I hope in the previous lecture he understood very well how to use the alphabet because now we want to
use the alpha inverted man with almost the same but will give you some more flexibility if you would
like now to use the alpha inverted math.
I want to create a rectangle under the shape that that I want to hide I will use this one and go to
school on line.
And now I will apply Alfar inverted from school online to shapely or 5.
I apply Alpha but you see nothing has happened because now when I apply Alpha inverted math my earlier
school is seen when it is outside the track itself.
So this is a track as long as my player is outside the track.
It is what I've seen.
If I move my leg or not is here it becomes invisible anyway as it is visible.
I will get it back where it is.
Let's make a small animation here to understand the concept.
I will use position on school on line keyframe it at that time that so kids are appearing and in the
beginning for example I can take it inside the track itself.
And then of course it will disappear.
So now it's appearing only when it is outside.
Now I can do the same for after effects.
I will take the shape flat and put it outside you know making them a bit bigger.
Because really I don't know where I'm going to move the after effect you know just now the layer is
just above.
So I can actually come and apply Alfar inverted.
Here you are.
And then at the end here I will keyframe this open position for the text there and come to the beginning.
Hold my text there and put it inside the truck.
Now it disappeared.
So here you are you have a very smooth animation.
Could that our differences and benefits from the inverted one.
I tend to use the inverted math a lot because when you finished and get your text out you'll have the
ability for example to move your text anywhere on the screen and it will still be visible.
So if I would like to do this animation for example I keep it in here and to stabilize it come to after
a few seconds or a few frames hold it and move it on this side.
You notice now it is quite an animation where it comes out with a beat and comes out again.
So it's more practical than the of course the ultimate self.
But it also depends on what you want to do.
We can do the same here and keyframe to the next flame hold and take it out this side for example.
Here you are on good not this it can have a single track.
And the player can be a rock or a track but cannot be a rock and attack my meaning if I can't Shepler
survive and I track market to another player.
Now we're having a lot of problems here.
It will allow you to do that but then you will have a lot of problems here.
Sometimes we can do that and it's really practical to do certain things when you're using images or
movies.
So this is about track might this make the player appear if you are.
Maybe I didn't mention that when a player becomes a threat.
It is you know switch off.
You cannot see it anymore.
The eyeball here goes away.
This is all about Rockmart in Alpha math and Alpha inv..
Now we have learned two methods to make next appear on your screen the masks and the track mats and
later on we will see how to use the composition.
That's my favorite to make next pop up on your screen.
See you then.