WEBVTT

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Welcome to importing images as planes.

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In this video you will set up an add on that enables you to import images as planes be able to import

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an image into a scene and realize this can be another way of importing reference material.

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So let's go hop on over in a blender.

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Okay so back over in blender our rabbit is coming along really well.

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So let's hop over to the 3-d view here.

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And well we just got a pair of highs for the moment.

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A lot of counter views come out of there.

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Excellent.

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That's unhide some of the other stuff that's in the scene.

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So with this rabbit coming along quite nicely we're going to start to want to give it some environment

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and we're going to do some grass for that.

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So what I'm going to do is I'm going to add grass.

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This plane here but I'm going to choose this new layer over here.

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Lay a five.

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If you wanted three four five.

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Pretty sure if you hit number five on the key pad it would take you there as well or five yeah.

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Brilliant.

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So now that we're on this layer I'm going to respond to the cursor with shift and see down to here.

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And I want to add an image as a plane.

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Now what you will need to do is go to file user preferences and go to your add ons tab at the top.

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Now you can search through this entire one here.

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If we go to the search menu on the top left and type in plane we will have the option to import export

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import images as planes.

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If he makes sure on the rights of the user preferences there's a little tick in the tick box on check

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box and then save your user settings.

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Then when you exit the user preferences when you go shift in a under meche you you'll have images as

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planes as one of your options.

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So go ahead and click on that now.

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Now what I'd like you to do is go ahead to your asset pack right now and go ahead and open up the nature's

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texture folder.

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And I'm going to just toggle the thumbnail view so I can see my images.

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As you can see I've taken a few images.

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Some of these are from photos I've taken in the past and I've altered them to fit into our system here

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quite well.

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Now you would notice all the images themselves are square.

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Now that is important.

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I won't go into the details about that just at the moment but suffice to say there is important that

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there are all powers of two and that makes them square right.

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I'm going to go ahead and pick grass blade.

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They all notice that of all the grass blades one of them is white and will be dealing with that in a

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future lecture.

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But not this one.

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So open up a grass blade toe.

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And we can see that it's pots a plane into us now going to view it's from the top.

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It's just literally that it's a plane with that bit of grass on it.

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Now obviously we can't see that at the moment so how do we go about doing that.

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Well if we change the view mode the viewport shading here from solid to texture we will see it.

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Now everything that was transparent on that image has gone black and everything that's got the image

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on it itself has gone well is the image is the blade of grass.

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Now we can also see that in material mode and of course in the rendered mode as well.

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So that's how you will see that on there.

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Now this is an incredibly powerful way of bringing in reference material as well because it's not limited

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to the x y and z plane.

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So you can use it if necessary to bring in a reference image in a very specific location.

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Armed with that knowledge.

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I think it's time for a challenge.

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OK.

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I would like you to practice importing images as planes.

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So go ahead and import to other grass blade images not the one with the white background.

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Oh to the origins to be at the bottom of the grass image so where it comes where it would come up out

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of the ground and just make sure that all the origins are at the Z equals zero and leave a space between

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the images see if they're all coming in in one place they're going to be on top of one another.

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So they aren't on top of one another.

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Then finally make sure that the origins are all at Z equals zero.

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And leave a space between the images so they're not on top of one another.

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Suppose a video now and give that a go.

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Okay guys.

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Welcome back.

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Let's see how we can import to more grass images over in blender.

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Right so we've got the one image over into our system we're going to come out of rendered mode and hop

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back into solid mode for the moment.

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No.

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I'm going to hop into texture mode.

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Why not.

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And I'm just going to move that to one side.

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Going to imports all of my images first before doing anything else of course you can do all of the options

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you want.

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Let's have a look.

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Let's imports all.

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I quite like the look of this one here Number 10 looks quite interesting and I'm going to move that

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to the side here using the manipulator.

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And one final.

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Let me to this go and add that shift day images as planes and I'm going to pick this tall grass seed

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one that's a nice and nice difference there.

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There are left or right.

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Doesn't matter.

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Okay so we've got those there and what have we got to do we've got to make the origins.

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Now the great thing about the three curses you've realized in past lectures is it sticks to the thing

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you're clicking on.

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So what we can do here is are I've run out of zoom so I've not got a number pad with me so I'm going

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to use the View menu and go to have you selected.

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It's going to zoom right in and allow me to zoom in a little further.

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We've got the clipping there of the camera going on so I can actually change that.

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But I don't need to get much closer than this anyway.

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And I'm going to select about there with it's now final Lakers were in object mode I can go to set origin

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to the 3D cursor.

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Let's go ahead and go over here and do the same.

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Select this object select where it had come out of the ground which is probably about there and set

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origin to the 3D cursor.

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And we've got one final image to do.

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Which is this one here that select it and click down there.

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Is that right in the right place.

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Let's have a look.

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Excellent set the origin to the 3-d cursor.

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Brilliant.

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So that's our three images ready to go.

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How did you guys get on.

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Please share in the discussions your three images that you've chosen and I will see you in the next

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lecture.
