WEBVTT

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Welcome to Lakers.

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In this video you will know how to turn layers on and off.

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Turn on the lay a management tool.

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Understand layers are useful for working on separate parts of a scene or even model.

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Realize if a layer is off the final render will not contain anything that was on that layer.

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So let's go have some fun with layers over in blender.

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Okay so now we're over in blender.

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Take a look at the 3D Ed had a tall bar so down here we have 20 squares.

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How cool is that.

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That will actually turn on and off certain layers.

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And if he use the number keys across the top of the keyboard providing you don't have no pad emulation

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turned on.

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You'll also notice if we if He glanced down at the bottom of the screen here when you press one that

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is on there one two three four five etc. etc. and it goes all the way to zero.

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Now if we want to play something on a particular player we simply select that layer and let's just add.

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I don't know a Taurus so that we've got a doughnut floating in the sky on Layer 3.

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You can also see it has a little orange blob on it when it's got a mesh object on it.

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So if I add I don't know a plane here and just scale that up.

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And we've got two separate layers now.

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Layer 1 and 3.

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Now that one makes sense so if we so went over to lay a three and selected object we can move it to

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another layer so you can move any object to another layer simply by going to object.

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And at the top of this drop down or drop up in this case we have moved the layer and we can see the

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short cut keys.

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And that is it when you're an object mode.

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So when we click on that we get the same thing that we can see down the bottom here so when we press

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em moved to layer and I'm going to move that to Layer 2.

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There we go.

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If we click on there too we shall see our doughnuts again.

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Brilliant.

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Now if you want more than one player turned on at once you simply hold down Shift as you click on those

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layers.

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You can also just drag across the layers and it will also enable all disable those particular layers.

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Now just to demonstrate.

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If I select Layer 3 and go and render the image it renders absolutely nothing.

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If I hop back to the 3D view and turn on our Taurus and render that we end up with the Taurus in the

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scene.

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But no ground plane.

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But if I have both turned on.

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And go to render render image.

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It will render both of them so is very important that what you want to appear in your final render or

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animation the layers are actually turned on.

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Now that has a great benefit of course that things that were working on or other other bits and bobs

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that are used to create our scene can be shelved to a different layer.

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That's not going to be visible all of the time with the main scene.

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So one final thing I would be really nice to name these layers and we can do that with the layer management

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tool which is not on by default so apology's we're going to go back.

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I forgot about this add on.

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We need to go back to file and go to the user preferences and turn on one called Layer management is

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actually quite high up the list class under the 3D view.

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Layer management.

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If I put a tick in that box it's an I'm going to save my user settings.

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It's gonna be in the tool shelf.

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It used to exist over in the properties panel but it doesn't any more it lives in the talk shop.

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I'm going to bring this tool shelf out so it takes up a third of my screen and further down.

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We've got the layers tab and we have to drop down layer management.

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And labour groups and obviously labour groups is how you group players together.

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Okay so on here we've got layer's 0 0 1 out we can call that one the for the moment I'm going to call

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it plain and I'm going to call this one.

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Doughnuts.

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Why not.

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So we've got plain and doughnuts.

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Now we can lock the layers over on the left here we've got a couple of options.

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This padlock you'd think would lock the.

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But it doesn't what it does is it prevents you selecting the objects on that layer so it locks the objects

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on that layer.

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And we can see that the symbol the little arrow symbol here has gone greyed out.

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And if you cast your eyes over to the outliner it's also made them unselect Tibble over here to every

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click vose off we see they all come back again.

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You can also do a bit of moving if you want to move things between layers in here.

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So with the Taurus selected we can click on this little dots here on the plane one.

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And it all actually move the Taurus to the plane.

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Now it's not obvious that it's happened until you actually turn off the first layer and you see all

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the Tauruses disappeared.

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So is the Taurus still selected.

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We can click this next one down.

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And there we go.

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It's gone orange.

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And that simply shows you when you've got an object selected this little orange blob shows you which

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layer that active object is on.

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So we can see down here the orange blob.

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And here in the lay a management tool that's we've got the plane selected and therefore it's the orange

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blob in the first layer because that's where the plane lives.

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If we right click on Taurus here or a doughnut we get the second orange if we select the lamp in our

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scene will that exists as an object on the first there.

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That's a good a good way.

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When you've got lots of things displayed simply eyeballing which layer it's actually on.

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So a couple of ideas for you with lasers you could put all your lighting on a certain layer.

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You could put all of certain things so in this instance I think we're going to have a rabbit on one

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layer.

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We're going to have grass on another layer and a tree on another.

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And perhaps if you guys decide to make your scene a little more involved a little more detailed then

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you can use multiple layers in order to do that.

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Okay guys it's challenge time.

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I'd like you to set up three layers.

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Now named the layers.

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Rabbit grass and tree respectively.

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And put some place holders on each layer representing the rabbits the grass and tree.

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Just use some primitives for the moment.

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Don't go overboard.

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These are just place holders so that I know that you understand how the legs are working.

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So then try switching between the layers and finally leaving all three on.

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So balls are video now and give that a go.

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Okay guys.

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Welcome back.

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Let's get three layers named rabbit grass and tree set up and the couple a place holders set on them

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so straight back over into blender.

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Well I don't like a doughnut some.

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I get rid of that.

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OK.

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Now the doughnuts has gone.

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Let's name our first layer rabbits.

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Oh.

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I have not spelt rabbit correctly that's a great start.

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And then we've got grass and then the final air here will be tree.

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And we may need more layers later depending on what we get up to but for the moment those three are

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great.

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So let's all are rabbits.

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So we've got the first layer here.

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Well I'm actually going to do a camera and lighting.

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I'm going to pop that on lighting.

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They will get a pop.

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My camera.

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I'm going to click on my camera over here and I'm going to move it to the fourth layer.

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There are also select the lamp and move that to the fourth layer.

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So that's those items moved off of Layer 1 and then we need.

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So we've got this ground plane here and we'll call it grass for the moment so we can set that up there.

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And we want that on the grass plain.

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So with that selected you can click this little circle here Rabbit.

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Okay.

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So turn everything else off.

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Are rabbits to begin with.

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Well we just put a cube in the scene to represent the rabbits.

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Okay.

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And finally free world trees kind of cylindrical.

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So we will make a cylinder.

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Now how about a cone it can be a Christmas tree.

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How about that.

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Okay so let's just undo that I want it moved.

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In the Z axis by just one.

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There again.

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And let's place that over here.

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Let's go and just test the render see how that looks.

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I think the camera is facing in a completely separate direction.

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Let's turn on all of the layers so we can see what's going on.

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In fact the camera's looking that way so I'll move it over.

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So that's render that image see what it looks like we've got our rabbit and tree behind it that looks

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great.

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And we've got all of our layers enabled.

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So let's go back to the 3-d view.

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Spin round here we've got all of our legs enabled.

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Let's just play turning them off so we can work on the grass.

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We can work on the rabbits we can work on the lighting if we wanted to do that and we can work on the

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tree.

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Brilliant.

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So we've got all of those things that are going to turn them all back on and that's brilliant.

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How did you guys get on.

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Did you manage to set up your scene with all of the various components.

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If you've got any extra ideas about how you're going to use layers please share them in the discussions

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and I will see you guys in the next lecture.
