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Hi guys this is live with you and we are into a lesson about motion path and we are going to explore

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today the spatial interpellation now spatial interpellation.

3
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It's pretty easy by the way.

4
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And a lot of fun you can come to animation and use keyframe interpellation here.

5
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All you can write on any keyframe and use keyframe into Polish.

6
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I would select all my keyframes now you know there are linear spatial and temporal our right click and

7
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go to keyframe intercalation I will change here in the spatial.

8
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I will go from linear to busy.

9
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I would really like it.

10
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If you open your after effects if you have the possibility and play with me I will click OK.

11
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Now this one happened.

12
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I have a nice path now with a love handles and so on.

13
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This is the base path.

14
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So it is all curved.

15
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It's very nice but I have more options here.

16
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The other hand is for every Keithley in busy path.

17
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The handles are independent.

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You can move them around the way you want.

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Each one of them.

20
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They are not connected.

21
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You'll see some submarines where they will be connected.

22
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Now I am specially designing the path or changing the path or even messing it up.

23
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If not is that in the time here nothing is being changed.

24
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There is no modification in the timeline.

25
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It's only the shape the spatial that is changing.

26
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If Arani play de-select on a plane now my motion path is totally different.

27
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So this is the yet.

28
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Let's go back and use animation different interpellation return to linear so you can see the next option.

29
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And you notice the difference.

30
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Much better.

31
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I will choose all the keyframes just for the sake of the example and go to different position and from

32
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a spatial linear I will go to special continuous busy and I click OK.

33
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Now Cancian is busy it seems to it's like busy but really it's not.

34
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If you do these modifications if you click on the handle you're not as the handles are always parallel

35
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to each other that discontinues busy so they move together.

36
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Now it has its use and it's actually this is the one I use most because of avoid the trouble of moving

37
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two of them and then the path here is created differently so now I created a new special path not just

38
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in the Temperton.

39
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Nothing has changed.

40
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I'd still have the same timing and the same time in between keyframes.

41
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Nothing has changed.

42
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Here you are.

43
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You have a new spatial design for your motion graphic.

44
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Let's go back and reset this one to Lynyrd I'll bring it back to Liniers.

45
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Then we go back to again and from special we gonna take auto busy auto busy.

46
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If not is this it's more.

47
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Most here if you try to move the handles.

48
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Usually they are transparent.

49
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They don't want to show all the headers but you'll go back to continue Spezia here like you see.

50
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You can modify your.

51
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Of course you can move the keyframes you can select one keyframe here and move it anywhere you want.

52
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You still have this ability.

53
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Now you know how to create a motion path that is very interesting.

54
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For example if I delete all these key frames and have only three keyframes here and if I go to interpellation

55
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and say OK make it for me here just Galchen as busy as my favorite.

56
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Then I can turn my graph and make it quite beautiful.

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You see what's happening here.

58
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It's pretty nice by the way the way you can change everything.

59
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Good.

60
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Now you have in your motion path and hope the ball falls down.

61
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So this is the way to do it.

62
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You notice nothing happens in the time line.

63
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Here in the next section I will look at Temperton and is going to be a lot of fun.

64
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See that.

