WEBVTT

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Welcome to the grease pencil.

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Now a grease pencil has many many uses.

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We're going to go through only a few of them here.

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But of course feel free to play with them as you go.

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So it's great for making notes on your model is good for sketching and planning ideas.

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If you got an idea and you want to as I say quickly sketch it out you can do so with the grease pencil

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roughing out shapes and I'll be doing that using the grease pencil to do that too rough out where the

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eyes are going to go etc..

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So converting two edges is well we can convert the lines we actually draw to a curve and then curve

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to an edge because the grease pencil itself when you draw a line we see in a moment.

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It's actually made up of a series of points and those points can be changed and edited.

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Much like vertices and edges are connected together.

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It can be used to also create 2D animations.

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Just like most things in blender you can animates the grease pencil so I'm sure some of you have already

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seen that some people have used the grease pencil to actually make some animated sketches.

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Which is wonderful.

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We won't be going into too many details with that but suffice to say you can do that.

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So let's go explore the grease pencil now and hop on over in a blender.

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Okay so we're back over in blender here and one of the first things that I want to do is just show you

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where some of the options are for the grease pencil itself.

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So at the moment we've got our head selected here and I've not named it yet so I'm going to go ahead

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and name it head because just cool Cube isn't very descriptive.

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Now on the tall shelf itself there is a grease pencil tab.

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You may have to scroll down if your operator panel is quite high.

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So those are the grease pen so we can see a couple of options on the tool shelf there.

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We can also see the grease pencil options on the propertys panel so it's not open you can open that

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would be in key.

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I will if I can see it.

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I've got my background image there is scrolled up a little ivory gate grease pencils even turn the grease

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pencil on and off there so like showing it and hiding it again.

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And we can see here that we've got layers as well.

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So there's a couple of ways that we can add a grease pencil to our scene itself or to an object.

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Now in general I would advise adding it to the scene.

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However if it is to do with a specific object in your drawings are basically can get in the way.

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Is it when you hide that object you can have a link to the object so that wherever you've selected it

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we switch this now to objects.

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We will see that the grease pens will be linked to the head so that when we start drawing in a few moments

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we can see that it's attached to the head.

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And if we hide the head it will also disappear.

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So let's have a look and.

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Well there's a couple of ways of starting new we can go and click on draw a line or arrays or poly at

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the top here.

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We can have a look at clicking new here as well.

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Or you can hold down the key in the d key will start The drawing process.

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Now one thing that I've always found useful if I'm looking for a shortcut key and I can't find it in

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the menus and places like that.

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But I know what the function is called I will go to the user preferences go to the input tab and search

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for what we're looking for.

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If I go and type in Greece it doesn't come up with anything that is not that useful.

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It would help if I spelled Greece correctly.

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Okay so we can see here we've got Greece pencil jaw now.

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They're not defined with their names here but we can see that we've got the and the left mouse is going

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to do something controlled day and the left mouse will do something controlled in the right mouse or

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do something and control at the right mouse will also do something.

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And when we open that up we can see that the and right mouse is going to switch on the eraser.

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Every time I open up these other ones here is going to be full of stuff and I don't recommend you ever

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go in and play with these but just for information.

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Dean left mouse is going to draw freehand draw a straight line.

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If you hold down control at the same time draw a poly line as well so there's lots of options and is

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going to close that not save anything and that links to these four buttons at the top here so there

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is a shortcut for that.

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So let's give it a go.

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Let's hold down the key and just oh there we go.

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I've drawn a spiral.

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Now the moment I've done that I am on the right hand side on the property panel a new layer has appeared.

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Now we can press the plus key here and add another layer.

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And of course once we've added another layer I can hold down the the key again and draw a smiley face

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or whatever you happen to be during.

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It's entirely up to you and the great thing about using layers it does mean that if you delete if you

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want it gone you can just press the minus button and delete it.

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You can name it what you need to name it as well.

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There are some further options down here so with the this one squiggled the spiral that we've done.

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If we change the stroke call the fill we can actually change the colour of the line itself so you can

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make it green if necessary or red.

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It would depend on the model because if you're a black might not always be a great colour to use if

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the model you're working on is black for instance so we can change the colour there as we go we can

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change the thickness of the line and it is pressure sensitive.

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By the way so if I go ahead and hold down deep.

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Now I'm using my iPad to draw here.

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I've actually got a a stylus.

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If I press lightly as you can see it's quite thin.

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And then as I press heavier it gets thicker of fickleness.

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If I can tell that off to a thin line it's by no means an artistic package.

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Never using the mouse I just grab the mouse and hold down deep and start drawing.

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It's going to be the thickness.

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It that you've got set over here because with a mouse there's no pressure sensitivity.

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So the final thing here is x ray and I'm going to go for you can turn on the points of course or ever

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do volume but points.

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Just turn the size down you can see the points that I was talking about.

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It's me that's actually making up this line.

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I'm just going to turn that back off again.

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So we've got these three scribbles that I've made here I'm just going to turn the thickness slightly

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back up again so we've got the thick and thin stuff so x ray can be very useful.

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Here we see.

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I've managed to draw inside our model so if I turn off x ray you won't.

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Here we go.

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You can see the bit that comes out the back.

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So if you're drawing on certain things that you need to see through you can turn x ray on just like

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we could with the bones and armatures.

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Now you will notice that all of these are lying on a plane and I moved the 3D cursor So it's where the

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3D cursor is will be the actual point that the plane passes through.

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And then your view where you're looking will be the rest.

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Now there are a couple of other things that you may want to do.

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So if I scoot around to the front of my face here at the moment you can see if we look on the left hand

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side under the grease pencil we can see that it's currently set to cursor.

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So the one you're going to be during the stroke at where ever the 3D cursor is.

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We can do the view now the views quite use.

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If we KRIT go ahead here and create a new layer and I put a smiley face up the top here and must remember

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hold down day as I go.

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Incidentally you can just click on draw and draw away.

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The problem with just drawing and without continuous ticked on the left hand side is every time you

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start.

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Basically stop clicking or holding down the left mouse button.

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The drawing will just stop so you can actually turn on continuous click draw draw a circle draw and

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then draw the rest of your smiley face.

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It's whatever you do.

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I personally prefer to just hold down the d key whenever I need to annotate But now we've done these

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smiley faces here.

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You can see because it's the view it's completely independent of where we're looking at our model.

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That's great for making notes or whatever you need to do.

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It does mean that when you move your model around that does not disappear.

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And as I was saying earlier if I now hide the head everything goes because we're linked to the object.

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I'm going to read or bring back the head angle switch the scene view.

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And you'll notice Oh well where's all my stuff gone.

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Where has it gone.

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We need to have the head selected in order to bring it back.

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So don't panic if you literally if you select something else it will disappear.

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So that's another reason why perhaps having it on the scene view would be a good idea.

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Of course once it's on the scene view it doesn't matter what you've got selected.

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If I go ahead here with it in view and go out of a hole down the right key as well Aaron go.

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So if I go and draw my smiley face that I had earlier it doesn't it now doesn't matter what I've got

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selected that smiley face will be there because it's on view.

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I can rotate round.

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So the final one I think is very useful is surface.

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So if we now move around the front of our model I am going to draw on the model itself.

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I'm going to delete the layers that we've currently got on the scene so that one's gone and I never

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delete these two layers as well.

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Now with its sets on surface it literally draws on the surface of our model.

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So I go ahead hit deep to start drawing and say I want an eye there and I'm planning on having the nose

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being around there and the lips being about here.

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Obviously I use reference material as well but it's a good way of guiding your well basically guiding

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your drawing in your model.

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He's looking quite evil you might want to put where the hairline is now because I've drawn light that's

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when we scoot round to the side you can see is actually following the model itself.

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And that's incredibly powerful.

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Lots of fun.

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Okay guys.

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Now we've learned a little about the grease pencil.

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It's time for a challenge.

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I would like you to go ahead and sketch some details.

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So using your reference image add some grease pencil marks defining where the major features of the

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face will be and even go round to the side and just mark where the hair perhaps will be or V is as well.

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There are some features that we often forget when we're just looking at the front of a face.

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Now it doesn't have to be neat or detailed.

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Think about them as construction or guide lines and that's the use that I'm asking you to do at this

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point.

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Of course you can go as detail as you want with the grease pencil at any point.

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Suppose a video and give that a go.

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Okay guys.

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Welcome back.

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Let's go get some details on our model and hop on over into blender.

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Okay so I'm pretty sure that that will not be where the hairline is and those won't be where the eyes

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are as you scan to make sure I do sketch my details on the correct side so you can see there.

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This left hand side is the one that's mirrored.

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I'm just going to get rid of all the rest.

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And for the sake of transparency under there make sure that mine's on the scene.

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I can't see my background image at the moment so let's just make sure that they are there are how I

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did a bit of organising and I bet that's broken.

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So Mikey front profile needs to be selected.

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Oh I'm in the wrong folder as well.

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That's a great start.

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So there we go reference images making front.

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That's looking good.

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I'm back.

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The other one down here Mikey right.

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Let's see if that's there.

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No it's not so.

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Let's go here.

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In here assets.

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Oh no I want to go to this folder just in case I reorganize.

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They won't be broken then there again.

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So I'll actually start on the side.

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So looking at the grease pencil options here I would like to make sure I'm drawing on the surface I'm

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happy with that.

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Now let's find the grease pencil options.

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And then add a new layer.

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So then.

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And what colour.

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I'm going to leave it black for the moment but I can see here Virts.

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We've got some detail around here.

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Again this is me drawing with the mouse.

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So you can get a rough detail with the mouse.

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Of course as I was saying it doesn't have to be detailed So in this point we could actually undo that

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for instance and go ahead and put in perhaps some detail going there.

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Here.

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Really really quick stuff to try and define where things are.

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Just to get a rough idea of what's going on that looks okay to me in terms of is where they are now

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something weird has happened there.

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It looks like it's gripped on to literally this lamp surface has been going around there.

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So I'm going to hide that out of the way.

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Turn it off and a turn the camera off as well to prevent anything like that happening again.

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And then it was back around to the side and just get rid of those of course undone now hiding not great.

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So let's pop it there and there.

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Which looks good.

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And then you've got this bit and then that bits as well.

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Okay perfect.

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So that's my ear differ almost defines going to put this in a bits in as well.

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So there's my ear define and that's actually on the model itself it doesn't have to be any more details

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than that at the moment where in fact it probably doesn't need to be any more detail than that could

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because it's going to be 3D modelling brings the rest around.

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Okay.

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So around the frontier.

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Let's zoom in and we'll get some details.

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So we've got the nose which is going to be around here.

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I'm going to hold down deep and just literally jaw around there.

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We're going to have the eyes now the eyes obviously if you're working with your own picture they will

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vary in size shape and eyes do vary depending on your race as well.

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I've got a double eyelid if you're from the Far East.

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People don't have double eyelids out there so there's lots of different variations in shape.

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So and I'd love to see what you guys are doing in terms of making your model come together mean that

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so cavour and again these are rough drawings.

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They're not anything else.

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Now I need to do the mouth area and actually looking at this and with the model behind I can start to

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see the the face loops all coming together because I can see one that's literally runs all the way around

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here if you look at how the muscles lay underneath the mouth.

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That's a really bad circle or it's certainly not mirrored in any way but I can see here that that grouping

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they can see as one object.

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One group of muscles you've got the lips starting there and the bottom here is going to about there.

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And again because it's mirrored I shouldn't really be concerned about the other side so I'm just going

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to try out the Erase torso and click on that and get rid of anything.

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Now as you can see as I'm going around in erasing it's being quite notchy as it goes.

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And of course that's not a particular problem and that is simply deleting the points that have been

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drawn.

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So there we go if Gotz those bits there the top and bottom side of the mouth the grouping of running

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around go up to the top end just sieverts the hair line itself.

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If I decide to put a hair in will be somewhere starting around there and working its way down and round

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and then I can move to the side view.

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Well actually that's that's almost perfect.

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And here I can draw down here.

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To the back of their head.

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And of course if I wanted to I could skip round to the back but there is no reference material for about

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now.

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This is one of these examples where an x-ray is not useful.

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I do not want to see the detail round the front of the model when I'm working on the back so I can turn

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off x ray so I can actually work on where this hair will go.

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I haven't a clue.

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Probably be about balser on those eyes.

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And at the moment that isn't terribly important because we've and focussed on this part of the model

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brilliant.

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How did you guys get on.

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Love to see your sketches and the detail that you've laid out.

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The great thing about this now is I've got some detail to work with without having to be smack bang

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on the front or side views.

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And that is somewhat better than having a plane in your scene.

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We could of course import an image as a plane and then view it from there.

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That's great when you're using it as a literary to refer to this we are using it's a model too.

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So it is is quite important that the details we have them in the right place.

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Otherwise as we say if you don't make it look if I make it look perfect first time is going to be very

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difficult.

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But if you don't get it roughly in the right proportions it will look very very odd as great.

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How did you guys get on as always.

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Please share in the discussions and I'll see you guys in the next lecture.
