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Hi guys this is live with you.

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And welcome to this new lecture and this lecture we are going to understand about parent.

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I will explain to you how to use it what is good parenting and bad parenting if you like and how parent

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will become extremely powerful when used when they're not in fact not always the parent.

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So it's important to understand this very well don't make it like OK how I'm going to use this.

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I will show you a lot of applications when we're doing the opposite.

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For now let's focus on parent and create some children or make some children in this room.

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Let's get away from the usual rectangle and Circle let's do something new this important image like

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file and I'm going to get the card here you can take the car and drop it inside the composition open

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scale and scale it to make it smaller.

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Now we're going to animate this car.

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Let's create a motion pass for the car.

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We come to court press position keyframe in the beginning go to one second and move it then go to two

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seconds.

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Move it again go to three seconds and move it back.

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OK that will do.

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We can adjust our path but that's OK.

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That will do.

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So the car is going to come up from here and move along.

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Of course we can make it rotates so as far as the path is point the path but that will be enough.

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Now this is the car I'm going to draw a circle around the car.

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I will come and use the ellipse to position my mouse in the middle.

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Press F to select click use control and shift and open the circle fight and take the circle and pull

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it under the car.

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Let's call this one circle.

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Now what I want to do is wherever the car is going on the circle to go.

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Now of course I can come to position.

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Copy the path from here and pasted inside the position of the serpent.

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But then if I change the past everything is going to change.

30
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The easiest way to do it is to patent the circle to the car.

31
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How do I do that.

32
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You don't see parent here.

33
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Then right click and go through columns and say or take on pallet it will appear.

34
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Usually parent always appears.

35
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I remove it.

36
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I don't like it here.

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Taking the space I will use the pick here for parent and a pointer to the car and then release.

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I have now the circle patented if she panted to the card I would have clicked here also and chose cut.

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Now wherever the card is going to go the circle is going to go and that's pretty awesome because now

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you notice the card is shining all over.

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You notice how the anchor point of the circle is just in the middle or press control al-Thani.

42
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And boom and bring the anchor point of the lead in the middle of the shape here.

43
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So now whatever the cargo's the circle will go.

44
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So actually the circle is printed to the card and it follows the position of the card that only three

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transformations that you can parent the position the scale and the rotation.

46
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No other transformation can be printed as far as I know and I'm sure of that.

47
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But now we had our circle.

48
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But that doesn't mean that this is the only animation we can do.

49
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We can give animations to our circle.

50
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Let's add some dashes to our circle if we come to dashers.

51
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Plus plus and make them round top up with them to zero and increase a bit and increase the gap.

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Now if we run the animation you notice that the circle is not moving at all.

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What I will do I will come to circle press are and give it a rotation.

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I will rotate it here.

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In the beginning come to for wherever it goes here and give it let's say two rotations.

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So not just now.

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The dots are going to start moving with the.

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So the circle is following the car and then the dots are rotating the circle is rotating and they are

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rotating even if the curve stops.

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So the child can have its own animations which the card is not involved in.

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You know like it's like parent and child the child will go wherever the parent can go.

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But also the child can run away and the parent has to follow him sometimes not always.

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But let's take the circle here.

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There's position here relative to the de-select and draw a circle just above here.

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Also Press Control alt in that room to bring the anchor point of the air inside the circle.

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So let's say this one we call it see one.

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I'm gonna duplicate see one may get onto the fourth.

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I will take C one or C for now put it here see three put it here.

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And see to put it here.

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In fact I would choose see one and see for all of them and I will take them to circle not car circus.

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I want them to inherit all the animations of circle which is now a rotation but they are not connected

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to the car.

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It's circle that is presented to the car.

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Now if you run your animation you're not is that the circles are moving.

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You want to see for moving with the circle rotating and also moving with the main pattern which is the

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car.

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So now we have a grandparent circle is a child of God.

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And you want to see for the children of circuits are like God now is the grandparent of the circle that's

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funny.

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Now parent is pretty powerful if you use it with knowledge.

81
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Like I said you you'll see it in the next lecture.

82
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It will give you a lot of power to create animation if you just blurt everything is going to be very

83
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nice and emission and I start from here.

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You notice you have a flying car.

85
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Of course if you are using special effects here are visual effects we could make this one like a light

86
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coming in.

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And these guys also you know like rotating so you have a flying car somewhere.

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But on top of a video you have something extraordinary.

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What I would like to do is say when the car is here for example I want a rectangle to start moving with

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the car.

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I want to appear before but I wanted to move for example.

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I'll put the rectangle here.

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That's a nice rectangle.

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And when the curve starts here I wanted to move when the car is not here.

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It is before and I wanted to move.

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So let's press control alt and whom to put the anchor point in the middle of the rectangle.

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Good.

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So the best way you think.

99
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Like when it is here I can start printing if I do pan into the car now it will work very nicely until

100
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I start from the beginning and is moving all the way with the car on the straight as they can the right

101
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position but not really what I wanted.

102
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So there is a small technique here that we can use.

103
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It's very important.

104
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Let's go to it and there is a split where we split this letter.

105
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So now this lead has become a two layers.

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They are both now printed to the car.

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So this is the first layer and this is the second layer I will come to the first layer.

108
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I will position the timeline indicator here OK and then remove the parenting.

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Now not just what happened it's important where the parent and when you remove the parenting I play

110
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call it picks it up.

111
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It moves.

112
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That's pretty cool.

113
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This is the main thing about parenting when you parent it balance all the way through.

114
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It will keep the position where it has patented or where it has unpatented but then it will parent from

115
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the beginning to the end of the motion of the parent itself.

116
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Fine.

117
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So by splitting the layers here you create it actually two objects one is not patented and one is patented

118
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that is very important and that is very useful mainly when you you're getting motion graphics inside

119
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videos.

120
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You don't want to start your motion graphics and patentee from the beginning of the video.

121
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You want to make it less safe.

122
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A blast a fire or something from a certain point in the video.

123
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And you need parody.

124
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This is about parenting.

125
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Remember about the split.

126
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From now on when we talk about parent I'm going to give you applications and this is all the explosion

127
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that you can have out it is pretty easy.

128
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But the applications are pretty I would say sometimes quite complicated.

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See you in the next lecture.

