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Hi guys this is like with you know if you have any questions please post them in the section of question

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and answer on the dashboard of this course.

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I will answer them all.

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Even if your questions are not related to this specific lecture we can still post them and I will be

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very happy to help you to really become the expert you want to be in Adobe After Effects.

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And I'm very excited to have you with me and also very excited to start teaching you how to animate.

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Because this is where all the fun will start.

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This is when you get excitement.

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Now we know how to create text and we know how to create chips.

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We want to put that knowledge in motion.

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The first thing I would like you to do is to open up project one the one that you have downloaded in

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the beginning.

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Please come to file.

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Go to open project and navigate where you unzipped all the files for this course and you say project

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one you choose Project 1 and click open.

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Here if you don't have the file if you don't have this project then download it.

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OK you can still follow up with me.

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So let me show you what we are going to do and what kind of animations we are going to create and the

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learning experience that you will get now maybe the animations are not Supernaut completely awesome

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that can startle everybody but the basic here is for us to understand how to create animations how to

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arrange for example our layers and how to create bigger projects that will allow us to understand how

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projects are structured and constructed in aftereffects.

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I know that you have seen many many movies and videos on YouTube and so on.

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But you know it is important to know how to structure your project because this is where the challenge

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starts.

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Most of the time when you create a project or you create an animation the client will come back to me

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and tell me OK I want this change and this change and this change if you don't structure the project

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then you cannot do these changes in two hours and you will give up and you can't make money out of it

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or you will find that like it's very dull I have to redo everything.

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So we are going to learn the things you are we are going to learn how to create animations how to use

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keyframes how to manipulate our players on the timeline and stories like this fact.

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So lets first of all close all these compositions to close them all you can just click on the X on each

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one of them but there is a better way they can come to composition and that is start up here.

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For example you click on start up and you see Glos or.

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Or you can close all the other compositions except start up Outlook on cruciform find the role.

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I will create now a new composition.

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Right click and say new composition.

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I would use 12 80 by 720 25 Flav's.

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Five seconds will do for now.

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Let's keep the background to black OK.

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But this is not what I want to do is to put some text.

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How do we put text.

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We did that in the beginning.

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I'm going to come to my character here.

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I've chosen the robot.

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OK the size of the font is 60.

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I don't want any stretching or scaling.

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I will put 100 here that's good and I will double click on text and write simple motion graphics.

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Now I have chosen my text.

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There is a small mistake I will double click and change it.

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Remember we did that just the previous lecture.

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I have my text here now.

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There is here a panel called a line.

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If you don't have it here please go to window and it's the first one.

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Make sure you take it and it comes over here and you arrange it within them and I want to align my text

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in the center of course as an end to the center because my paragraph was in the center and also I want

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to align vertically in the center.

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So now it's Friday night then I'm going to create now a shape.

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I will take for example erect and click on the rectangle.

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I'm happy with the background the feel is solid.

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The slope is white and 5 very happy with it.

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I just click and drag to create my rectum.

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What we have our shape now I will go to the selection tool I could at rest also and that is what's happening

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here.

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This layers would trade up this morning.

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The shape that is above the text that I wanted under so click and drag and put it under the not just

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the blackline will allow me to put it anywhere I want and put it under.

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Now I can see now also I want to align the shape lead in the middle of the composition.

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I have my aligned panel open.

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Click here that is align horizontal and align vertical fact I don't want to create an animation.

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How do you start to animate.

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Well it's pretty simple.

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I will take this one up so we can see here more.

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If it were down the arrow here you will see text and transform.

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Remember I told you transform is to transform the layer and not is the layer.

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Here it is selected.

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I will open transform.

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I can really animate then good point.

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The position I can take is left right.

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I will undo up down anywhere I want and of course I can do both of them.

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I will do twice.

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Then there is the scale.

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You're not is that is a chain link here.

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If I change one value the other value also will change.

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So scale it of course is using the entry point to scale.

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I will undo if I remove the chain link I can work on the horizontal scaling or even on the vertical

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scaling a.

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Now not this I told you last time that we come to character.

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If you scale your land from here you will be making changes.

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And these are the changes that you will be making.

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So please when you're setting your font don't use this one instead.

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Use what you have in the character palette here.

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I will undo this fine.

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Also you can rotate your text left right center wherever you know it's rotating on the anchor point.

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And also you can use opacity you can make a completely transparent or completely opaque.

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We are going to use the position to animate to initiate your own animation or to start an animation.

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You need your first keyframe to create your first frame.

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All you have to do is to click on the stopwatch.

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Now we see this is the current time line indicator or the current time in the gate.

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When you click on the stopwatch it creates a gif frame on the timeline indicate.

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Yup.

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What is the key from a frame means that at this time which is in the beginning now 0 0 you see the time

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is here and the time is here and the time is even here.

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You can see that changing here and here are of course where the third line indicator is.

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The difference is that at this time I want the position to have these coordinates.

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This is the X and this is the way this is presented and this is vertical by putting a key frame here

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you're saying.

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And this time ensure the coordinates these values find.

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But now I don't want this to start here at 0 0.

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I want to start down below so I can add this value or click on it and scrub it up or down.

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You notice it's changing value.

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Now what happens here.

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This keyframe means at this time 0 0 but my player in this position down there if I press space bar

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move up.

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Ok cool.

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Then you move your timeline indicator to a different time.

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Let's say one second you notice one second here and you say at this time I want to change the position.

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I want to take it up for example.

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You can use this one.

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OK now it's almost in the center.

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Since my time indicates it is on keyframe I can use the align and say align that center.

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Very nice it was.

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So what happens now.

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You can use the keyframe navigator for a certain property to move to the previous or the next.

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Different good.

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So you know is the first keyframe we said the layer is here.

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The second keyframe the layer is here what will aftereffects do.

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We just interpolate between the first frame and the second keyframe.

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And that will be your enemy.

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You can or can run it on preview.

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First of all let's make this one bigger and let's go to 100 feet.

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That's ok to run it and believe you would like it to make sure that you have space but here for example.

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But the range here make it work area and at 25 frames.

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And also we have several perimeters here don't do fools don't do full screen just want to see it here

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and leave the other one the way it is.

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OK we'll see them later on then maybe you want to stretch it in just to show you know enough is enough.

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So if you clicked on plane then it would play or animation you know does it relate to the end of the

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composition and then comes back here.

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So now you created your first animation.

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Now let's look at what we have.

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We will stop this one and we bring it to you.

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First of all we have a kind of dotted line here.

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Let me see if I can zoom in nicely.

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No problem.

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We have a kind of dotted line.

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The big dots the squares are the key frames.

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You notice when I bring it here it's on the keyframe.

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If I bring it down it would be on the keyframe fine.

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In between are the small dots you will see or the small circles.

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Each one of them is iframe frame not just the flames here.

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We said we have 25 frames per second.

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So I can move one frame two and it will move on the flames.

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So on frame 11 it will be at the eleventh dot here and so on.

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So now you create your first animation using the keyframes.

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And of course it has created a motion path for us this dotted line is the motion path fine.

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Now what you want to do is to create another animation for the rectangle.

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So what I want after one minute I want the rectangle to be in this position to.

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So I will come to the Shepler instead of swelling down an opening position.

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I would just press B and B will open the position if pressed as it will open scale D It will open opacity

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a.

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It will open and anchor point all of them use the first letter except opacity it uses D.

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So let's open B.

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I say OK.

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At this time that is one second.

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I want the position of the rectangle to be here.

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You can click on the stopwatch to start on initiate the animation and it keyframe is created for you

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at this time on the timeline indicator and it will give this position fine.

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I go backward at 0 0 where I want my rectangle.

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Well I want the rectangle to be on the side outside so I can click on that point.

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Of course I could have just moved the rectangle but I like doing like this very much.

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Now let's turn a blind preview.

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Here we are.

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You have your first animation.

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Good.

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So how do we start the mission.

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We start an animation at Mr..

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That we start an animation by clicking on the stopwatch.

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Then we move in the timeline in a different time.

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We set new values and a new keyframe is created for us if we don't want to change the values.

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Then naturally we can press on the diamond here and it keyframe is created.

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So of course this keyframe doesn't make any sense here because the values did not change.

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So now this is how you create your first Nimish.

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Well I would like you to do is to go ahead.

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Go to effects and start playing with it.

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Let me read this one.

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Now this animation is too long.

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It is taking very long time.

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What I want to do is to change the position of the keyframe to shorten the time of the animation to

189
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see all the keyframes for all the players or the left the selected last I can select the last by creating

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Laswell around them empresse the shortcut you that when I press you it's showing the position here.

191
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Actually it's showing all the properties that have keyframes if at this scale opacity it would show

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them all.

193
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So you would show you all the properties that have keyframes.

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Now I wanted to shorten the time.

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So that's pretty easy.

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OK.

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So around the last two frames and click on one of them and just drag it back which will be very clever

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to put the timeline indicator where I want that's OK 12.

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And now my only mission is speed here because the distance between the two keyframes is much smaller.

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Let's run it in preview here.

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So please go to aftereffects and start reading very simple missions.

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Let me show you what you can do more.

203
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You can come to one select both laughs.

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For example we went one second among them Somers keyframes are being created.

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Come in the middle and move them over here.

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Keyframes have been created.

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I can move them somewhere else.

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And here we are.

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And even more bring them here and then at the end for example I want to return them back put them in

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the middle to return them to that initial position.

211
00:14:14,060 --> 00:14:15,230
And here you are.

212
00:14:15,230 --> 00:14:24,980
You have your animation if you preview it pressing play pool so that plenty of games you can play just

213
00:14:24,980 --> 00:14:33,650
using simple stopwatch and changing the position value you can get some interesting animations for now.

214
00:14:33,650 --> 00:14:38,840
You can also select all your keyframes the ones you don't want anymore and press the delete key.

215
00:14:38,840 --> 00:14:40,270
And here they are gone.

216
00:14:40,460 --> 00:14:42,340
You are left only with the original one.

