Hi guys and welcome to this animation lecture I'm very excited to show you how to animate in a certain
way that is you know practical speedy.
And it will allow you a lot of change later on.
OK.
So before I start animating I want to look at my layers because they have all funny names.
If they click on this one a star I can put lower or I can dark lower.
And this one is tied up or right up for example quality premium quality some going from down to top.
So we have the shape player here is background on the left.
We have the coffee always the steak always above the meat you there and we take the shop here so we
have the coffee shop always we do that here.
This is the circle call and you have a premium quality store and saw it.
Call it what you want to do is to animate each element.
We want to acclimate the coffee shop.
Always answer vine.
We will start by eliminating at the coffee shop using rotation.
Let me give you an overview of the rotation.
First of all let's go to this composition I created.
I put some text and you're not is the anchor point is in the middle.
The rotation has two parameters.
One is for full rotations and the other part of meter is for certain angles.
If you scrub this you click and scrub.
You notice that it is rotating and the anchor point if you change the anchor point position it would
rotate.
Also on the anchor point but now it's a totally different rotation that's about rotation mainly.
And then it's up to you to create some nice designs using it.
Let's investigate how we can use the full rotation if you change the value here.
It seems nothing happened but let's create a frame in the beginning go to one second for example.
See it slowly and put back the value to zero.
Let's run it.
If you or I can show you on slow motion how it works.
So it went from zero to full rotation or from a full rotation to 0 and it rotates on itself according
to the anchor point.
If you change the position of the anchor point of course it's going to change totally the animation
was going to happen.
Now the anchor point doesn't have to be within the text.
It can be anywhere within the you know the area or any area you want to remove the keyframes here.
That's a nice trick.
All you have to do is to click on the stopwatch.
You click on the stopwatch to start your first keyframe and you click on the stopwatch to remove all
the key frames here that are gone.
Now that I put the anchor point outside let's see how is it going you know this is still rotating around
anchorperson and this is the way how to bring decks from the outside and slam it in for example fine.
Let's reset this to zero also.
And we go back to our lay out.
So the shop I want the to rotate from outside.
I always take the anchor point and move it to the outside as they shop coffee or move the anchor point
to the outside as they show up and move and could point to the outside.
Now I have the coffee shop I would select the three layers.
Best are for rotation.
And I can start animating.
Let's say after 12 frames I want the coffee shop to be at this position so I will initiate by clicking
on the stopwatch.
You have three key frames that have been created.
I will go back to the beginning.
I press F to select all of them.
I want to work with the.
So I will move the outside by scrubbing on the rotation area.
It went out look at the rotation now it's coming from the outside.
Good coffee can do the same but it does take it from the other side you know clockwise and sharp also
stick it clockwise.
Now you have the three coming in of course we will adjust the layers later on and make it more interesting.
Let's move to always we are going to use the scale to animate always.
Let me give you some examples of how scale works.
I'll go to my some text.
I'll take the anchor point and put the for example on the corner scale has a chain link that links the
two values here.
This is always into scaling and this is vertical scaling.
If you get the chain link you can scale both of them and you know this is getting on the anchor point.
If you remove the chain link you can scale or essentially or vertically.
It depends on what you want.
You can click reset to reset the text goes back to where it was created.
Now I put back the chain link.
If you change the position of the anchor point then the scanning will be coming out you know differently.
If you did get anchor point and somehow put it outside not just now the scanning is quite nice.
It comes from the outside and seems like it's moving and skinning out.
That's quite a nice animation where the text just passes through the screen.
So this is how to use the scale.
It's very easy and you need to explore it because sometimes it can play some tricks from you.
OK.
So always we want to use scale to animate it.
I press the scale after choosing the only always layer and go to the next keyframe I can use the keyframe
navigator keyframe here because I wanted that position after 12 frames.
You notice here and then go back to the beginning and give it zero and that is how always is meant to
be growing.
If you run a play on it and preview then you notice that it's good.
It's not about that.
So coming over here that book is like always using is the Jackky that goes back one keyframe and the
case goes forward one keyframe it's equivalent to the keyframe navigator here I go back I go forward.
But Gerry and Kate are nicer for me.
OK let's.
Any minute now the circle will take care of the point.
Let's put it in the middle.
And he made the circle also using scale will press as it opens the scale here I will keyframe because
at 12 frames I wanted in that position come back in the beginning and make it zero.
Now I want the circle to be a bit speedier in animation than the rest so I will shorten the time in
between the two keyframes and now a circle if you play will go faster than the rest.
Let's focus on premium and quality.
I will zoomin press on it and it will zoom in using the scroll mouse toward where you posted the mouse.
Now I'll change the position of the anchor point that's been in the middle here.
This one in the middle here pull.
I will take quality and premium press as it opens both scales then I will go to the next keyframe using
the key.
Here you are.
I will keyframe quality and premium using the stopwatch to start coming in the beginning.
I wanted to be zero.
Look at the animation now.
But the circle is growing pretty fast.
I would press in it and scroll down.
Then I would shoot the two stars.
Let's have a variation here.
We are going to and you made them using rotations right.
Yes.
And also we are going to use the scale so to get the scale with the rotation together I will press shift
as.
So it brings them up together.
So I will keyframe if I come to Jayde this is my 12 frames I will give them the scale using the stopwatch
and the rotation because both players are chosen then it's good framing for both laughs.
I come in the beginning like we explained about the scale we put the zero rotation we give them one
full rotation not both the values are changing.
So if you scroll now you will notice that they are rotating and scaling up.
Nice.
Good.
So now we are left only with.
I mean there we are left with sure that we click or meet you there we go to find it here.
Let's use for example here position.
Make it easy.
We will go to the next frame a 12
use the stopwatch to start it go back to the beginning and use the selection tool click and take it
down.
Now let's play an animation.
Baby we see it at FIT and we notice that we have animated almost everything.
Now all I want to ensure Now if my happy from all the animations are they speeding.
Each one of them.
Well I guess that's cool.
All of them if you notice there is no crossing not coming above another text but you notice that they're
all coming at the same time.
Now I can start moving the key frames here but that would be too tedious and I really will not give
you a chance to change that later on.
It will be quite complicated to go to the keyframes and start changing.
So in the next lecture we are going to learn how to time our layers.
So we have you know each one of them appearing at a certain time and changing the animation sequence.
See you then.