Hi guys and I welcome you to this lecture where we are going to put together and use spatial and temporal
in that position and it's going to be fantastic.
Our aim here is to create a motion path for the ball that is pretty nice.
When I show you something before I want to add some keyframes here but I really don't care about where
to come in the time line.
So do I keyframes Well I can do is to come to the pen to choose the pen tool and come here and you're
not is giving me a plus so I can click and move it.
So immediately now it's a continuous busy.
That's quite nice.
And if I keep on moving the hander's it will be in busy but not for long.
It will go back to continued space.
So I will choose all my keyframes that's just one of them.
This one has been it here and here come to animation.
Keyframe interpellation.
And then the specialty here I will use for example continues busy for all of them.
I would click OK.
You have a continuous busy.
But first just use our selection tool and I can manipulate the past the way I want.
For example let's do it that way.
Let's move this frame here and we have it double bouncing here.
Let's move this one to the top.
This is the good thing about you know continuous busy.
So I have this nice spot here.
Let's make this one.
Let's play it.
And you notice that it's moving and there is no temporary effects at all.
I would select them all press line and make them all easy.
I would come to the graph and decide exactly how I want the movement to go.
Let's say in the beginning here we wanted to start slow pretty slow.
It will go in pretty fast then here it will just move slowly on the curve and speed up to the next point.
And the next point here it's really go pretty fast to exit's area.
Now if I play it
that's one colossal changes for example to bring it this way.
And that is we have a totally different animation and it totally different graph.
That's unclick.
And stop it and play it again.
Not bad.
So you're not in the manipulation how it happened.
Now we have all our keyframes that that is is not is this one.
So this is what you will be doing.
You will be actually drawing your body going to special designing the pod the way you want it and then
going to temporal and designing what kind of speed you or whatever you want to be able to enable a nice
motion path.
Maybe here I exaggerated a bit just to give you a good example.
And that's it.
That's how you are going to work.
Now I went through the explanation and has taken some time but it's important that you understand this
concept and design the path that you want.
Let's take a very simple but now let's use this one as hide this one just right.
You know motion graphic motion.
And how well I designed this motion path I would go in the beginning here.
Press B get the position you frame it go after a few frames.
Hold it.
Put it here for example.
No you're not is this is it but is normal is totally linear.
So I would select my keyframes go to animation and say keyframe interpellation and go to spatial.
The second gene is busy.
Then I can design my part for example.
That's quite cool.
Let's not make it come out of the screen.
Now it's going at a constant speed of course I will come to the keyframes I will choose both of them
or click on position press 9 and I have an easy ease.
So easy is speedy and slow.
If you run it is not about at all by the way good now we can make it like bouncing a bit comes in the
middle SPDR.
If you're on your admission go back to the beginning.
Good select Run it.
That's a nice one.
So this is how you will combine spatial and temporal interpellation to create a very beautiful motion
but if you don't want to come back to animation go to interpellation and choose his spatial interpellation
what you can do is come to edit go to preferences and use the general.
And remember here we have default spatial interpellation to linear think this one cool.
So now when you create a motion what will happen you are immediately in busy congeners busy in fact.
So you keyframe here if you come after some time and you move it you'll notice.
Now you already have the hander's and you can move it the way you want.
Now I'm going to keep it that way I'm going to keep it on a continuous basis so we can manipulate the
path the way we want and it's quite cool like this we can create some curved path and we can add.
Now our is is and we have something quite good to work with.
For example if you are good.
Thanks for listening and we'll see you in the practice and the challenge for this section.