WEBVTT

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Welcome to a file structure and naming in this video.

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You'll understand that there is no one way of setting up your filing system.

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That's certainly true and it will often depend on the project itself.

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Now if you have a personal style of filing and you don't like mine use yours.

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That's absolutely fine.

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And of course remember to talk with your team.

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You will form guidelines based from your own needs and experience moving forward.

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Now there is some rigidity in a team environment.

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You will have guidelines so you can discuss with colleagues what you actually need for the particular

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project you're working on.

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It can change from project to project as some software might expect certain things to be stored and

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named in a certain way.

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So if you got those constraints it's best set up from the very start to match what other software might

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be expecting.

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Now moving on to naming.

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Very important in a team or review just working yourself with a large project is very critical that

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you can find your assets.

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Materials textures are whatever you've been creating.

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So naming files well will help you and others find them and know what they are by just reading the name.

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There are some naming conventions that we will use in this section and will get to those when we need

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to.

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So int in app blender itself in the actual program not the file system.

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We're going to be making a much more complex scenes than we've previously made.

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Organize it as you go not afterwards when it's complete mess.

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Organize it as you go so it never becomes a complete mess and use descriptive names.

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Q And Kubes 0 0 1 etc. is not helpful to anyone especially not yourself.

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It's really easy to get in a pickle when you're focussed on the modelling.

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You look over at your outliner and you just hang your head in shame and despair because there's no way

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you can work out what anything is anymore.

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So lets us have a quick look how I've got my system set up.

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So I am of course on a Mac here and I have my home directory Michael bridges and within that itself

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I have a folder called repo's.

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Now the reason why I have a folder called repose is that's where the repository is going to be so we

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can actually start using sorcery.

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Got it all set up now but there's no point in what we can't do anything in it yet until we have made

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our file system.

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So let's go ahead and as you can see here in the repo's I've got the various sections of the course

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because I use the VCR s to manage the actual lectures themselves and mine will end up looking slightly

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different from yours as we hop in and out of source tree.

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But don't worry about that.

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In fact everybody's going to look completely different depending on how you set things up.

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So if I go into the game asset PAC now we can see I've got a read me far in there that's just a description

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the DOT m.d. means mark down it could just as easily be a text file and I've created two folders here

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an example one sound for instance if you will working by adding sound into your scene as well.

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But the main one here for us is an assets folder and inside there I've got meshes and textures those

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are the two main ones that we're going to need to move forward and I've created a just a short cut here

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and we'll go into more details of what all those hieroglyphics there mean in terms of the texture naming

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conventions and then the meshes themselves what that is going to mean as well.

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So there's lots of things that you can do in terms of filing.

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You could store all of your stuff in one particular folder for one particular model and group everything

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by that particular model itself.

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I am going to go for a more of a flatter approach.

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I would recommend not going more than three levels deep because then it becomes a bit unwieldy.

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And if you've got to go three level just for one item that's going to be time consuming.

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And again if you've named your files appropriately You should also be able to use your built in search

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function in order to find items especially once it gets a much much busier in our file system.

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It's Challenge time.

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I'd like you to set up your working Directorate.

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So place your reference material that you've gathered here create your necessary folders that you require.

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Remember there isn't a right way of doing this.

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And of course be prepared to reorganize later.

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If you find it isn't quite working out.

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Just bear in mind when you start moving things you break links.

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So is important that we don't break too many links.

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If you need to reorganize later.

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I'd love to see how you guys have set up your working Directorate.

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Are you going for a similar method of I am or have you got for a completely different method.

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Please share your work in the discussions.

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This will be the end of this lecture and what can I ask you to pause and go away.

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Just go ahead and go do that and I will see you guys in the next lecture.
