Hi guys this is live with you and we are into a lesson about motion path and we are going to explore
today the spatial interpellation now spatial interpellation.
It's pretty easy by the way.
And a lot of fun you can come to animation and use keyframe interpellation here.
All you can write on any keyframe and use keyframe into Polish.
I would select all my keyframes now you know there are linear spatial and temporal our right click and
go to keyframe intercalation I will change here in the spatial.
I will go from linear to busy.
I would really like it.
If you open your after effects if you have the possibility and play with me I will click OK.
Now this one happened.
I have a nice path now with a love handles and so on.
This is the base path.
So it is all curved.
It's very nice but I have more options here.
The other hand is for every Keithley in busy path.
The handles are independent.
You can move them around the way you want.
Each one of them.
They are not connected.
You'll see some submarines where they will be connected.
Now I am specially designing the path or changing the path or even messing it up.
If not is that in the time here nothing is being changed.
There is no modification in the timeline.
It's only the shape the spatial that is changing.
If Arani play de-select on a plane now my motion path is totally different.
So this is the yet.
Let's go back and use animation different interpellation return to linear so you can see the next option.
And you notice the difference.
Much better.
I will choose all the keyframes just for the sake of the example and go to different position and from
a spatial linear I will go to special continuous busy and I click OK.
Now Cancian is busy it seems to it's like busy but really it's not.
If you do these modifications if you click on the handle you're not as the handles are always parallel
to each other that discontinues busy so they move together.
Now it has its use and it's actually this is the one I use most because of avoid the trouble of moving
two of them and then the path here is created differently so now I created a new special path not just
in the Temperton.
Nothing has changed.
I'd still have the same timing and the same time in between keyframes.
Nothing has changed.
Here you are.
You have a new spatial design for your motion graphic.
Let's go back and reset this one to Lynyrd I'll bring it back to Liniers.
Then we go back to again and from special we gonna take auto busy auto busy.
If not is this it's more.
Most here if you try to move the handles.
Usually they are transparent.
They don't want to show all the headers but you'll go back to continue Spezia here like you see.
You can modify your.
Of course you can move the keyframes you can select one keyframe here and move it anywhere you want.
You still have this ability.
Now you know how to create a motion path that is very interesting.
For example if I delete all these key frames and have only three keyframes here and if I go to interpellation
and say OK make it for me here just Galchen as busy as my favorite.
Then I can turn my graph and make it quite beautiful.
You see what's happening here.
It's pretty nice by the way the way you can change everything.
Good.
Now you have in your motion path and hope the ball falls down.
So this is the way to do it.
You notice nothing happens in the time line.
Here in the next section I will look at Temperton and is going to be a lot of fun.
See that.