WEBVTT

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Hi guys.

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Welcome to this section.

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And we're going to be focussing on two main topics here.

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We're going to be first of all focussing on getting the mesh really nailed right.

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Good message topology right from the very beginning starting with a very low detail model and then adding

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detail as we go.

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And we will the second stage is actually making sure the materials are right.

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It's all very well having an ultra realistic mesh but it's a bit lifeless and we can make that come

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to life with excellent material use.

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So we'll go through how to apply multiple layers of materials that make up our skin or human skin or

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a dragon skin or a grape skin there's lots of applications that you can take from this entire section

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and will also be playing with the cloth physics as well which would be great fun.

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So of course before you crack on just a couple of notes of course the lecture notes themselves if you

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want to follow along with the lecture notes they actually attached against this lecture and any assets

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that you will need during this whole section are also against this particular lecture.

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So have a look if you want to download them please do so right now.

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And of course I will see you guys on the course in the next lecture.
