WEBVTT

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Welcome to testing the grass in this video.

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You will name your new texture layer.

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You'll turn back on the camera and lighting and the grass layer as well.

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Right so the first thing I'm going to do is actually get rid of the node editor for the moment because

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it's taking up a vast proportion of my screen.

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So Scott the 3D view on here and I'm on Lay 5 at the moment looking down here on the head a bar and

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I want to bring back my tall shelf I'm going to hide my propertys panel and then go to my layer's tab

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which we added on earlier and let's have a look at what we need.

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So I'm going to name this texture's or even more precise the grass textures.

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And it's on its gogreen tick next to it.

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Brilliant.

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Let's do the.

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Cameron lighting.

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Turn that on.

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And the grass as well.

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Brilliant.

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So now we've got all of those things on.

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You never guess what.

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OKAY GUYS IT'S challenge time.

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I'd like you to test render the grass so rotate your grass around its origins how it's pointing towards

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the sky the way the grass naturally grows and group the blades close together.

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At the moment they're quite spread out and spread them out a little on the x and y axis to give them

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some depth.

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Then finally do a test render and see how it looks.

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It won't be amazing at this stage.

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Oh and remember to set up a camera as well.

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Suppose a video now and give that a go.

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Okay guys welcome back.

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Let's go and render out this grass and see how it's looking.

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Okay guys welcome back into blender.

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What we need to do first of all is grab some of these blades of grass and make sure I'm moved one about

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earlier I think it was this one.

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If you've done that as well you will want to make sure to get rid of the tool shelf that the Z coordinate

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is zero because we moved our regions earlier but didn't do I mean that one about anyway so I'm going

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to rotate it around.

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At the moment the best way to rotate it round is on the x axis.

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So I'm simply in the tall shelf here going to go x 90 and I'm going to do that to everything else as

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well so x.

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They're 90.

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Oh I selected the plane itself.

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Let's just try selecting the right thing.

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Ninety.

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Okay.

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That's all a I've picked the wrong thing.

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And that one's not.

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I've not moved the origin for that one yet so we'll go back and do that one last.

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Let's change this one X 90 and the final one in the distance.

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I nailed it.

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They're brilliant.

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So those are all there.

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Let's go into this image here and move the origin so I'm going to pull it out of the ground initially

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so can see what's going on.

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That's There is the bottom.

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That's just make sure it's right at the bottom on the tall shelf.

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I'm going to go tools set origin to the 3-d cursor brilliance that's now done.

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I'm going to get rid of the tool shelf.

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I'm going to lower the origin.

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Essentially that's what were moving here.

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Down to zero.

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And rotate it's on the x axis by all not moving they're rotated by 90.

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Okay so we've got our blades of grass here and I want to render them out.

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So the first thing I'm going to do is put them a bit closer to one another.

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And I'm going to be a bit adventurous and scale this one up.

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This one up even more.

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And that one can stay the same size as well.

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But I'm going to put them on a scale up just a little.

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And Gollum put them rather close to one another so we can see how they're going to render.

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In fact I'm going to give them a bit of depth both ways as well just to make it a little bit more exciting

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although it's not going to be a great render anyway at this stage.

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Now I'm going to have to set up a camera.

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I'm pretty sure that none of them at the moment are looking at what's I want to look at.

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So I'm going to grab the camera I set up earlier to do exactly that.

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We shall see.

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I can.

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It is the current camera I believe.

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But if not we'll just make sure it is a science a good asset the active object as the camera.

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And on the propertys mania another lock the camera to view.

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So I can move it about now.

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This is looking like it's a silly amounts of zoom on it.

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I'm not sure.

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No it's because I'm zoomed all the way out here.

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Now if I lock should be a bit easier to control I'm going to make my view bigger as normal.

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You probably won't have to do this.

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I'm just doing it because I can't see what's going on otherwise.

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And let's zoom in here.

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It's position the camera come back out again.

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See how it looks when we got rendered mode on and we can see some shadows coming off there.

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Now something is incredibly bright in our scene and it's probably one of the lights.

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So let's go and see how that's turning out really really bright.

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I've got my lamp here my sunlamp set up to an intensity of 11.

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Let's lower that down.

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That's much better and we can move around now obviously because they're a flat image of we go side on.

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That's not going to be a very exciting render.

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But let's go to about there.

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Try and get everything in shots.

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Excellent.

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I'm going to go to my render tab here and just make sure my settings are set up.

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I'm happy with 50 percent of 10 80 P on the dimensions.

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Scroll down and look at the samples.

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Now my render is set at 100 that's going to be a bit too high for a test render.

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So I'm going to lower it down to 25.

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In fact that might be too high later on when our scene gets more complicated.

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And let's scroll down a little further.

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And yet I've got my tile size optimal because I'm using my s.p. you.

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Let's just make sure that the world for some reason I have lost Yes I've lost my Sky box that we created

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ervice.

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I'm just going to add that in really quick so environment texture there a lovely pink environment at

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the moment.

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I'm going to use a Mirrorball and I'm going to go ahead and open up it's one of these angular maps that

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I was using previously.

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I think it was the one of the sun angular mapped well.

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Open that image.

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That looks much better.

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In fact we can then have some sky and it is well perfect.

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How did you guys get on.

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I'm going to render my image out now and I'm going to post mine in discussions because that looks like

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some pretty good grass in a wasteland of white.

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We'll need to sort that out.

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Post your grass in the discussions and I will see you guys in the next lecture.
