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In this lecture we are going to explore the value of class.

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I will create a new composition recall value for example a graph and here we have always used the speed

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graph.

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Now we can go ahead and start using the value graph and I will show you how it works and its limitations.

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And what's tricky about it and what's beautiful are creating a rectangle for example here is the rectangle

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a small rectangle.

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I will take the anchor point of the layer and put it on the bottom of the rectangle position the rectangle

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back in 95.

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I want to create a dimension with scale.

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I will open the scale come in the beginning of the time line make it zero percent it disappeared completely.

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In fact this composition is too long.

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I will come for example to four seconds that's enough press and to bring the work area and to my timeline

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indicator which is right click and trim camp to work area and you will be only 5 seconds.

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I will go to one second and make it 100 percent.

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I can select both the keyframes and press F 9 to make them easy ease and then I can go to the graph.

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Also I could have come to the graph here.

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I selected them and you make them busy.

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Make this one a bit bigger so we can see here.

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Zoom in just a bit.

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Now you notice the scale has two parameters and I can see only one graph.

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If I remove the chain link if I change now one value you will notice that I have the red one moving

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up and down.

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So this is the graph for the first value of the x value and if I change the value of the second one

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you will notice that it is the one that's moving up and down now and changing values.

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So now I have two graphs.

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One for the first value as a rule of thumb.

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The red one is always the first value and the green one is the second value.

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So we want to return them the way they were.

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What I will do is just press Altan it and the link.

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The first value is be the x value.

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I'll come back here.

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Also I place alternate link and the two values are identical.

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I put them back to zero and back to one graph.

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So the link here that the alternate and click on the link it will take the first value and copy it in

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the second and this is the way to return them to their initial values file.

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So now let's take the second keyframe and you have the handles that we can move around.

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Not is what's happening to the rectangle when I move we are moving the value of the scaling.

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Not as here.

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This killing is changing.

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Want to have more pop for example.

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We can always play with the hander's.

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Now I'm not what's happening here.

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The graph is coming up but is going beyond 100 percent 119 or 1.20 and then coming back to 100.

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So now your animation is a nice pop goal of course is very slow.

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You can also have two pops.

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Take this one up.

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If I remember well and take this one down here you are.

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You are almost there.

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So now you have two pops.

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Look at the value it will grow and go under.

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And then comes back.

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Notice if you play it cool that's fine.

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These are the two pups technique now to do that with keyframes.

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It would have taken a lot of work.

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So this is how you can use the polygraph.

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Let's go and work with some other Shipler stop the animation here.

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Let's take the rotation.

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This will be the rotation I will take a circle and put on the sided control shift and open it.

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Now notice that the initial point I will leave it in the middle here.

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I will come to rotation go to the beginning and keyframe the rotation for example at 0 to 1 just for

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the sake of the example and give it a full rotation.

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So now it's going to rotate 360 degrees or full rotation.

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I would select both of them and rest f 9.

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Make them easy is go to the graph.

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Now the graph here of course rotation has a single value that not two graphs.

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So you can move and see how you can create a Poppea So by changing the handles you're changing the value

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of the rotation.

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Of course we are in the value graph and then here we are saying that is how it's behaving.

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So it's rotating in full rotation and then going beyond that is now 19 or 20 degrees beyond the fourth

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edition.

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And coming back to the full rotation here you are.

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This is a very interesting animation that you can always do.

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If you have the blower on it will be very nice.

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You are fine and you can also start playing with it more.

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I don't know if you can do a double pop here.

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OK maybe see how it works.

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Or take it down a bit here.

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This way it's a long way but it will work because that is not the Bullpup is just a comment if you want

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is pretty good.

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If you continue playing with it adding a couple of keyframes you can do this movement up and down.

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So actually this is how the movement is done.

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Here you are with now two tricks and very importantly how to use Balaga to give some life to your mission.

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Of course I exaggerate a lot here.

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Let's stop the animation and do something else.

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So now let's see what you can do with value graph and position.

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I will take a circle that will do it here.

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And take the anchor point of the layer and put it in the middle of the circle.

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Fact I would remove from a graph here and all open position keyframe the position the beginning and

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go to one second.

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Use my selection tool press V and I go to the end.

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So now we have just a movement here.

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Let's go to the graph and stop that and we go to the valley graph.

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Not this I have the two values it's linear.

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So let's make it easy is we give them f 9 they will become busy and that is he is doing very well.

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Of course we have two values and like we said the rule of thumb the Redwall is the first value that

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is this while you see it's moving and the second one is the y value.

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That's the green one.

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If you move it it will move.

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That's very interesting.

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But now I don't have endurance.

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There are not hundreds.

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Well it makes a lot of sense because the hander's for a value graph for position are the handles of

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the motion path.

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It makes a lot of sense here because this is special and the position is always special.

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The position cannot work.

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In time you know if moving then you have the handles here.

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They cannot control the time so you can use speed graph and it would be quite efficient.

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Now if you use the speed graph let's look at the value graph.

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And there is little change here.

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If not but if you play with the handles on the graph you'll notice that there are changes here in the

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graph and you can't really manipulate them the way you want.

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So for position you do not have basic keyframes here to be able to move it up and down.

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You will control that through the motion path and you will do that inspection by very nice.

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Let's go and do something else.

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For example now.

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Stick a layer a solid layer.

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I'm going to make this solid layer as big as the composition.

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Good I'm going to open scale keyframe it here.

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Go after one second for example and with the game.

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Go to the beginning make it zero choose all the keyframes press 9 and they would become easy.

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Come to the value graph we are in the value graph.

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All that of course now we are doing scale but I'm going to keep it as one graph and start manipulating

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and see what happens.

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Now you notice here I chose this one because it would give you really what's happening.

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Now you're not.

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There are a lot of things that you can do here.

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Now all went beyond the 100 percent so you went outside the composition.

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But if you change it for example you look at this one.

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Now we want return values for example now this year what's happening is going to grow

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and it's quite interesting you know it's only from the beginning cool.

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And you can change the values by playing the graph hander's OK and you can have lots of interesting

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movement here lots of interesting animations this is very useful when you're doing transitions of course

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and Kallas a bit now.

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And because I want to go speedy ready at six seven minutes.

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Let's see if that's what you can do.

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So now we have explored the value graphs and we know it's limitation and we know exactly how it's going

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to operate.

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But using the value graph and using the special interpellation and the other graphs you can really come

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up with something very beautiful lurcher go to after effects and start playing with this.

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Does that complicate your lives.

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Don't break it into two graphs make the graph and try to play with.

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Thanks for listening and the next lecture will see how to do some exercises.

