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GUYS THIS IS LIKE was you from a school on line dot com.

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And in this lecture we want to target and talk about the temporal interpellation temporal interpellation

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cannot be seen on the timeline.

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That's why we need to go to the graph editor.

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If you click on graph editor you have the graph of your speed.

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If you don't see it like this come to this I can hear and choose at this speed graph.

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You can also show graph tool tips that's OK.

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I need to show you some.

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This is the graph of the speed.

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So you're not is here the speed would be constant between this keyframe and this keyframe.

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So the squares here are the keyframes and you have some hander's that we will use later.

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So the speed is constant and then there is a sudden change of speed then it will become constant again

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and then drops.

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Of course this is linear.

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Now we can't change that.

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We can make it much smoother if I choose all my keyframes I could choose one I can come to animation

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and keyframe into operation and change year the temporal interpellation 2 for example continues busy.

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It's easier than busy.

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I'll show you how.

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Now you'll notice it has smoothed out the graph.

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Of course this is not the motion path.

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This is the graph of the speed from the first frame.

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It starts slow go a bit slower and then the speed increases.

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Then when you come to the second key frame here aftereffects has you know managed to make the velocity

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in the speed in equal to the velocity.

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Velocity is speed.

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So now we have different motion where for almost a few frames the speed is the same.

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You're not is that you have the hander's that you can move around and change the speed because Yukawa's

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changing.

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If you can be go crazy about it you can you know manipulate and move the speed up.

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Notice how the motion path or the frames on the motion path of changing that is quite interesting.

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And you can play all kinds of games you want here for example.

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Now the speed would go down then go up very fast then comes down slower.

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This is represented by the frames or how close the frames are to each other.

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Let us remove the cartoon is busy and see another option.

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Now I have to come back to animation and keyframe interpellation I can just come here to these buttons

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and one of them is convert selected key frames to linear.

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If you click on it you are back to linear keyframes.

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Let's go to animation and keyframe interpellation and change that to.

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Busy Busy is a bit harder to work with.

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Still it has more than our path.

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And you know we have the same speed but now with the hander's you have two handers if you remember this

43
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you always give us two.

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You can't move them left or right.

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They belong to the same keyframe.

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If you notice they belong to the same keyframe and there will be always on the same line vertically

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and you can change the speed.

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Here is your graph I'm selecting all of them.

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Let's play the animation.

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And you notice the speed will decrease to kneel then increases then that is a jump and then it will

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do another motion here.

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That's pretty nice.

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Look how it's happening.

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Good.

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This is about the best yet.

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Now you can come here and play a lot and do your animation.

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So not just using spatial and temporal.

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You can have quite a motion path that will give you no accident any missions.

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Let's go back and make it linear.

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Go back to interpellation defame interpellation And of course you have the auto busy busy.

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There was no need to come here.

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What we could have done is to come to Brazil.

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He had converted active frames to auto business.

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So now this is the way you will work if you are in linear.

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You can come to auto busy and then change to continuous busy by moving the handles and you will have

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excelled in his speech here happening.

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I know this might seem a complicated way but we will see a better way to work with.

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That is almost in the next lecture we investigate that is is that is in and is out.

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See you then.

