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Hi guys and welcome to this animation lecture I'm very excited to show you how to animate in a certain

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way that is you know practical speedy.

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And it will allow you a lot of change later on.

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OK.

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So before I start animating I want to look at my layers because they have all funny names.

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If they click on this one a star I can put lower or I can dark lower.

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And this one is tied up or right up for example quality premium quality some going from down to top.

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So we have the shape player here is background on the left.

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We have the coffee always the steak always above the meat you there and we take the shop here so we

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have the coffee shop always we do that here.

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This is the circle call and you have a premium quality store and saw it.

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Call it what you want to do is to animate each element.

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We want to acclimate the coffee shop.

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Always answer vine.

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We will start by eliminating at the coffee shop using rotation.

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Let me give you an overview of the rotation.

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First of all let's go to this composition I created.

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I put some text and you're not is the anchor point is in the middle.

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The rotation has two parameters.

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One is for full rotations and the other part of meter is for certain angles.

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If you scrub this you click and scrub.

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You notice that it is rotating and the anchor point if you change the anchor point position it would

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rotate.

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Also on the anchor point but now it's a totally different rotation that's about rotation mainly.

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And then it's up to you to create some nice designs using it.

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Let's investigate how we can use the full rotation if you change the value here.

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It seems nothing happened but let's create a frame in the beginning go to one second for example.

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See it slowly and put back the value to zero.

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Let's run it.

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If you or I can show you on slow motion how it works.

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So it went from zero to full rotation or from a full rotation to 0 and it rotates on itself according

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to the anchor point.

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If you change the position of the anchor point of course it's going to change totally the animation

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was going to happen.

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Now the anchor point doesn't have to be within the text.

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It can be anywhere within the you know the area or any area you want to remove the keyframes here.

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That's a nice trick.

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All you have to do is to click on the stopwatch.

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You click on the stopwatch to start your first keyframe and you click on the stopwatch to remove all

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the key frames here that are gone.

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Now that I put the anchor point outside let's see how is it going you know this is still rotating around

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anchorperson and this is the way how to bring decks from the outside and slam it in for example fine.

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Let's reset this to zero also.

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And we go back to our lay out.

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So the shop I want the to rotate from outside.

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I always take the anchor point and move it to the outside as they shop coffee or move the anchor point

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to the outside as they show up and move and could point to the outside.

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Now I have the coffee shop I would select the three layers.

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Best are for rotation.

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And I can start animating.

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Let's say after 12 frames I want the coffee shop to be at this position so I will initiate by clicking

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on the stopwatch.

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You have three key frames that have been created.

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I will go back to the beginning.

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I press F to select all of them.

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I want to work with the.

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So I will move the outside by scrubbing on the rotation area.

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It went out look at the rotation now it's coming from the outside.

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Good coffee can do the same but it does take it from the other side you know clockwise and sharp also

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stick it clockwise.

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Now you have the three coming in of course we will adjust the layers later on and make it more interesting.

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Let's move to always we are going to use the scale to animate always.

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Let me give you some examples of how scale works.

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I'll go to my some text.

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I'll take the anchor point and put the for example on the corner scale has a chain link that links the

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two values here.

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This is always into scaling and this is vertical scaling.

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If you get the chain link you can scale both of them and you know this is getting on the anchor point.

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If you remove the chain link you can scale or essentially or vertically.

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It depends on what you want.

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You can click reset to reset the text goes back to where it was created.

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Now I put back the chain link.

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If you change the position of the anchor point then the scanning will be coming out you know differently.

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If you did get anchor point and somehow put it outside not just now the scanning is quite nice.

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It comes from the outside and seems like it's moving and skinning out.

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That's quite a nice animation where the text just passes through the screen.

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So this is how to use the scale.

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It's very easy and you need to explore it because sometimes it can play some tricks from you.

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OK.

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So always we want to use scale to animate it.

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I press the scale after choosing the only always layer and go to the next keyframe I can use the keyframe

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navigator keyframe here because I wanted that position after 12 frames.

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You notice here and then go back to the beginning and give it zero and that is how always is meant to

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be growing.

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If you run a play on it and preview then you notice that it's good.

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It's not about that.

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So coming over here that book is like always using is the Jackky that goes back one keyframe and the

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case goes forward one keyframe it's equivalent to the keyframe navigator here I go back I go forward.

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But Gerry and Kate are nicer for me.

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OK let's.

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Any minute now the circle will take care of the point.

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Let's put it in the middle.

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And he made the circle also using scale will press as it opens the scale here I will keyframe because

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at 12 frames I wanted in that position come back in the beginning and make it zero.

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Now I want the circle to be a bit speedier in animation than the rest so I will shorten the time in

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between the two keyframes and now a circle if you play will go faster than the rest.

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Let's focus on premium and quality.

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I will zoomin press on it and it will zoom in using the scroll mouse toward where you posted the mouse.

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Now I'll change the position of the anchor point that's been in the middle here.

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This one in the middle here pull.

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I will take quality and premium press as it opens both scales then I will go to the next keyframe using

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the key.

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Here you are.

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I will keyframe quality and premium using the stopwatch to start coming in the beginning.

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I wanted to be zero.

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Look at the animation now.

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But the circle is growing pretty fast.

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I would press in it and scroll down.

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Then I would shoot the two stars.

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Let's have a variation here.

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We are going to and you made them using rotations right.

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Yes.

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And also we are going to use the scale so to get the scale with the rotation together I will press shift

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as.

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So it brings them up together.

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So I will keyframe if I come to Jayde this is my 12 frames I will give them the scale using the stopwatch

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and the rotation because both players are chosen then it's good framing for both laughs.

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I come in the beginning like we explained about the scale we put the zero rotation we give them one

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full rotation not both the values are changing.

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So if you scroll now you will notice that they are rotating and scaling up.

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Nice.

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Good.

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So now we are left only with.

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I mean there we are left with sure that we click or meet you there we go to find it here.

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Let's use for example here position.

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Make it easy.

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We will go to the next frame a 12

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use the stopwatch to start it go back to the beginning and use the selection tool click and take it

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down.

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Now let's play an animation.

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Baby we see it at FIT and we notice that we have animated almost everything.

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Now all I want to ensure Now if my happy from all the animations are they speeding.

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Each one of them.

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Well I guess that's cool.

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All of them if you notice there is no crossing not coming above another text but you notice that they're

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all coming at the same time.

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Now I can start moving the key frames here but that would be too tedious and I really will not give

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you a chance to change that later on.

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It will be quite complicated to go to the keyframes and start changing.

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So in the next lecture we are going to learn how to time our layers.

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So we have you know each one of them appearing at a certain time and changing the animation sequence.

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See you then.

