WEBVTT

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Welcome to copying meche properties in this video you will learn how to copy attributes of a mesh object.

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See that this is actually really useful when you have lots of components for example that need the same

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material apply to them and understand that it is a destructive operation that is copying materials from

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one mess to another will overwrite a meshes current materials.

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So let's go explore this now and hop straight on over into blender.

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Hey welcome back over into blender so I've noticed as I open this up that's I've got a warning and that

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warnings just disappear.

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But what I can do is expose the window associated with the info header and we can see what's going on.

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So not much has happened here we can see that it's brought in its red library for the meche data and

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loads of other things.

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Oh got this red line here so we got a warning.

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That was the box that appeared a moment ago that the wall is missing from this particular file and I

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think I've read rename that and it's ended up being bald 0 0 1 now.

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It doesn't seem to have any impact on my 3D view so let's just have a look.

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Quick Rick look around our model and see if we can work out where this has gone wrong.

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So a wall pace for instance.

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And while all these blank areas here are war pieces Incidentally I have noticed that the wall pieces

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I've not applied the texture to both sides so it looks good here.

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But if that piece is flipped round it's still rather plain and I can see that on the inside of the church

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as well.

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Okay so I suspect that it's this roof area here that prehaps causing the problem.

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I remember that having a texture on it and it doesn't anymore and I can't remember removing that and

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it does say wall in the materials properties here.

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So in order to select linked materials i.e. other objects that may use the same material way as you

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probably already guess it's in the select menu.

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If we go down to the select menu and go to linked at the very top there we can see we can select anything

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that's got the same object data material data texture data et cetera.

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So if I go ahead and click on material we should find that that selects everything else that uses the

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same material.

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Now that it's done that I can go ahead and change the material for all of those so I can use the dropdown

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here and just change it.

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Let's say two linked wall.

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One that does work.

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One that's enough.

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Just going to save the file before I do any rendering and let's render that out.

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Now it's got a similar colour to the rest of the world in fact probably got a text on it.

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Yes it has.

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Okay so that's one way we can go about selecting everything that has the same linked property everything

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that shares something similar.

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But what about the ones that we want to make the same.

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So what we can do here is I can select.

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And then we go out of rendered mode against That's a bit quicker.

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I'm going to go ahead and select this roofline here and then go ahead and select the new roofline.

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Just here this silver arch way into the into the model itself.

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So then what I can do once I've selected them both holding down the SHIFT key there.

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There we go.

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Got them both selected.

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I can go ahead and go to object and make links so I can make links to the materials.

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Okay now all of this overwrites what they were using before so let's go and see what's just happened.

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So it's gone the other way round.

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It has taken the last selected items of the active selected and applied that to all the other selected

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objects.

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Everything that did have it has now gone backwards on both sides there so need to be careful about which

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way we select things.

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So if I wanted this material the top to share the same material as the wall for instance I would need

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to select the wall last.

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So could I go ahead and select the roof and the do it so I can see one selecting and must select these

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areas here.

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The little bits sticking out still don't know the name for that.

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And then finally I'm going to select a wall piece.

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Now I'm going to use a shortcut key which was control in L and select materials.

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Now when we go into rendered mode or material mode we can see that it's now using the same material

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as the wall piece.

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We can also see areas that are not using that so this area here for instance is a little triangle in

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the top corner here.

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We can go ahead select that select the wall pace and again control an L and select materials and now

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it will share the same material as before.

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So it's the last one that you're selecting the active selection that is going to be the source for the

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material to be copied to the other selected items.

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And that is incredibly powerful especially when working with a large object like this where otherwise

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I'd have to go round and select each one individually and that would be a real pain in the backside

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to do.

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So this is coming along really nicely now.

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I'm still not too sure on the roof pieces here and I certainly need to change the colour of that.

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But this is just a demonstration of how you can move those about.

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I think the roof does need to be a different colour than the set of the walls Otherwise it does look

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a bit odd.

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But of course now we have explored linking these objects.

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I've got a challenge for you.

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I would like you to explore different material choices.

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So just as a reminder here make sure you save your farm before exploring with any thing you do in blender

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that's potentially high or highly destructive such as changing materials about willy nilly.

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You may want to make a backup of your file or even you save as and progressed from there and give your

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file a version number.

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Explore different material options for your models in the scene see if you can come up with anything

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that's slightly different See how that affects your scene and remember to use the linking to quickly

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change a large number of objects at once.

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Pause the video now and give that a go.

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Okay guys.

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Welcome back.

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Let's hop back on over in a blender.

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So the first thing I'm going to do here is actually heed my own advice not divisive to save my work

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and I'm with a save as and I'm going to add staddon material.

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Exploration on the end.

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And then when we save as we find that we're working on that brand new file which is very powerful we'd

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say and don't want to make up our original far in list now opens up the realm for exploration and I'm

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going to change to material mode here so I can see a bit clearer what's going on as I move around the

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model without having to wait for it to render all the time.

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So one of the things that I can do here is literally select absolutely everything.

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Now when you do that it's the last selected object that becomes the active object.

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So if you had selected let's say one of these volts on the top or whatever you're working on and then

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pressed a twice it's still the active object.

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The original one that you selected and then it has everything on it.

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Now of course because of selected everything.

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If I go and apply the materials everything has that one material applied to it and that is interesting

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seeing that brick texture over the entire world itself.

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Now the question is Have we lost all of the properties all together.

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So these are sort of the explorations that you can do.

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So the answer there is yes we have.

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So even though we've not lost things like the displacement modifier and items like that we have actually

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lost the fact that it sets the material to use another texture to Alpher it out around the edge here.

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So it became more and more transparent my sky texture obviously hasn't changed at all that still the

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default sky if I go off to my world to hear you see I've picked sky texture and I've just left these

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as the faults here.

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So that is looking a bit more grey scale than it was previously.

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Obviously this doesn't change the geometry.

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However we can use this to change the geometry as well which is incredibly powerful.

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So let's undo that and our own blender has crashed.

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Now I didn't plan this but this is a warning that when you start mucking about with things it's very

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easy to crash blender.

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Someone's going to click reopen then see where we were before.

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Some will open up material exploration it's probably just where the save was before which was where

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I was going back to anyway.

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So let's say for instance I select this wall piece in the middle and then go ahead shift and select

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the window on top.

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I can go control in L and link object data and there we go I've got another window in place very powerful

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for swapping things in and out as well as changing materials.

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Brilliant.

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How did you guys get on did you do any modifications to your model after exploring different materials.

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If you have make sure you share your work in the discussions and I will see you guys in the next lecture.
