you guys have come up with.

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Really look forward to seeing how your rabbits are turning out.

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I'm really interested in how this one's going to turn out.

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Well we can already see straightaway that the fur itself has taken on a much brighter more vibrant appearance.

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This is great bit of lighting because the lighting is now coming from all around our by me rather than

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just a one lamp that was in the scene before.

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So do render out your bunny.

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Please share it in the discussion so I can see how you guys are getting on.

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And I will see you in the next lecture.
