WEBVTT

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Welcome to making texture's look more three day in this video you play with the texture planes to alter

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their appearance.

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I understand that the more complexity you add here the less you may need later on.

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So we're going to take a simple blade of grass.

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Just our texture that we've played with before and we're going to make it into something much more vibrant

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a 3D object as we spin round here.

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We can see that it is truly 3-d.

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So let's go create something like this and hop on over into a blender.

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Okay so hidden in our hills at the moment we've got some blades of grass.

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The first thing I'm going to do is just well I'm going to rename these so this grass seed here well

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there are one fifth layer so let's hop over to there now getting rid of everything else or actor press

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than number five on the keypad itself.

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On the keyboard itself an ominous zoom around here and I'm going to change the viewport shading down

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here to the material modes I can see what's going on.

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Okay so it looks like this one here is the tool blade of grass.

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So I'm going to call this grass.

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Tall.

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And then see.

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Just so I know what's going on.

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This is grass medium.

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And I'm going to call it grass medium one because we've got another one here which Scott on a raid modifier

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applied to it.

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I'm going to remove that array we're not going to use that.

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That was just to demonstrate the light path's themselves.

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And I'm going to call this grass medium too.

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And then the final one is this little one down here which must be this one the grasp of background.

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I'm going to rename that one grass short.

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Excellent.

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So we've got these four here.

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I'm actually going to hide them now.

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I'm going to take a duplicate of my grass short by using shift Andy.

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Of being there.

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That's absolutely fine.

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And I'm going to name this grass short example because that's what we're going to use in a few moments.

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Now I'm going to do a bit tidying here and I'm going to select these grass grasses and put them.

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On the ground plain themselves.

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Just move them there manually.

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Probably be quicker.

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Okay so underneath the ground plane I have four types of grass.

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We've currently got if you've got more or less that's absolutely fine.

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Okay.

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Let's go ahead and move this should short example that we're going to be working on to a new layer a

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press m.

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And I'm going to move it to layer 6 I suppose.

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There we go.

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Now we've got it on there six.

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We can just view it by itself.

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So we have our blade of grass and we want to make it look a little bit more 3D.

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So I'll just pan across to it now.

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Right now we have this in front of us.

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What we can do is start manipulating it and some very simple ways you can do this is to duplicate again.

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Now you got to watch out on the outline of us and get too crazy.

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But we can group it together all at the end.

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So we're going to duplicate that which we've done.

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I'm going to rotate it immediately on the z axis by let's say one at 80.

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Disappeared somewhere.

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Where's it gone.

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So it's just zoom out and see if we can see what's going on okay the pivot point is the 3-d cursor down

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here.

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So I'll be spinning around the 3D cursor so we dont want that we will change the 3-d as the pivot point

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from the 3D cursor to the medium points which will put it right on the origin of our object which is

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great.

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Thats what we want.

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So Im going to wrote Oh sorry jubilate first and then rotate on the z axis by 180.

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Yeah.

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We get Okay.

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And now I'm going to move that out ever sisler.

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It looks like I'm going to have to do a bit of rotating otherwise that's going to look like a funny

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grass plants.

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I'm just going to rotate that round.

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I am viewing it first from the front.

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You may have to do a side depending on where you place them or even the top if you still got them laying

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flat on the ground.

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Although they should have completed one of the last videos challenges to make sure that they're all

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the right way up.

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All looks we've got another blade of grass here that's okay we'll scale that one down by pressing the

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right key and do excuse me I can't always see the keyboard and rotate that one around a little further.

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Okay so now we've got a grass plant that's still to day but it's getting there so let's select all three

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of those and duplicate them in a scale them up ever so slightly and rotate them around on the z axis

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by Nancy.

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Okay that sunscreens and looked pretty good.

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And I'm going to scale them.

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Oh my.

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Will want to take a duplicate first and then scale that in ever so slightly and rotate it on the z axis

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by maybe 60 this time so it's not always 90 and there we go we can slowly build up a grass plant that

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looks pretty awesome.

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So the final thing that we're going to need to do here will be to group all this slots together some

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coming use border select by the b key select everything and I'm going to join them all together with

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control and J.

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And um I feel like just duplicating it once more was shifting day and rotating it on the z axis again

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by another one the pick a random number one hundred thirty five.

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Just to make it a little bit more dense and I'm going to.

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Scale that in ever so slightly to select them both and join them.

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And then I'm going to do one final thing.

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I'm going to duplicate it once more.

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Rotate it on the z axis.

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But this time it's going to move around and randomly pick a point.

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That feels right to me.

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Okay so it's much more dense now.

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And when we go to I'm not going to render the image there I'm literally just going to be rendered just

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here that looks like a much fuller grass.

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So let's go ahead and hop back into material mode selects the two grasses that we have joined together

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into one and I'm going to call this grass paw grass short.

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Plants.

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Excellent.

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I'm going to group that under the ground playing.

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And there's one final thing that I'd like to show you here.

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Perhaps I should have shown you before making a whole plant up.

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So what I will do is I will work on a another layer quickly and I'm going to add a nother images plane

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and I'm going to grab my grass blade PRNG again or let's just undo that let's put the 3-d cursor in

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the middle and try adding that again but this time remembering to select the fuse and transparent and

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to use the alph for Channel.

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So with the grass blade selected here it should come in.

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I'm going to look at it from the top so you guys can see what's going on.

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Not to bother reposition the origin but what we can do here is for instance add loop cuts in.

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So in edit mode we could add a couple of loop cuts in or we can even subdivide.

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So I'm going to subdivide it a couple of times and you see that's probably over the top but you will

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see that this allows us to alter the shape of our model.

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And I can't see why that.

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Oh yeah the proportional addicting size is up.

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So this enables us to twist and shape and remodel.

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Ah ah.

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Blade of grass to our heart's content obviously you can do some very weird things.

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And the reason why we add this extra geometry is if we've just got these four vertices on the end it

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becomes quite difficult if we go and grab a vertex and move it.

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You can see it has a harsh change just around here.

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And that's not so great when trying to make something look a bit better so you can move this around

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in the more geometry your ADD so we go and subdivide select everything.

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Subdivide it gives us more control.

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Over this particular model so as well as rotating that well like we did to make it flat we could actually

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pull this virtex out a little and make it a little bit taller although sometimes it can squish parts

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of the model you didn't want to squish.

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There's lots of to play with for her.

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And in fact what you can do is make this a bit more three dimensional in itself so you can have the

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grass actually curving round in 3-d space even though it's just the flat texture and unlike normal geometry

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when you're filling it in.

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It's obviously got a couple of sharp angles here as it moves.

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Now those angles are determined by the geometry itself not so of just for example or not anything to

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do with the shading.

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You've got set so if you wanted to be a smooth transition if you're making a texture more 3D you're

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going to have to add more subdivision's or something along those lines.

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And once you have more subdivisions you can start moving things with a little more fun ness.

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So it's not so wonky.

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There we go.

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So that should now curve round a little bit better than how it was before school got a few sharp angles.

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But in general that is much much better.

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Okay guys it's Challenge time.

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I'd like you to make more grass plants.

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So make one or two more grass plants.

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This will help with making our grass look better.

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Now remember to preserve the original blades when making those plants pulls a video now and give that

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a go.

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Okay guys.

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Welcome back.

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Let's hop back over into blender.

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So I'm going to use the blade of grass.

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I've been working on here to demonstrate how you can work around your model itself.

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I'm going to set the origin point first of all so let's come out of here and hopefully that sat on the

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mesh.

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Yes it has.

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And I'm going to go up here and set the origin to this 3-d cursor that gives me lots of options including

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planting it firmly on the ground.

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And I'm just going to rotate this round on the x axis by 90 I think minus 90.

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There we go.

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So we've now got that coming out of the ground.

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I'm going to hop into object mode and I think I'm going to duplicate it all.

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Let's set the zero first.

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Before I do any of that I think I've got a duplicate there as well.

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Yeah.

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It just helps when things are all sprouting from the same place especially with grass because if you

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have a look at a grass plant it does tend to all sprout from a similar location and can adjudicate those

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pretty and round locks them to the z axis.

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Come round here perhaps.

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Okay so that's starting to look pretty good.

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I'm going to do some scaling here.

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So it looks a wee bit different.

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I'm actually going to bring in another texture on here.

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So we've got our grass tool I'm going to Jew placates Our can't do it whilst the layers not active.

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So let's go and find our grass was our grass tool Oh my upsidedown.

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I think I just might have built the last thing upside down.

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Did anybody spot that.

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I certainly didn't.

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I was too engrossed in making some grass.

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Me Wait.

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Let's duplicate.

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That's embarrassment out of the way and move it to the appropriate level.

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I think I'm working on they are 6.

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Or am I on there 7.

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I think I am on layer 7 at the moment so let's move it again to layer 7.

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Okay it does look like I produced some stuff upside down so I can select all of these grass blades here.

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And just dropped this one out for the moments of these one.

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This one this one and this one.

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And explain why the rotation was a bit funky.

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And there we go.

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It's amazing what happens when you're not paying full attention.

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So I'm going to bring that up and sighted at zero zero and zero sort of one here is to produce a plant

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that's basically a seeded plant.

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Let's see how that's looking at the moments.

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Looking pretty good.

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Now it says she got some grass down the bottom.

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I'm pretty happy with that.

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So I'm going to group them all together song and select them all.

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And let's just come out in back into material mode.

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This orange border by the way can get quite irritating.

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You can turn it off in the propertys if we scroll down and go to display there's an outline selective

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that you can toggle on and off and when you start having a geometry as you can see here turning that

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on and off can help massively and we'll probably use that again later on when we've got lots and lots

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of blades of grass going on.

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So I quite like what's gone on there.

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I'm just wondering if you look at it from this way it's not so great.

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So let's produce two of these tools seeds before grouping it all together.

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Or.

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Yeah.

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That's that's worked from there so that's duplicate that and rotate it on the z axis by 90 degrees.

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Not the z axis I'm British.

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There we go.

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So we've got that coming out there.

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Might as well have a third one I think so.

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Jupe Cates rotate Z.

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Let's have it fair solent.

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So that looks like a pretty good grasp.

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I'm going to make these one of these look ever so slightly different so again I'm going to turn on the

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outline selected.

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This is when you do want it on of course when you're trying to see things.

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And let make this one a little taller.

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This one a little shorter.

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There we go.

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Now they don't look so much like copies of one another and then go into edit mode here and try at she

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to straighten that up a little more.

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So just look straight and tall.

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And I don't mind of the other.

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Are a little bit curvy.

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Let's grab this one here is where I am of course this is one of these things again.

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Does it matter if you do so much with it.

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Well with most things in blender and in life I suppose the more you put into it the more you're going

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to get out.

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Obviously we've got diminishing returns at some point.

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I'm going to stop there.

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I'm going to group all of these together.

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And that I think is all of them are selected them in the outline and thereby holding down a shift.

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And I'm going to join them all together with control and J.

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And what's it called at the moment grass blade 0 1 dot.

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That's no good.

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So it's a grass tone caps off.

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It's a grass it's a seeded grass.

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And it's a plants so grass seed plant planet not quite plant.

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Excellent.

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How did you guys get on.

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Id love to see what grass plants you managed to create.

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Please share them in discussions and I will see you guys in the next lecture.
