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Hi guys in this lecture and the following lectures maybe one or two of them you are going to explore

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and learn about recomposition or how to pop text on the screen using recomposition.

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Well it's important that you know that using three camps is not limited only to popping text or shapes

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on your screen.

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Recounts are used in after effects for many applications including presets and effects and lots of other

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things.

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For now we're going to narrow the use of compositions to popping text on the screen.

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But nevertheless what you will learn here will take you a long way in structuring and really creating

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very powerful animations.

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Also I would like to show you here that in the camps project you have all the compositions that you

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are going to create now but these are better than I took my time to do them.

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Nevertheless you will also get using the comps if you open this project file too and you will find everything

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that we are going to work on now.

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So let's start creating recomposition.

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I will choose after effects and right click and say compose now new compositionally will be creating

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a new composition for me and here it will ask if I want to move the attributes.

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That's the only option in fact available and if I want to adjust the composition variation the same

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as the root composition and to open the new composition I would click OK.

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Now I am in the new composition you know it is it's called after effects too.

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And since I opened any folder it's around here now.

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Not this whole composition that has the total size of 12 80 by 720 and it's full resolution and the

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timing is 10 seconds.

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Now good if I can back to my main composition I notice that the lead has been replaced by a pre-camp.

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You'll notice the I can hear is like a can of the movie so it's a pre-camp now.

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And this pre-camp is very big.

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I don't need it to be spread all over the place.

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All I want is this section.

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So I will undo everything here.

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I won't come back so I can use a region of interest so I will determine the region that interest me

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in this position.

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I can manipulate it and make it as small as I want.

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For example I will take enough for the player itself and I will come to composition and say prop comp

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to region of interest so it will drop the comp to the region of interest.

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I have decided now there is no way back here.

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It's not like you can say I changed the region of interest.

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Make it bigger.

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What you have to do if you want to change is right click go to composition setting and reset it from

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here to whatever you want.

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OK now here I have only my text.

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Go back to the main composition you notice that my text now is inside a pre-camp you can see it and

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it's really pretty tidy.

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That's very nice and very good.

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You will use this technique all over the place later on when I come.

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I want to create the animation in here.

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I will open position make simple animations to understand and lets say after 13 frames I would keyframe

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the position come back here hold and take it down.

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So now I have a simple animation.

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Pretty simple.

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I go back to my main composition and I notice if I run it it is running.

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I did not use any track mats or masks or anything.

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It's very simple.

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Fine I will do the same for school on line as Right-Click recompose.

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I say OK I choose the second option of course.

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I come to a region of interest

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nor will crop it like this.

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The way you want I need the border to be exact.

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Fine I will come to composition as a crop comp region of interest area.

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Now I will do the animation from here.

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I will come to 13 frames with said open position give frame the position.

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Go back to zero.

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Take it and take it up I believe or take it down take it up.

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OK so I have a simple animation.

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Let's go back to my main composition.

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I'll find now also the layer of the text that has been replaced by pre-camp and is displayed here if

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I take it down here.

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And I play here you are.

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You have done the same animation very simply using just applicants.

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What's the benefit of that.

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First of all it is much simpler and it's easier to be done.

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You don't need the masks.

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There are very few keyframes you don't need track mats.

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It's year here but of course I'm warning you this is not the only solution.

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Sometimes you have to use fragments and sometimes better.

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So you have created a simple animation using pickup's.

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Let's complicate things.

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Let's create a new position whatever we call it come forth.

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Let's take new text for example Martian

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and it will take another one to get that one taken down.

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We see graphics

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could take both text and make them smaller.

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We go to correctors as make them smaller.

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This put them together and you're I will composed now using both texts right click the compose composition

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and that's okay with me.

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And then come to the region of interest and really crop I just said the way I want very fine and go

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to composition say come up to region of interest.

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Now I'm going to do the animation here.

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I will show it for example at 50 percent could be open.

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The position for both layers.

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Let's go to 13 frames that's OK.

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We keyframe we come back here.

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Let's say we want motion to come from this side and graphics to come from this side and we want to enable

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blur and see what's happening now.

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Cool.

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I will go back to my main pre-camp and when this is coming I have that affect school on line.

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I'm going to take comp pre-camp 9.

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That's the last one.

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Recombining What was this go back to the main one take line and drop it inside the timeline.

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I would drop it on top.

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Now I have motion graphics here.

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It's very big.

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But I can do is to resize it simple.

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OK let's make it a bit bigger.

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So now I can't really play with it.

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Let's put it on the side or the side.

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Let's play go back to the beginning and play.

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Now they're coming together.

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But I don't want them to come together after this one is done.

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I'm going to take this and put it here.

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So here you are.

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The beauty here is like I have an animation I can put it anywhere.

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And then the mission would still work.

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I don't have any track marks any masks or anything.

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Of course it has its limitations.

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The first limitation is I don't have keyframes here.

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So the timing of this animation is within the Compline.

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So if I want to change the timing I will have to come here.

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Nevertheless there are better methods to change the timing and I would detour this ones.

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After doing all this that's very fine.

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So now we have our two or three compositions.

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Our main composition is pretty neat.

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We can also introduce other animations on the composition themselves.

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For example if I open a piece for position I can frame the position here.

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After just a few seconds or even a few frames I just take it here.

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So not just now.

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What is happening.

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So not only I can create animations within the composition but I can and he made the plea comes here

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calling everything decomp because I used to play comp options.

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I so come and play compose all this if I want if its necessity and add more compositions here.

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Now not every composition that is here is called recomposition.

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It really doesn't make much sense so these are compositions by three recomposed So we did the composition

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before.

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Thats it.

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So thanks for listening.

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And in the next lecture you will have more exercise about play compositions and how to manipulate them.

