Hi guys this is like with you know if you have any questions please post them in the section of question
and answer on the dashboard of this course.
I will answer them all.
Even if your questions are not related to this specific lecture we can still post them and I will be
very happy to help you to really become the expert you want to be in Adobe After Effects.
And I'm very excited to have you with me and also very excited to start teaching you how to animate.
Because this is where all the fun will start.
This is when you get excitement.
Now we know how to create text and we know how to create chips.
We want to put that knowledge in motion.
The first thing I would like you to do is to open up project one the one that you have downloaded in
the beginning.
Please come to file.
Go to open project and navigate where you unzipped all the files for this course and you say project
one you choose Project 1 and click open.
Here if you don't have the file if you don't have this project then download it.
OK you can still follow up with me.
So let me show you what we are going to do and what kind of animations we are going to create and the
learning experience that you will get now maybe the animations are not Supernaut completely awesome
that can startle everybody but the basic here is for us to understand how to create animations how to
arrange for example our layers and how to create bigger projects that will allow us to understand how
projects are structured and constructed in aftereffects.
I know that you have seen many many movies and videos on YouTube and so on.
But you know it is important to know how to structure your project because this is where the challenge
starts.
Most of the time when you create a project or you create an animation the client will come back to me
and tell me OK I want this change and this change and this change if you don't structure the project
then you cannot do these changes in two hours and you will give up and you can't make money out of it
or you will find that like it's very dull I have to redo everything.
So we are going to learn the things you are we are going to learn how to create animations how to use
keyframes how to manipulate our players on the timeline and stories like this fact.
So lets first of all close all these compositions to close them all you can just click on the X on each
one of them but there is a better way they can come to composition and that is start up here.
For example you click on start up and you see Glos or.
Or you can close all the other compositions except start up Outlook on cruciform find the role.
I will create now a new composition.
Right click and say new composition.
I would use 12 80 by 720 25 Flav's.
Five seconds will do for now.
Let's keep the background to black OK.
But this is not what I want to do is to put some text.
How do we put text.
We did that in the beginning.
I'm going to come to my character here.
I've chosen the robot.
OK the size of the font is 60.
I don't want any stretching or scaling.
I will put 100 here that's good and I will double click on text and write simple motion graphics.
Now I have chosen my text.
There is a small mistake I will double click and change it.
Remember we did that just the previous lecture.
I have my text here now.
There is here a panel called a line.
If you don't have it here please go to window and it's the first one.
Make sure you take it and it comes over here and you arrange it within them and I want to align my text
in the center of course as an end to the center because my paragraph was in the center and also I want
to align vertically in the center.
So now it's Friday night then I'm going to create now a shape.
I will take for example erect and click on the rectangle.
I'm happy with the background the feel is solid.
The slope is white and 5 very happy with it.
I just click and drag to create my rectum.
What we have our shape now I will go to the selection tool I could at rest also and that is what's happening
here.
This layers would trade up this morning.
The shape that is above the text that I wanted under so click and drag and put it under the not just
the blackline will allow me to put it anywhere I want and put it under.
Now I can see now also I want to align the shape lead in the middle of the composition.
I have my aligned panel open.
Click here that is align horizontal and align vertical fact I don't want to create an animation.
How do you start to animate.
Well it's pretty simple.
I will take this one up so we can see here more.
If it were down the arrow here you will see text and transform.
Remember I told you transform is to transform the layer and not is the layer.
Here it is selected.
I will open transform.
I can really animate then good point.
The position I can take is left right.
I will undo up down anywhere I want and of course I can do both of them.
I will do twice.
Then there is the scale.
You're not is that is a chain link here.
If I change one value the other value also will change.
So scale it of course is using the entry point to scale.
I will undo if I remove the chain link I can work on the horizontal scaling or even on the vertical
scaling a.
Now not this I told you last time that we come to character.
If you scale your land from here you will be making changes.
And these are the changes that you will be making.
So please when you're setting your font don't use this one instead.
Use what you have in the character palette here.
I will undo this fine.
Also you can rotate your text left right center wherever you know it's rotating on the anchor point.
And also you can use opacity you can make a completely transparent or completely opaque.
We are going to use the position to animate to initiate your own animation or to start an animation.
You need your first keyframe to create your first frame.
All you have to do is to click on the stopwatch.
Now we see this is the current time line indicator or the current time in the gate.
When you click on the stopwatch it creates a gif frame on the timeline indicate.
Yup.
What is the key from a frame means that at this time which is in the beginning now 0 0 you see the time
is here and the time is here and the time is even here.
You can see that changing here and here are of course where the third line indicator is.
The difference is that at this time I want the position to have these coordinates.
This is the X and this is the way this is presented and this is vertical by putting a key frame here
you're saying.
And this time ensure the coordinates these values find.
But now I don't want this to start here at 0 0.
I want to start down below so I can add this value or click on it and scrub it up or down.
You notice it's changing value.
Now what happens here.
This keyframe means at this time 0 0 but my player in this position down there if I press space bar
move up.
Ok cool.
Then you move your timeline indicator to a different time.
Let's say one second you notice one second here and you say at this time I want to change the position.
I want to take it up for example.
You can use this one.
OK now it's almost in the center.
Since my time indicates it is on keyframe I can use the align and say align that center.
Very nice it was.
So what happens now.
You can use the keyframe navigator for a certain property to move to the previous or the next.
Different good.
So you know is the first keyframe we said the layer is here.
The second keyframe the layer is here what will aftereffects do.
We just interpolate between the first frame and the second keyframe.
And that will be your enemy.
You can or can run it on preview.
First of all let's make this one bigger and let's go to 100 feet.
That's ok to run it and believe you would like it to make sure that you have space but here for example.
But the range here make it work area and at 25 frames.
And also we have several perimeters here don't do fools don't do full screen just want to see it here
and leave the other one the way it is.
OK we'll see them later on then maybe you want to stretch it in just to show you know enough is enough.
So if you clicked on plane then it would play or animation you know does it relate to the end of the
composition and then comes back here.
So now you created your first animation.
Now let's look at what we have.
We will stop this one and we bring it to you.
First of all we have a kind of dotted line here.
Let me see if I can zoom in nicely.
No problem.
We have a kind of dotted line.
The big dots the squares are the key frames.
You notice when I bring it here it's on the keyframe.
If I bring it down it would be on the keyframe fine.
In between are the small dots you will see or the small circles.
Each one of them is iframe frame not just the flames here.
We said we have 25 frames per second.
So I can move one frame two and it will move on the flames.
So on frame 11 it will be at the eleventh dot here and so on.
So now you create your first animation using the keyframes.
And of course it has created a motion path for us this dotted line is the motion path fine.
Now what you want to do is to create another animation for the rectangle.
So what I want after one minute I want the rectangle to be in this position to.
So I will come to the Shepler instead of swelling down an opening position.
I would just press B and B will open the position if pressed as it will open scale D It will open opacity
a.
It will open and anchor point all of them use the first letter except opacity it uses D.
So let's open B.
I say OK.
At this time that is one second.
I want the position of the rectangle to be here.
You can click on the stopwatch to start on initiate the animation and it keyframe is created for you
at this time on the timeline indicator and it will give this position fine.
I go backward at 0 0 where I want my rectangle.
Well I want the rectangle to be on the side outside so I can click on that point.
Of course I could have just moved the rectangle but I like doing like this very much.
Now let's turn a blind preview.
Here we are.
You have your first animation.
Good.
So how do we start the mission.
We start an animation at Mr..
That we start an animation by clicking on the stopwatch.
Then we move in the timeline in a different time.
We set new values and a new keyframe is created for us if we don't want to change the values.
Then naturally we can press on the diamond here and it keyframe is created.
So of course this keyframe doesn't make any sense here because the values did not change.
So now this is how you create your first Nimish.
Well I would like you to do is to go ahead.
Go to effects and start playing with it.
Let me read this one.
Now this animation is too long.
It is taking very long time.
What I want to do is to change the position of the keyframe to shorten the time of the animation to
see all the keyframes for all the players or the left the selected last I can select the last by creating
Laswell around them empresse the shortcut you that when I press you it's showing the position here.
Actually it's showing all the properties that have keyframes if at this scale opacity it would show
them all.
So you would show you all the properties that have keyframes.
Now I wanted to shorten the time.
So that's pretty easy.
OK.
So around the last two frames and click on one of them and just drag it back which will be very clever
to put the timeline indicator where I want that's OK 12.
And now my only mission is speed here because the distance between the two keyframes is much smaller.
Let's run it in preview here.
So please go to aftereffects and start reading very simple missions.
Let me show you what you can do more.
You can come to one select both laughs.
For example we went one second among them Somers keyframes are being created.
Come in the middle and move them over here.
Keyframes have been created.
I can move them somewhere else.
And here we are.
And even more bring them here and then at the end for example I want to return them back put them in
the middle to return them to that initial position.
And here you are.
You have your animation if you preview it pressing play pool so that plenty of games you can play just
using simple stopwatch and changing the position value you can get some interesting animations for now.
You can also select all your keyframes the ones you don't want anymore and press the delete key.
And here they are gone.
You are left only with the original one.