WEBVTT

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Welcome to a painting in the image ed in this video.

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You will create your own image using blender become more familiar with the image editor.

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We're about to use it quite a bit in the upcoming lectures will realize Blender's limitations when it

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comes to image editing and I understand that you may have to use external packages for better control.

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This isn't as powerful as Photoshop nor gimp or any of those other type of packages but it does still

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have some great versatility.

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So let's go explore this now and start painting over in blender.

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Okay so before we go and hop into the image editor and start work out want to show you this set up but

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I've got at the moment now I don't have a whack stylus or a cinti or anything fancy like that.

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I do however have an iPad and a Mac which means I can use a program called ashtray pad to use the iPad

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as a second screen.

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Now when I do that I can literally start doing things on the screen itself and it's just mirroring the

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other screen.

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And this is going to become quite useful for me when I'm sketching now.

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By all means you do not need a stylus in order to do any form of graphical art on a computer but it

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does make it a lot lot easier.

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A bit like having a three button dormouse have make Splender and the 3D viewport so much easier to use

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than trying to use a trackpad or a lot of other control interfaces.

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My stylus by the way is not pressure sensitive or anything along those lines so I'm not going to be

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able to do some of the fancy tricks where if you press harder the lying gets wide or something like

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that.

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So let's now hop into the image editor and start doing some painting.

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Okay so I've just changed my 3D editor to a movie image editor and this is what it looks like.

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Pretty boring so far and not much to do.

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So let's go ahead straightaway and add a new image.

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Now you can do that in the image menu using the shortcut keys.

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Oulton n or of course hitting the big new button there and it gives us a couple of options so I'm going

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to give my image that I am about to create a name and I'm going to call it test image.

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Underneath we have width height colour Alpher blank and 32 bit floats.

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Well the width and height.

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I'm going to leave those as the phone I suggest you do too.

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At the moment.

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Later on we'll go in to texture resolutions and what size to pick on where to pick them etc. and what

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size to pick them as well.

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The colour will just be the cut the base colour that appears in this case it's going to be black I can

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say that anything I want and not really important at this point in time either the generated type but

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it gives us 3 different types who got blank which is just that solid colour you v grid and colour grid

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and we just want it left on blank and click.

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Okay now you will see that image now has a star against it which means that it's not saved.

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But before we go ahead and save this image I just want to have a look at the properties of the image

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editor.

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Someone hit the N key to bring up the properties tab.

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Now this gives us an option up here to rename our image.

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Change the type of image is et cetera et cetera it allows us to change what aspect ratio we've picked

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so we can go ahead and change the x and y coordinates.

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Now do bear in mind if you do an alter any of.

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Do bear in mind if you go and edit any of those after you've started doing some paint with the image.

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It will wipe the image because you're essentially overwriting your default settings for the image and

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therefore everything will go that you've done and there's no one do that.

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Here we have the unique grid and colour grid that we could have selected before and the colour down

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here.

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We can go ahead and pick any colour we choose on the colour well that's all we going to do in the properties

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for the moment some of them are closed down.

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I'm going to go and open up the tool shelf because we're going to be using that lots in a few moments

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now at the moment we cannot actually do any thing painting wise because we're not in the paint mode

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so we need to switch the image editor to paint mode and I'm going to do that where it says view.

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I'm going to change that.

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Not this view over here.

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Keep going all the way over here for the mode selection so much like you've got edit mode sculped mode

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and object mode in the 3D editor.

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There are three modes here.

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We've got view paint a mask we want to switch it to paint.

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Okay now we've done that.

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We still haven't saved our image so let's go ahead and do that.

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Now the first time you save the image you're not going to be able to quick save it as you can and once

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it has safe because at the moment it doesn't really exist anywhere except in a blender which is dangerous

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because it blender crashes your work that you've been doing will go.

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So make sure we off that to a place on our hard disk straight away so I'm going to save azimi And I'm

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going to use test image and click save.

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Now that this star has gone it's been saved if I make any other changes to this file so I'm going to

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literally click and draw something on here.

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We see that it's got the star there and I can now use the shortcut key Oulton S and that will save the

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file and once the asterisk is gone it means that it is safely stored on the hard drive.

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That change I've made.

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I can now pick up the file and use it in any other program including blender.

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So let's go through the tool shelf now and we're going to focus only on this paint section.

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There are a couple of other sections and we'll get to those later on.

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But just this top paint section for the moment.

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Firstly.

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The top one is the brush type and when you click on that you'll see six brushes and wonder why are we

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trying to do anything with only six brushes.

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Well they're quite versatile brushes and they can be edited and changed quite significantly.

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So much like most things in blender.

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We've currently got text draw and if we click the two next to it that will create a unique rush.

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And now I can call that my brush.

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Now the problem with the name mind brushes it means nothing.

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So of course you would want to name your brushes appropriately based upon what they do at this point.

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It's a demonstration brush so my brush is absolutely fine.

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Underneath we have a colour wheel and we can go and move this little white dot around and basically

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pick any colour that we want.

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There's a little slider to the right of it which enables us to make the colour lighter or darker.

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Now you will notice that the left hand little panel underneath the colour wheel is the only one that's

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changing.

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So these are your two colours that you could pick from very quickly.

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So we got our brush colour there and our secondary colour.

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That's what blender calls them.

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Now you can switch between them very quickly using these double headed arrow buttons just here.

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In fact it says when we hover over the foreground and background brush covers that's what you will see

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in a lot of image editing packages as well.

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Now we've played with radiosonde strength before when we were weight painting the particle system over

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in the bunny and that basically is the same here so we've got radius and strength and we can control

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those with EF 4 the radius can shift an F for the strength with it being stronger when you move towards

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the centre.

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Okay so underneath we've got a blend and there are lots of different options and are not going to go

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through them at the moment they basically change when you lay things on top of one and other colours

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how they mixed together and accumulate is something that is very important under certain circumstances.

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If I set the strength down to let's set it to point two.

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If I said it's a point to start drawing because accumulate is off until I decide to click again or start

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drawing over the same.

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Part of the image but starting a new stroke.

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Only then does it apply.

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The next level of.

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Colour if accumulate is turned on.

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It doesn't matter if I stay over the same place it goes.

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White Very quickly because whites the colour I've got we're not gonna use use gradient at the moment

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does it change lots of the different options that you have here is very powerful but were not going

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to use it at this early stage.

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Now this is possibly the most powerful feature of all and actual palates because at the moment you've

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got no way of storing your colours after you've selected them.

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Sure you can click on the let's say the foreground colour here and go to the little pet and go and pick

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up.

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Let's say this lighter mauve at the top pair or purple or pinky colour whatever it is and that's great.

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We've picked that up again and we start painting with it.

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But that wasn't the original colour that cause that whatever the original colour was was a lot stronger

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than that and we were just painting with it at 20 percent.

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So we would want to store that colour.

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And how do we do that.

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Well with a palette so I can go ahead here and under the new option go ahead and click that and we get

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a plus and minus symbol appear next to the colour wheel.

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If we go ahead and click the plus it adds the currently selected colour to a palette.

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If we hit the minus it removes it.

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If it was the one that was selected.

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Now if I go ahead and name this palette warm and let's say go in add some warm colours so yellow is

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just going to be orange and red and things like that.

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So I've now got four colours there that I can use and go back to at any point and continue using.

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And the great thing about building up a palette like this that has a style to it like whether it's warm

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or cold or nature or water or whatever you've decided to build up it means that you can then access

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that colour palette from another blend file.

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So this is a way to block some of these brushes.

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So if you linked this data block in a new blend file.

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When we went to this drop down here we would see that there would be zero L. warm at the moment in this

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particular blend far as say f warm if you appended it it would just probably say zero warm.

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Of course if you don't do anything with it at that point you will end up with it being lost when you

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saved your file of course and you can do the same.

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Here we see that all of these got f next to them because if they didn't the moment we so saved blender

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and shut it down and reopened it.

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All of them would disappear.

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So there are more options underneath here as well but they're more advanced than we're not going to

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touch them at this moment in time.

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But I do have a bit of a painting challenge for you guys.

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I would like you to create a quick image.

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Remember to have some fun paint a couple of simple pictures.

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I'm not asking you to be artists at this point.

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I'm asking for some simple pictures.

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Like very very early on in this course you remember when I was asking you to draw things like simple

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cups and simple planes in there a picture of a boat and they're not real in terms of how they're asking

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you to be a super artist at this point.

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And it also does not have to be related to the current project.

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It's more important at this point this is to make sure you're familiar with how the image editor works

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when we are going about painting.

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So have some fun scansion things simple things.

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As I said depending on your skill level and make sure you're having fun as you do it.

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Balls a video now and give that a go.

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Okay guys welcome back.

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Let's go create a quick image over in blender.

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Okay so in front of us I've got something that's not that great at the moment.

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Let's see what we can do with it.

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So I'm going to zoom in just a little bit more so I can work on my image.

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I am going to probably clear this down.

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And one of the quick ways that I can do that is clicking any of these colours and dragging it over the

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top it will actually replace everything if I do that.

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So let's click here and drag and drop.

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There we go.

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What are white canvas to start with.

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So I am going to do something really dull probably.

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But here we go.

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So I've got a radius I'm going to increase that and in the sky I'm actually not using my stylus at the

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moment I'm using the mouse.

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Turns out when I'm recording it's actually more awkward to use the stylus because it's well it's in

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the way it's I'm tryna look at something that's directly beneath a microphone which is quite difficult

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to do.

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So there we go we've got some basic stuff in there and let's do that.

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I am going to do a house I think so let's make this radius a lot smaller not too small.

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Yeah about fair and let's have an orange house I might as well utilize what I've got there and then

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zoom in.

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Zooming is very important because it does allow us to have some more control over what we're doing.

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Now at this point in time I need to increase the strength of that brush well undo the stroke for I just

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did and just do that again.

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There we go.

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That's much better.

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I'm using the stylus for that square.

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By the way.

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Oh okay.

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I thought I zoomed in a lot more than that.

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Okay.

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Losing reference with the rest of the image can be quite critical.

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So there we go.

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I will put a roof on my house that's not too great.

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I'm going to change my fill time brush to a fill type.

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Oh only to select for colour that I want only a slight The slightly lighter orange and using a couple

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of different brushes.

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There we go it's looking pretty good.

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Even if I do say so myself.

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What else can we do here.

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Let's give this house a car swap that's a round.

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And I was going to draw a.

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Carb there.

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Nice simple can't like oh.

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My children a.

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Now obviously joking aside here if you spend the time you can actually get some really nice images going

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here.

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I'm being as simple and as straightforward as possible with my drawings here.

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I hope you are having fun doing yours remember to share your work in the discussions and of course there

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goes and smoke.

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I will see you guys in the next lecture.
