GUYS THIS IS LIKE was you from a school on line dot com.
And in this lecture we want to target and talk about the temporal interpellation temporal interpellation
cannot be seen on the timeline.
That's why we need to go to the graph editor.
If you click on graph editor you have the graph of your speed.
If you don't see it like this come to this I can hear and choose at this speed graph.
You can also show graph tool tips that's OK.
I need to show you some.
This is the graph of the speed.
So you're not is here the speed would be constant between this keyframe and this keyframe.
So the squares here are the keyframes and you have some hander's that we will use later.
So the speed is constant and then there is a sudden change of speed then it will become constant again
and then drops.
Of course this is linear.
Now we can't change that.
We can make it much smoother if I choose all my keyframes I could choose one I can come to animation
and keyframe into operation and change year the temporal interpellation 2 for example continues busy.
It's easier than busy.
I'll show you how.
Now you'll notice it has smoothed out the graph.
Of course this is not the motion path.
This is the graph of the speed from the first frame.
It starts slow go a bit slower and then the speed increases.
Then when you come to the second key frame here aftereffects has you know managed to make the velocity
in the speed in equal to the velocity.
Velocity is speed.
So now we have different motion where for almost a few frames the speed is the same.
You're not is that you have the hander's that you can move around and change the speed because Yukawa's
changing.
If you can be go crazy about it you can you know manipulate and move the speed up.
Notice how the motion path or the frames on the motion path of changing that is quite interesting.
And you can play all kinds of games you want here for example.
Now the speed would go down then go up very fast then comes down slower.
This is represented by the frames or how close the frames are to each other.
Let us remove the cartoon is busy and see another option.
Now I have to come back to animation and keyframe interpellation I can just come here to these buttons
and one of them is convert selected key frames to linear.
If you click on it you are back to linear keyframes.
Let's go to animation and keyframe interpellation and change that to.
Busy Busy is a bit harder to work with.
Still it has more than our path.
And you know we have the same speed but now with the hander's you have two handers if you remember this
you always give us two.
You can't move them left or right.
They belong to the same keyframe.
If you notice they belong to the same keyframe and there will be always on the same line vertically
and you can change the speed.
Here is your graph I'm selecting all of them.
Let's play the animation.
And you notice the speed will decrease to kneel then increases then that is a jump and then it will
do another motion here.
That's pretty nice.
Look how it's happening.
Good.
This is about the best yet.
Now you can come here and play a lot and do your animation.
So not just using spatial and temporal.
You can have quite a motion path that will give you no accident any missions.
Let's go back and make it linear.
Go back to interpellation defame interpellation And of course you have the auto busy busy.
There was no need to come here.
What we could have done is to come to Brazil.
He had converted active frames to auto business.
So now this is the way you will work if you are in linear.
You can come to auto busy and then change to continuous busy by moving the handles and you will have
excelled in his speech here happening.
I know this might seem a complicated way but we will see a better way to work with.
That is almost in the next lecture we investigate that is is that is in and is out.
See you then.