WEBVTT

00:00.780 --> 00:04.780
Welcome to layering particle systems in blender.

00:04.890 --> 00:10.340
In this video you will see the solution or at least my solution to the last lecture.

00:10.740 --> 00:19.170
Use a series of particle systems to plant our various grass types and make sure we use low values during

00:19.170 --> 00:23.610
prototyping to get a feel of how the grass will look.

00:23.610 --> 00:26.660
So let's hop straight on over in a blender.

00:27.560 --> 00:28.850
So I left you guys.

00:28.880 --> 00:32.320
Here is some cones on a hill that's not quite grass.

00:32.330 --> 00:41.820
So let's go over in to our fluffy bunny file and we had this one played the grass is grass plants plant.

00:41.870 --> 00:47.790
So the first thing to do is on a nest it's under the ground plane itself.

00:47.900 --> 00:53.820
So let's go to the ground plane would come and turn it on air we get.

00:54.950 --> 00:58.720
And let's go ahead and add a particle system.

00:58.730 --> 01:04.200
Now I'm going to start with probably the most common one which will be the grass short.

01:04.520 --> 01:11.420
And I'm going to add a new particle system one and call it grass short.

01:11.750 --> 01:17.270
And then once we've done that I'm also going to name it grass short here and this is going to be the

01:17.270 --> 01:22.040
one that's going to cover all lots of the ground not absolutely everything if the grass ends up too

01:22.040 --> 01:28.140
thick it doesn't look natural grass doesn't grow and suffocate itself.

01:28.250 --> 01:30.650
So that's set up there.

01:30.650 --> 01:34.850
I don't see any hairs as switch on smooth shading.

01:35.700 --> 01:38.720
I make sure I am on the ground plane.

01:39.960 --> 01:47.430
No I wasn't so aware of my on our applied grass short never mind will remove from there go to the ground

01:47.430 --> 01:48.210
plain.

01:48.420 --> 01:54.980
Add it in and select grass short it's got zero next to it of course because we've just removed.

01:55.020 --> 01:56.540
It's only use a salad.

01:56.560 --> 01:57.940
It's got no use for us.

01:58.050 --> 01:59.510
So there's our grass short.

01:59.510 --> 02:03.150
It's a hair and it's now going to be an object.

02:03.180 --> 02:06.680
And at grass short excellence.

02:06.700 --> 02:13.210
Now we've got that set up there as goes at the hair length to one and the size to one.

02:13.560 --> 02:17.270
And it's starting to fill up our mesh.

02:17.370 --> 02:19.500
But of course we don't want to leave it there.

02:19.500 --> 02:24.840
What we'll want to do is have some children now set to the display of 10.

02:24.840 --> 02:29.690
I'm going to leave it at a render of 10 as well that's probably going to be enough.

02:29.700 --> 02:31.350
And I'm going to add some.

02:32.310 --> 02:39.750
Randomness to it's changed asylum even going to up for random size can I make sure there's lots of fats

02:40.110 --> 02:41.170
and random here.

02:41.190 --> 02:48.450
Well I'm going to increase that significantly and I'm going to just change the threshold so he gets

02:48.450 --> 02:50.980
some bits sticking out more than others.

02:51.330 --> 02:53.670
About thirty three or thirty three.

02:53.670 --> 03:00.620
Thirty five percent of the grass blades are now completely random or not random.

03:02.870 --> 03:05.490
Are not random though we get the right way around.

03:05.740 --> 03:05.950
OK.

03:05.980 --> 03:10.690
So I'm going to leave it like that for the moment and start adding a nother.

03:15.060 --> 03:16.440
Particle system.

03:16.440 --> 03:24.920
So let's now go in and add another particle system I call that short grass I wasn't going to forget.

03:26.430 --> 03:28.590
Rather short short grass okay.

03:28.620 --> 03:29.730
Particle system too.

03:29.730 --> 03:30.750
What shall we do next.

03:30.770 --> 03:35.980
Do the medium m e d r u m medium grass.

03:37.460 --> 03:43.820
Now of course here I'm going to borrow my short grass that we've already done all grass short can make

03:43.850 --> 03:48.740
a unique user and immediately called it medium grass.

03:48.740 --> 03:51.930
In fact under to rename the other one.

03:53.030 --> 03:57.880
Just me being an analytical about it's all a shot.

03:58.070 --> 03:58.520
S h.

03:58.530 --> 04:00.840
Who are to grasp just what the other one is shortz.

04:00.860 --> 04:02.400
No that's fine.

04:02.570 --> 04:08.870
Okay so medium grass Let's go in and select here.

04:08.890 --> 04:10.940
One of the medium grasses.

04:11.280 --> 04:14.320
Excellent and we can see there's probably too many of those.

04:14.330 --> 04:19.410
So I'm going to knock down the number here to maybe 200.

04:21.040 --> 04:23.410
Starting to look quite nice.

04:23.410 --> 04:29.580
Now I'm going to just go in straight away and add ourselves a virtex group.

04:29.770 --> 04:35.460
I'm going to call it medium grass one.

04:36.980 --> 04:41.980
Unhappy with the the base grass the short grass covering absolutely everything.

04:41.980 --> 04:46.190
And I have medium grass to watch he wants to set these up.

04:46.340 --> 04:49.390
I'm going to have the.

04:50.120 --> 04:52.820
Grass short plants.

04:53.450 --> 04:55.290
Grass shorts.

04:57.060 --> 04:58.260
Plants.

05:00.980 --> 05:03.110
Then there will be grass seed.

05:05.690 --> 05:07.680
And there will also be grass.

05:07.700 --> 05:08.430
See.

05:08.480 --> 05:09.700
The plant itself.

05:09.710 --> 05:11.950
So grass.

05:12.870 --> 05:14.050
Plants.

05:15.310 --> 05:20.140
Oh grass seed plants I know which one it is naming is very important.

05:20.140 --> 05:25.040
I've got to remember if I come back to this in a few years time what I know what it means.

05:25.060 --> 05:28.930
So let's go in and go to the medium grass which you're on at the moment.

05:28.930 --> 05:36.620
Let's go to the particle system with the medium grass and turn on the density and select.

05:37.350 --> 05:39.120
Medium grass one.

05:40.200 --> 05:44.640
So that would just need to change once we've got this right we can just change a couple of values.

05:44.660 --> 05:47.790
Now make sure we've got the right one selected.

05:47.870 --> 05:52.290
So I have a habit of not checking before I plough forward switch ensue.

05:53.260 --> 05:56.750
White paint and let's.

05:56.790 --> 06:03.260
Are much better now you see here the number of cause of only highlighted a very small area.

06:03.330 --> 06:06.130
But I'm going to turn off those.

06:06.130 --> 06:08.750
There are only highlights of that small area there.

06:08.790 --> 06:10.920
It's causing all of my grass.

06:10.920 --> 06:17.630
The two hundred plus each one's got tense of the two thousand blades of grass are in that area there.

06:17.830 --> 06:28.530
Now I'm going to put this type of short grass very sporadically over our ground there and dents are

06:28.540 --> 06:30.250
over there now.

06:30.490 --> 06:37.240
What we could do is arrange it where the camera is Bud Light to counter put it in up our entire scene

06:37.240 --> 06:41.560
for the moment so I can move the camera around and find a good angle later on.

06:41.560 --> 06:42.900
So I'm happy with that.

06:42.910 --> 06:46.120
I'm going to go and add a new particle system.

06:46.120 --> 06:50.650
I'm going to call this one medium grass too.

06:51.610 --> 06:54.540
I'm going to borrow medium grass.

06:54.560 --> 06:56.270
Make it his own.

06:57.100 --> 06:58.510
Unique user.

06:58.750 --> 07:01.020
And we've got a couple of things to change.

07:01.030 --> 07:08.650
I'm going to change the virtex groups down to medium grass so I'm then going you know.

07:10.750 --> 07:15.660
I am thing going to change the grass medium to grass medium too.

07:16.000 --> 07:17.740
So that's those things changed.

07:17.860 --> 07:23.620
And the virtex group we're going to go on to medium grass and I'm just going to do something ever so

07:23.620 --> 07:26.550
slightly different as you can see the grass is coming in.

07:26.710 --> 07:30.220
And as I paint more and more it will start to thin out.

07:30.250 --> 07:33.010
So that's those ones done as well.

07:33.010 --> 07:34.620
I'm quite happy with that.

07:34.760 --> 07:40.820
I'm going to lower the number as well what we don't want is it to be too dense at this point in time.

07:40.960 --> 07:48.640
Something lower that down to 5 I probably do the same with the other medium grass.

07:48.640 --> 07:55.330
Now this obviously you can tinker with to your heart's desire I'm going to go for eight here of course

07:55.330 --> 07:57.250
a lot of these have the same seed.

07:57.310 --> 08:02.410
So I'm just going to even though they're not the same distribution I'm just going to change the seed

08:02.440 --> 08:04.250
type on here.

08:04.270 --> 08:06.920
There we go that shows you what's going on there.

08:06.940 --> 08:09.130
And I think see the zero for that.

08:09.130 --> 08:10.960
That one's absolutely fine.

08:12.800 --> 08:19.040
Soon find out when it comes to rendering so we've got a couple more particle systems to make.

08:19.040 --> 08:20.630
So let's add in.

08:22.530 --> 08:23.410
Another one.

08:23.430 --> 08:26.830
Let's do the grass seed one.

08:30.910 --> 08:32.650
Gas seed grass seed.

08:32.650 --> 08:33.390
There we go.

08:33.580 --> 08:36.340
And again I'm going to borrow.

08:36.370 --> 08:39.030
I'm going to borrow the hammer.

08:39.060 --> 08:40.180
Where is it short.

08:40.180 --> 08:42.870
One short grass down there.

08:43.500 --> 08:46.450
And I'm going to reduce the number all the way down.

08:46.450 --> 08:53.280
I'm literally going to go down to 200 or something along those lines maybe even less one hundred.

08:53.280 --> 08:57.850
It's over the entire area which is fine children.

08:57.850 --> 09:01.190
I'm going to go down to five children.

09:01.210 --> 09:03.410
So there's not very many of these.

09:03.580 --> 09:11.850
And we'll start to see them in a moment when I put on the grass seed not the plants but just the spots

09:11.880 --> 09:13.090
the grass seed.

09:13.090 --> 09:13.940
There we go.

09:16.690 --> 09:21.440
And yet that all looks fine and it's all across the entire scene.

09:21.440 --> 09:26.870
Now I'm going to see how this is starting to look a look through the camera to see what type of view

09:26.870 --> 09:27.430
we've got.

09:27.560 --> 09:31.160
Well the render would look absolutely hideous with that camera selected.

09:31.310 --> 09:35.280
So let's go ahead and go up here.

09:35.390 --> 09:39.010
Lock for camera to view that sumate spin round.

09:39.080 --> 09:43.180
It's probably going to be a view something like that.

09:43.280 --> 09:46.090
Let's change the before we go ahead and render.

09:46.090 --> 09:51.190
Let's change the samples render samples currently at 100 I'm to lower it down to five.

09:51.230 --> 09:55.950
So it's relatively quick it's going to take a while to compute some of those objects.

09:55.950 --> 10:01.820
Then now we can start to see here that's the Hill ish you can see the hill.

10:01.950 --> 10:03.750
That's not a big deal.

10:03.790 --> 10:09.380
We probably need to increase the density of the base graphs because there's not enough of it but that's

10:09.380 --> 10:12.500
why we render so we can go back in straightaway.

10:12.860 --> 10:20.540
I think there's enough Tallgrass there so let's go and grab our short grass particle system and turn

10:20.540 --> 10:25.670
that up to a thousand and see how that renders out.

10:25.670 --> 10:29.890
That's taking a little longer and looks like it's going to be a little more dense.

10:29.960 --> 10:37.070
Of course the lower samples it does mean that you are possible that you're going to get some black colourations

10:37.070 --> 10:42.920
because obviously there's not enough samples to go through the object with light as you can see it's

10:42.920 --> 10:44.670
taking a lot longer as well.

10:44.720 --> 10:47.470
We'll end up with these dark patches right.

10:47.480 --> 10:51.850
That's looking like we've got a decent amount of cover there I'm just going to stop the render.

10:52.030 --> 10:56.960
I'm going to lower that down to 600 for the time being and we can play with these.

10:56.960 --> 10:57.980
That's the great thing.

10:57.980 --> 11:00.480
We can go backwards and forwards all day long.

11:00.510 --> 11:04.860
Now can I add in a couple of our plants themselves.

11:04.940 --> 11:07.780
But I'm going to put them in very specific locations.

11:07.940 --> 11:12.020
So let's go ahead and hop into 3D view.

11:12.020 --> 11:15.420
I'm going to hide the other particle systems first.

11:16.910 --> 11:21.260
And I'm going to go over here and do both of these at the same time.

11:21.350 --> 11:30.800
So the grass short plants only once that's around that area there that Sony put it on hills why not.

11:30.920 --> 11:38.420
And the grass seed plants I'm going to make this brush a little smaller and pop some.

11:38.420 --> 11:44.420
There some here some there one or two up on the top of the hill.

11:44.750 --> 11:45.530
Perfect.

11:45.530 --> 11:47.800
Now there are only going to be a few of those.

11:47.800 --> 11:58.510
So with the particle system I'm going to create a new one and call it grass it's plants.

11:58.610 --> 12:04.510
I'm going to set this one up manually rather than borrowing settings of any of the other ones.

12:04.550 --> 12:13.790
So I wanted to off type hair now and change it straight away for the density here so be it.

12:13.820 --> 12:15.290
Grass short plants.

12:15.290 --> 12:16.860
That's the one we're working on too.

12:16.880 --> 12:19.710
We can see the areas it's going to be in.

12:19.940 --> 12:21.590
I'm going to turn off children.

12:21.770 --> 12:25.630
I don't want any children on this so it is off by default.

12:25.820 --> 12:27.300
Don't need a thousand of them.

12:27.410 --> 12:32.330
Probably 50 maybe a little more than 50 to 200 in total.

12:32.420 --> 12:34.340
And the hair length of one.

12:35.390 --> 12:37.640
The objets is what we're going to use.

12:37.640 --> 12:40.710
We're going to use grass short plant.

12:40.760 --> 12:41.460
There we go.

12:41.630 --> 12:44.250
And set the size to one here as well.

12:44.330 --> 12:45.890
That looks good.

12:45.890 --> 12:48.670
Apart from doesn't seem to be adhering much.

12:48.830 --> 12:50.380
I think that's just.

12:50.470 --> 12:52.820
And no it's not grass short.

12:52.820 --> 12:53.980
Plants.

12:55.320 --> 13:01.060
My painting the right one grass seed plant grass are just a naming.

13:01.960 --> 13:05.300
In their grass short plants.

13:05.320 --> 13:06.780
Excellent.

13:06.790 --> 13:08.380
Is there another one down here.

13:08.490 --> 13:12.220
We need grass up grass short plant grass seed plant.

13:15.150 --> 13:16.420
That's why.

13:17.980 --> 13:22.420
I've signed it to the wrong one or I've just misnamed things and not noticed.

13:22.420 --> 13:25.620
Very easy to do with lots of things on Answer grass short plant.

13:25.720 --> 13:28.340
That's the layout I want.

13:28.450 --> 13:31.180
Now going to copy that into the next one.

13:31.180 --> 13:32.730
So did I name it.

13:32.740 --> 13:33.130
No.

13:33.130 --> 13:34.400
So brass.

13:35.150 --> 13:35.670
Go in here.

13:35.670 --> 13:39.270
Grass short plants.

13:40.340 --> 13:48.310
And then I'm going to borrow it in the particle system six grass short plants grass short plant.

13:48.320 --> 13:49.520
Why can't I see it.

13:49.520 --> 13:50.740
Is it further up.

13:50.870 --> 13:52.570
Yes it is grass short plants.

13:54.020 --> 14:02.210
And I'm going to call this grass seed plants and just scroll down probably even less.

14:02.210 --> 14:06.230
This time some may be a hundred of them in total on the scene.

14:06.260 --> 14:12.740
And I'm going to select the grass seed plant distribution.

14:12.750 --> 14:13.870
Perfect.

14:13.880 --> 14:16.920
So let's oh I haven't changed the object but the looks things.

14:16.940 --> 14:19.770
Grass seed plants.

14:19.970 --> 14:21.650
Okay that's probably too many.

14:21.650 --> 14:25.390
Looks more like a field of corn rather than anything else.

14:25.400 --> 14:27.380
So let's turn it down to 50.

14:28.270 --> 14:31.080
And I want to bits more randomness in here.

14:31.080 --> 14:36.770
So let's see if we can get anywhere with the random size.

14:36.790 --> 14:38.350
That's a bit better.

14:39.860 --> 14:45.200
We make it a bit smaller and of size only seems to make it smaller than what it was before.

14:45.200 --> 14:47.460
So have I increased the size ever so slightly.

14:47.510 --> 14:48.770
It will be larger.

14:48.950 --> 14:52.920
Okay so let's spin back around to around here.

14:52.940 --> 14:59.440
Let's turn on all the other layers themselves starting get a bit dense.

14:59.450 --> 15:04.340
I don't know how long this is going to take to render has our world got an environment texture on it

15:04.340 --> 15:07.530
has excellent can to be well lit.

15:07.550 --> 15:10.050
Let's see how this turns out.

15:10.070 --> 15:15.620
Of course what we should do at some point is also put the bunny back in the scene and let's line up

15:15.620 --> 15:16.940
the camera with the bunny.

15:18.780 --> 15:23.180
It's going to look something like that and render it out.

15:23.260 --> 15:25.180
Let's see what it comes out like.

15:30.100 --> 15:30.420
Okay.

15:30.430 --> 15:32.800
Brilliant that has turned out rather well.

15:32.800 --> 15:35.920
I'm liking how that is looking.

15:35.920 --> 15:38.860
We've got a few tweaks that I can see straightaway to do.

15:38.860 --> 15:44.350
Of course we're only at a very low sample rate at the moment and notice that took a minute and 45.

15:44.350 --> 15:51.770
My laptop is no slouch but it's also not a complete power house so that's rendered out rather nicely.

15:51.790 --> 15:54.410
I like the way it's turned out.

15:54.610 --> 15:56.650
The grass looks quite natural.

15:56.710 --> 16:00.560
Lying about here is a bit too much to grass.

16:00.700 --> 16:05.320
Not sure if that's a good thing or a bad thing and where the tree is going to be which I think is going

16:05.320 --> 16:11.230
to be somewhere around here probably wants to remove some of the grass from there.

16:11.230 --> 16:13.960
She looks quite dense up there right.

16:14.080 --> 16:18.160
So I'd love to see how your guys Meadow's are coming on.

16:18.160 --> 16:23.170
Please show me how you're getting on in the discussions I'd love to see what sort of grass you've come

16:23.170 --> 16:24.280
up with as well.

16:24.280 --> 16:28.260
So I always run a bit short of time in these videos.

16:28.270 --> 16:34.390
I'm just going to run through how I got to this stage a few extra bits that I've done obviously I've

16:34.390 --> 16:40.690
covered in the dirt the ground with a diffuse colour and to do that I have gone to the ground plane

16:40.690 --> 16:47.490
itself gone to the materials propertys and literally created a material I haven't named yet.

16:47.760 --> 16:50.710
Called its soil for the moment.

16:50.710 --> 16:53.820
So it's my soil material and I set it as a lighter colour.

16:53.830 --> 17:01.360
Brown not too dark because the shadowing that's caused by the grass on top of it will usually be enough

17:01.360 --> 17:04.870
to give us some darker soil as well.

17:05.410 --> 17:12.430
Now you'll notice that between the last image you saw and this one here I've added a few extra details

17:12.460 --> 17:13.780
and let's break them down.

17:13.780 --> 17:18.950
Now I'm going to hop into the data properties here and you'll see I've added nothing with the ground.

17:19.020 --> 17:19.390
Yeah.

17:19.410 --> 17:26.080
Virtex group here that I've painted in I've added some extra grass around the rabbit itself to make

17:26.080 --> 17:29.100
sure that it is covered up properly.

17:29.530 --> 17:33.280
Perhaps a little bit taller grass there we could go for lots of different things.

17:33.370 --> 17:41.220
Particle systems I've added that grass around the rabbit base as well and I used my short grass view.

17:41.230 --> 17:45.220
So if we just go into the 3D view I can show you that.

17:45.250 --> 17:47.620
So let's turn off everything.

17:47.620 --> 17:50.990
Here are the bits we need.

17:52.370 --> 17:58.600
Okay so I used our short grass across the entire scene.

17:58.610 --> 18:01.790
I used the medium grass base over there.

18:01.790 --> 18:09.320
This one over there the grass seed itself the long see that I spread it out very thinly across the entire

18:09.320 --> 18:10.470
scene.

18:10.820 --> 18:14.120
The grass short plant scattered all over the place.

18:14.240 --> 18:20.810
But I also made it a tiny bit larger and put it around the rabbit base is welchs to make sure it was

18:21.170 --> 18:23.310
fully covered up around there.

18:23.360 --> 18:28.250
I could have probably painted that in a bit smooth but I did literally just dumped all the grass there

18:28.550 --> 18:30.630
to make sure that the base was covered up.

18:30.680 --> 18:34.780
And finally the grass seed plant will have scattered that about as well.

18:34.880 --> 18:42.440
A few critiques of my final render or this isn't the final render but it was the render before the final

18:42.440 --> 18:43.060
render.

18:43.190 --> 18:48.830
And I've got the grass you can see through here I don't know whether that's a big problem or not but

18:48.830 --> 18:54.490
it does highlight that the ground is super smooth and ground generally isn't super smooth like that.

18:54.590 --> 18:59.090
So there's a couple of things we could make it undulate a bit more but I'm not too bothered at this

18:59.090 --> 19:02.640
stage about that there's something we can always sort out later.

19:02.900 --> 19:04.730
So how did you guys get on.

19:04.730 --> 19:10.850
I'd love to see your field your meadows or your grass land that you've created.

19:10.850 --> 19:15.340
Please share that in the discussions and I will see you guys in the next lecture.

19:15.470 --> 19:16.330
Take care.
