I guys.
And welcome to this new lecture about 3-D in aftereffects and how we are going to use our rotation in
3-D.
It is simple it's not complicated and it's very useful to do fantastic animations for the since we are
focusing on the rotation.
Let's select the layer and press are to get all the rotation properties.
Now in all this you have orientation X and Y and that rotations.
Let's use our rotation tool here and see what you can manipulate with the x y z axis.
If you point on the red x that will be the X and click.
You can rotate on the anchor point of course you're rotating in the X space here 360 degrees.
Fine I will handle this one.
You can come to the y axis and rotate it also.
Good.
You will come to the Zad axis and rotate.
Also the all good rotations of the animations fine.
You can come inside your lair click anywhere and start rotating you know freely in 3D and get your laser
wherever you want to find you're not is that orientation is only changing the value of x y that is not
changing.
So while using the rotation tool you can choose orientation or a rotation.
I would undo everything I've done returned the their way it was and I will use now a rotation if I click
I can change.
Now the value of the X Y Z had a rotation.
Of course I can use the axes x axes and rotate up and down.
You notice it is this value that's changing.
I can use that to this one.
I can use the Y axes or can you not is the value of the wire rotations changing.
I can use the z axis.
And there's that X rotation is changing.
So you had the choice of using either rotation or orientation.
Now usually it's a principle that you will use orientation to be able to set your layer before any meeting
or at the end of your animation and then use X Y Z to animate.
Now this is not very practical but it works OK with the camera which would be extremely powerful.
Let's undo all these Remember what we said about the position of the layers on top of each other which
one comes on top of the other one.
Now if we click on the two layers and the Presby and are of course we notice that that space is still
the same.
So these layers are in the same space but then they can really intersect if you use the why you would
see them intersecting.
This is something to look at and see exactly how you want to animate your layers.
They can intersect like this.
It's pretty cool.
It's normally about the order of the layers in here.
Even the position is the same.
It's also about which direction is your lead.
Is it in front or behind.
According to rotation then the layer below.
Let's return them to the same position.
Now using a position and rotation we can create some nice animations.
Let's move our anchor point to the left side just in the middle and come to one second here.
For example keyframe the earth wire rotational keyframe the position go to the beginning and rotate
the Y.
For example this way I would like the back leg will do and then move the position to the outside and
run into our animation.
You notice that you have a pretty nice slam in animation.
I will reduce the work area go to the beginning and play again quite some nice animation of course you
can come here and give them 9 and play with the keyframes.
Make them speedy or something like this.
OK I always like this one very much.
You notice here you have a nice cool image file.
This is one single animation you can do.
Of course there are so many that you can combine together.
Let's do that.
Let's if you come here.
We can also go to the zero station or let's go to the Zeese base and bring it you know very far and
then move it to the side and we have a change of animation here.
It will grow while coming in.
If that gets nearer to the camera while coming in this is about the rotation.
And while doing animations we learn much more about the rotation in 3D.
Thank you very much for listening.
I will see you in the next lecture.