WEBVTT

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Welcome to reference material.

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Now at the risk of sounding like a broken record because I've said it plenty times throughout this course

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reference images are critical.

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And this particular section they are even more critical than they've been in the past now drawn or photos

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are both okay.

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The important thing is that you have a reference image.

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They're going to help define your model or help the major parts whether there's a strong jaw line whether

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the heads around head or perhaps an elongated head.

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There are lots of different shapes that heads can be.

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So of course they're going to help define it.

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They're going to guide an influential character as well so if the if the particular head has a scar

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on it or it cuts or something like that or crooked nose or anything along those lines it's going to

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help guide and influence both the character and the model itself.

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Now just following along or without using reference material will lead to a lot of frustration and wasted

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time.

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I will stress at this point because it's quite a complicated thing that we're doing.

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It's important that you have some sort of guidance behind what you're modelling so you can actually

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see what's going on because it is going to be challenging not only is this the last section of the course

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it's going to be one of the most difficult it's also because the human face is very hard to make object

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it's because we as humans know when something's wrong with it.

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And as an artist you also know when something's wrong with your work even if no one can see it you'll

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spots every little thing that's wrong with it.

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So don't beat yourself up over it especially in the first couple of tries because you're gonna end up

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with something that's more like an alien than a human head.

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I can guarantee that.

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But don't fret.

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So did mine when I first started.

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Now I don't recommend that you try to be realistic the first time sooner.

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Take any incredible amount of effort to get to realism.

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And of course if you're struggling with the basics because you're new to it it's going to be even more

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difficult to attain realism perhaps go more like a caricature of your chosen head to begin with extenuates

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certain features if the person has a big nose then make it a big nose big ears etc. etc. a strong jaw

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line.

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Big eyes small eyes always looking angry those sort of things can really help bring the character out

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in the model rather than making ultra realistic think about things like Pixar films and most animations.

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They're not ultra realistic.

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Be prepared to make several rough models as you go honing your skills.

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Now you'll want to go through the entire process a couple of times to make sure you know from the very

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beginnings to the very end stages but also when you get to a certain point you'll want to save often

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and save versions as you go.

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So the reason why I say that is if you save often of course if you make a horrible mistake and destroy

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your model topology you will be able to go back in it won't hurt you too much in your time.

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Now saving versions is important because you can at a certain point you'll notice that you are have

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a standard head and from that you can make a lot of other heads and it's silly to take or start from

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scratch all the time once you've got to a base head that you can work with and generate lots of other

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heads from whether it be human or other.

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It's a great starting place to be.

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Now of course it's time for a challenge.

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Prepare your reference material.

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Go and get your reference material prepared.

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Now you could use Google Images you could sketch your character perhaps even take a photo of yourself.

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It doesn't really matter which way you go if you do take a photo of yourself and make sure it's not

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too wide an angle lens because that will accentuate your features and make it a bit difficult to work

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with.

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But any photo would do absolutely fine.

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I would recommend like I have done taking a photo from the front and from the side.

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Just one of the sides it doesn't have to be both.

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So.

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Video now and give that a go.

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Okay guys welcome back.

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And as you can see here this is the reference that I'll be working from.

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Very handsome chap there.

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It looks a bit grumpy though.

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But it's going to be just the front side there and front and side there.

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And of course I'll be using this as my reference material.

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Feel free to use it yourself.

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You can make a model of me or using it as a base.

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Of course if you've got your own.

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I'd love to see what you've done especially if you've sketched your own characters.

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I'd love to see what sort of characters you guys are going to create so share in the discussions and

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of course I will see you in the next lecture.
