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Hi guys and I welcome you to this lecture where we are going to put together and use spatial and temporal

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in that position and it's going to be fantastic.

3
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Our aim here is to create a motion path for the ball that is pretty nice.

4
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When I show you something before I want to add some keyframes here but I really don't care about where

5
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to come in the time line.

6
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So do I keyframes Well I can do is to come to the pen to choose the pen tool and come here and you're

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not is giving me a plus so I can click and move it.

8
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So immediately now it's a continuous busy.

9
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That's quite nice.

10
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And if I keep on moving the hander's it will be in busy but not for long.

11
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It will go back to continued space.

12
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So I will choose all my keyframes that's just one of them.

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This one has been it here and here come to animation.

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Keyframe interpellation.

15
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And then the specialty here I will use for example continues busy for all of them.

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I would click OK.

17
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You have a continuous busy.

18
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But first just use our selection tool and I can manipulate the past the way I want.

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For example let's do it that way.

20
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Let's move this frame here and we have it double bouncing here.

21
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Let's move this one to the top.

22
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This is the good thing about you know continuous busy.

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So I have this nice spot here.

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Let's make this one.

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Let's play it.

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And you notice that it's moving and there is no temporary effects at all.

27
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I would select them all press line and make them all easy.

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I would come to the graph and decide exactly how I want the movement to go.

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Let's say in the beginning here we wanted to start slow pretty slow.

30
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It will go in pretty fast then here it will just move slowly on the curve and speed up to the next point.

31
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And the next point here it's really go pretty fast to exit's area.

32
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Now if I play it

33
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that's one colossal changes for example to bring it this way.

34
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And that is we have a totally different animation and it totally different graph.

35
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That's unclick.

36
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And stop it and play it again.

37
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Not bad.

38
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So you're not in the manipulation how it happened.

39
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Now we have all our keyframes that that is is not is this one.

40
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So this is what you will be doing.

41
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You will be actually drawing your body going to special designing the pod the way you want it and then

42
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going to temporal and designing what kind of speed you or whatever you want to be able to enable a nice

43
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motion path.

44
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Maybe here I exaggerated a bit just to give you a good example.

45
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And that's it.

46
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That's how you are going to work.

47
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Now I went through the explanation and has taken some time but it's important that you understand this

48
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concept and design the path that you want.

49
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Let's take a very simple but now let's use this one as hide this one just right.

50
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You know motion graphic motion.

51
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And how well I designed this motion path I would go in the beginning here.

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Press B get the position you frame it go after a few frames.

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Hold it.

54
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Put it here for example.

55
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No you're not is this is it but is normal is totally linear.

56
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So I would select my keyframes go to animation and say keyframe interpellation and go to spatial.

57
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The second gene is busy.

58
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Then I can design my part for example.

59
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That's quite cool.

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Let's not make it come out of the screen.

61
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Now it's going at a constant speed of course I will come to the keyframes I will choose both of them

62
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or click on position press 9 and I have an easy ease.

63
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So easy is speedy and slow.

64
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If you run it is not about at all by the way good now we can make it like bouncing a bit comes in the

65
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middle SPDR.

66
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If you're on your admission go back to the beginning.

67
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Good select Run it.

68
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That's a nice one.

69
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So this is how you will combine spatial and temporal interpellation to create a very beautiful motion

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but if you don't want to come back to animation go to interpellation and choose his spatial interpellation

71
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what you can do is come to edit go to preferences and use the general.

72
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And remember here we have default spatial interpellation to linear think this one cool.

73
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So now when you create a motion what will happen you are immediately in busy congeners busy in fact.

74
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So you keyframe here if you come after some time and you move it you'll notice.

75
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Now you already have the hander's and you can move it the way you want.

76
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Now I'm going to keep it that way I'm going to keep it on a continuous basis so we can manipulate the

77
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path the way we want and it's quite cool like this we can create some curved path and we can add.

78
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Now our is is and we have something quite good to work with.

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For example if you are good.

80
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Thanks for listening and we'll see you in the practice and the challenge for this section.

