Hi guys hope you're having a lot of fun.
And the last lectures I explained to you about the track for Alpha and Alpha Inv. So I hope I was very
clear.
If you have any questions remember I'm here to help you just pose all the questions you want and even
you can go further and ask you no more questions if you are doing a project I will be with you to answer
to you and to give you all the information that you want.
Now remember that we have been losing track marks here and we have only moved the text itself or the
track method or what happens if you move the track itself and we can have animations using the truck.
For example this animation here this composition I removed all the keyframes just to make it clear.
Let's open the Shipler here.
Obelisks rotation for example we go to one second initiate rotation keyframe.
Let's put the anchor point on the corner and you can rotate.
So now you have a swipe in a rotation Swipey.
It's not my awareness of I'm just trying to show you.
But you can use a rotation for example.
You can also use if you do the rotation.
Also on this side you're not you will have a different kind of animation.
Let's put it over here on this pull over here.
OK we keyframe come here and then we can take it from outside.
And here you are do you have a different kind of mission if you run through it.
But it's OK.
So this is about the rotation.
You can also use scale.
You can also use an ultra example to see if we open as here and the keyframe at one come to the beginning
and make the scale he had for example zero.
And here you are scaling in if you like that find what I would do is to change the position of the anchor
point to put in the middle.
It would become more interesting and you have just opening everything but at zero it's opening the layer
and you can see the collectors.
It's pretty cool.
Pretty nice.
And having all these possibilities to animate the track or any made the ladder itself will give you
lots of good animations put off that effect and start banging with attachments and you can get in trouble.
All you can do is just close the program and start afresh.
OK.
Now in the next lectures where we are going to develop our skills in popping text on the screen.