Hi guys in this lecture and the following lectures maybe one or two of them you are going to explore
and learn about recomposition or how to pop text on the screen using recomposition.
Well it's important that you know that using three camps is not limited only to popping text or shapes
on your screen.
Recounts are used in after effects for many applications including presets and effects and lots of other
things.
For now we're going to narrow the use of compositions to popping text on the screen.
But nevertheless what you will learn here will take you a long way in structuring and really creating
very powerful animations.
Also I would like to show you here that in the camps project you have all the compositions that you
are going to create now but these are better than I took my time to do them.
Nevertheless you will also get using the comps if you open this project file too and you will find everything
that we are going to work on now.
So let's start creating recomposition.
I will choose after effects and right click and say compose now new compositionally will be creating
a new composition for me and here it will ask if I want to move the attributes.
That's the only option in fact available and if I want to adjust the composition variation the same
as the root composition and to open the new composition I would click OK.
Now I am in the new composition you know it is it's called after effects too.
And since I opened any folder it's around here now.
Not this whole composition that has the total size of 12 80 by 720 and it's full resolution and the
timing is 10 seconds.
Now good if I can back to my main composition I notice that the lead has been replaced by a pre-camp.
You'll notice the I can hear is like a can of the movie so it's a pre-camp now.
And this pre-camp is very big.
I don't need it to be spread all over the place.
All I want is this section.
So I will undo everything here.
I won't come back so I can use a region of interest so I will determine the region that interest me
in this position.
I can manipulate it and make it as small as I want.
For example I will take enough for the player itself and I will come to composition and say prop comp
to region of interest so it will drop the comp to the region of interest.
I have decided now there is no way back here.
It's not like you can say I changed the region of interest.
Make it bigger.
What you have to do if you want to change is right click go to composition setting and reset it from
here to whatever you want.
OK now here I have only my text.
Go back to the main composition you notice that my text now is inside a pre-camp you can see it and
it's really pretty tidy.
That's very nice and very good.
You will use this technique all over the place later on when I come.
I want to create the animation in here.
I will open position make simple animations to understand and lets say after 13 frames I would keyframe
the position come back here hold and take it down.
So now I have a simple animation.
Pretty simple.
I go back to my main composition and I notice if I run it it is running.
I did not use any track mats or masks or anything.
It's very simple.
Fine I will do the same for school on line as Right-Click recompose.
I say OK I choose the second option of course.
I come to a region of interest
nor will crop it like this.
The way you want I need the border to be exact.
Fine I will come to composition as a crop comp region of interest area.
Now I will do the animation from here.
I will come to 13 frames with said open position give frame the position.
Go back to zero.
Take it and take it up I believe or take it down take it up.
OK so I have a simple animation.
Let's go back to my main composition.
I'll find now also the layer of the text that has been replaced by pre-camp and is displayed here if
I take it down here.
And I play here you are.
You have done the same animation very simply using just applicants.
What's the benefit of that.
First of all it is much simpler and it's easier to be done.
You don't need the masks.
There are very few keyframes you don't need track mats.
It's year here but of course I'm warning you this is not the only solution.
Sometimes you have to use fragments and sometimes better.
So you have created a simple animation using pickup's.
Let's complicate things.
Let's create a new position whatever we call it come forth.
Let's take new text for example Martian
and it will take another one to get that one taken down.
We see graphics
could take both text and make them smaller.
We go to correctors as make them smaller.
This put them together and you're I will composed now using both texts right click the compose composition
and that's okay with me.
And then come to the region of interest and really crop I just said the way I want very fine and go
to composition say come up to region of interest.
Now I'm going to do the animation here.
I will show it for example at 50 percent could be open.
The position for both layers.
Let's go to 13 frames that's OK.
We keyframe we come back here.
Let's say we want motion to come from this side and graphics to come from this side and we want to enable
blur and see what's happening now.
Cool.
I will go back to my main pre-camp and when this is coming I have that affect school on line.
I'm going to take comp pre-camp 9.
That's the last one.
Recombining What was this go back to the main one take line and drop it inside the timeline.
I would drop it on top.
Now I have motion graphics here.
It's very big.
But I can do is to resize it simple.
OK let's make it a bit bigger.
So now I can't really play with it.
Let's put it on the side or the side.
Let's play go back to the beginning and play.
Now they're coming together.
But I don't want them to come together after this one is done.
I'm going to take this and put it here.
So here you are.
The beauty here is like I have an animation I can put it anywhere.
And then the mission would still work.
I don't have any track marks any masks or anything.
Of course it has its limitations.
The first limitation is I don't have keyframes here.
So the timing of this animation is within the Compline.
So if I want to change the timing I will have to come here.
Nevertheless there are better methods to change the timing and I would detour this ones.
After doing all this that's very fine.
So now we have our two or three compositions.
Our main composition is pretty neat.
We can also introduce other animations on the composition themselves.
For example if I open a piece for position I can frame the position here.
After just a few seconds or even a few frames I just take it here.
So not just now.
What is happening.
So not only I can create animations within the composition but I can and he made the plea comes here
calling everything decomp because I used to play comp options.
I so come and play compose all this if I want if its necessity and add more compositions here.
Now not every composition that is here is called recomposition.
It really doesn't make much sense so these are compositions by three recomposed So we did the composition
before.
Thats it.
So thanks for listening.
And in the next lecture you will have more exercise about play compositions and how to manipulate them.