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I guys.

2
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And welcome to this new lecture about 3-D in aftereffects and how we are going to use our rotation in

3
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3-D.

4
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It is simple it's not complicated and it's very useful to do fantastic animations for the since we are

5
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focusing on the rotation.

6
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Let's select the layer and press are to get all the rotation properties.

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Now in all this you have orientation X and Y and that rotations.

8
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Let's use our rotation tool here and see what you can manipulate with the x y z axis.

9
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If you point on the red x that will be the X and click.

10
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You can rotate on the anchor point of course you're rotating in the X space here 360 degrees.

11
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Fine I will handle this one.

12
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You can come to the y axis and rotate it also.

13
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Good.

14
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You will come to the Zad axis and rotate.

15
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Also the all good rotations of the animations fine.

16
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You can come inside your lair click anywhere and start rotating you know freely in 3D and get your laser

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wherever you want to find you're not is that orientation is only changing the value of x y that is not

18
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changing.

19
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So while using the rotation tool you can choose orientation or a rotation.

20
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I would undo everything I've done returned the their way it was and I will use now a rotation if I click

21
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I can change.

22
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Now the value of the X Y Z had a rotation.

23
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Of course I can use the axes x axes and rotate up and down.

24
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You notice it is this value that's changing.

25
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I can use that to this one.

26
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I can use the Y axes or can you not is the value of the wire rotations changing.

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I can use the z axis.

28
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And there's that X rotation is changing.

29
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So you had the choice of using either rotation or orientation.

30
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Now usually it's a principle that you will use orientation to be able to set your layer before any meeting

31
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or at the end of your animation and then use X Y Z to animate.

32
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Now this is not very practical but it works OK with the camera which would be extremely powerful.

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Let's undo all these Remember what we said about the position of the layers on top of each other which

34
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one comes on top of the other one.

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Now if we click on the two layers and the Presby and are of course we notice that that space is still

36
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the same.

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So these layers are in the same space but then they can really intersect if you use the why you would

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see them intersecting.

39
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This is something to look at and see exactly how you want to animate your layers.

40
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They can intersect like this.

41
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It's pretty cool.

42
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It's normally about the order of the layers in here.

43
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Even the position is the same.

44
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It's also about which direction is your lead.

45
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Is it in front or behind.

46
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According to rotation then the layer below.

47
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Let's return them to the same position.

48
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Now using a position and rotation we can create some nice animations.

49
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Let's move our anchor point to the left side just in the middle and come to one second here.

50
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For example keyframe the earth wire rotational keyframe the position go to the beginning and rotate

51
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the Y.

52
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For example this way I would like the back leg will do and then move the position to the outside and

53
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run into our animation.

54
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You notice that you have a pretty nice slam in animation.

55
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I will reduce the work area go to the beginning and play again quite some nice animation of course you

56
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can come here and give them 9 and play with the keyframes.

57
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Make them speedy or something like this.

58
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OK I always like this one very much.

59
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You notice here you have a nice cool image file.

60
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This is one single animation you can do.

61
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Of course there are so many that you can combine together.

62
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Let's do that.

63
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Let's if you come here.

64
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We can also go to the zero station or let's go to the Zeese base and bring it you know very far and

65
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then move it to the side and we have a change of animation here.

66
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It will grow while coming in.

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If that gets nearer to the camera while coming in this is about the rotation.

68
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And while doing animations we learn much more about the rotation in 3D.

69
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Thank you very much for listening.

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I will see you in the next lecture.

