Guys and welcome to this new lecture in 3-D animation after effects if you want to learn more about
3-D.
In fact if you want to learn everything about 3-D I recommend that you take my course 3-D animation
after effects is a very powerful cause.
Well it goes beyond the motion graphics and you learn about the camera as lights and whatever is required
to do great 3-D animation you know to the highest level.
Now in this lecture we want to practice a bit and we want to learn new techniques so we'll be doing
this animation where we train about the z space.
Then we move on to do this animation and it's also about this space and about the wire rotation.
Move on to see how we can work with the rotation to show text on the screen to pop it up and we have
a special animation here to show you how we can use the motion path in 3D.
Let's start.
What do we do.
I will open other composition where I already laid out the text and the graphic if any.
So we just focus on the animation itself.
Let's open this composition.
For example we close the demo.
I'll create an object to drive all the animation new null objects so the null object is in the middle.
And of course everything else is centered in the middle except a motion graphic.
Let's put everything in 3D and select all the layers and link them or pan them to them here.
Now they're all printed.
I will open the rotation in the not so I want to focus on the X rotation here.
I will go to one second and I keyframe the exaltation on don't come back to the beginning and move the
left as you notice how that all moving I will put it at 90 degrees or minus 90 and they are almost all
parallel in a single plan not as what I was talking about multiplying.
You take that in the because of three but here you have all of them in a single Z plan.
That's a great example you will learn also about multiplying.
Now if I run the animation it's cool but it's not so interesting.
OK.
Everything is rotating in 3D on the y axis but it's not so interesting let's make it more interesting
at least that's right.
So let's select our leaders and open the position only the position and move it up we see all of them.
I'm going to take motion graphic to start with.
Let's put it on top and move it in the space.
If I move it into the space it will be no more in the same plan.
It will be moving up or towards the cameraman It's staggering.
And I will take the next layer and move it also up.
Maybe not too much but a big difference.
I would take the Shepler.
This one is the green one.
I will also move it up a bit to see how it's happening.
The last layer I will leave it to zero.
So not just everything is forward towards the camera except the last layer.
Let's see how is our animation now.
Now we notice the animation is totally different.
Let's watch it and it gives you this cool animation where everything is coming into 3D.
This is playing with the Zed barometer of the position and it's very important that you learn this one
is very important that you practice on this.
So what am I done here not is that in the beginning everything was in the same plan and move them into
different plans and got another animation.
Of course you can come and animate even more here.
This is the major lesson here is to put everything in a multiple plan and try to not run an mission
with one coordinate in the rotation.
And here you are you have something really quite good.
Of course you can come to the new layer now and give it the easy is the usual ones a safe nine and play
with the easy is to get some wonderful admission let me stop it I don't like it running.
So we can do something like this and maybe just like this it will look nice.
Yes fine.
Let's make it longer or so.
Cool yeah.
No problem here.
So this is an animation of course to ensure that the layers are moving or they are not seen what you
can do is just dig them and push them a bit just a bit.
So they start rotating before they are seen in the army maybe it has war or you need more fun but the
basic is there's that plan.
Let's open the composition 7.
So we want to animate motion and graphics the two words coming from the line here.
You can draw the line but I will not spend time drawing the line let's keep it there and learn just
about reading.
I will up graphic rotation.
First of all I put everything in the all of them.
So I won't use here one rotation which is the rotating on the x axis and taking just behind the line
it becomes invisible.
I could have drawn the line before of course I would take motion.
Open its rotation and also use the x to rotate.
But we wrote it backwards.
Now look at the other direction.
We can give them both x rotation here and then go to one and return it to zero.
And you have a nice animation here you are it's rendering now and now is playing in real time.
Let's look at it.
They stick all the keyframes Let's F 9 go to the graph.
And of course now you want to play with them here so you have something pretty nice as go for speedy
this time in the middle of the day they just jump in as they select everything and look at it go up.
OK this is the empty motion.
Let's make an exit marshal what can we do here.
I will say create a null object.
I will go to lay a new null object take all of them and we link them to the noun.
Of course we want to make them also 3D.
Let's open the null object.
Let's open its position on it.
That will be enough.
Come after it has settled let's say from here.
Keyframe the position and go further and just take the Zed press shift and make this that big as big
as possible but not beyond the comment I here.
OK.
Let's you know let's look at our animation.
They rotate.
They stay and they open and you have a new background.
Let's make it longer.
And play again.
So easy you have created a new background just by moving the Zad in the non-Labor here.
So I'm using a lot of the manlier advises that using it only people who really want to do real motion
graphics will start getting started in the null object and slowly slowly it will be you'll become very
familiar with it.
You really do great animations because you can come over here and give it a Niflheim and come to the
graph and decide exactly how you want to do it.
Maybe you start very slowly and make it longer in time if you like.
And then it stops altogether.
Let's see here.
Fantastic.
Let's open non-competition six.
OK.
Here we have the same kind of animation.
Hopefully there will be no null object.
Let's open the three layers.
First of all make everything 3-D.
You have the stroke here or the line we don't have to animated in 3-D we can use just the green pass
to open it.
For example if you come to the Trimm path you'll see three empires and you go keyframe at 100 percent
then move a bit just a bit.
You know it doesn't really matter.
Make it at 0 just to make it complete the mission and you just opens.
OK we need that at the beginning at 100 percent.
So when it opens we want to start and we made the deck less safe from here.
I will open the three decks I will open now the rotation again and I want to have only the wire rotation.
So what I will do will keyframe the wide rotation.
Select all the layers and press you again.
And then I will have only the wire that you need.
I can work I don't need all the other primitives.
So starting from here we select the three for example that could be cool and move them backward.
Now there is something I didn't explain sorry for that is where I put the anchor point.
If you zoom in I put the ankle bone just on the line here and also here move the anchor point on the
line and move the anchor point on the line.
This is why they can hide behind the line.
So I will move them.
I would say the three of them and move them to hide behind the line.
Again will render very nicely by the way.
Of course if you open the line first so the line comes up then I want to come to one second for example
and return them to zero.
That is zero.
I'm using tab here to move in between the values.
So this is our dimension are pretty simple but quite similarly what I will do just before it ends I
would come over here and just keyframe again.
So I have a new set of keyframes what I will do.
I will move them forward a bit and I say to add or plus something like this.
Yep just positive.
Now of this was going to happen.
It's like kind of hammered in something called.
Of course you can select all the keyframes is in them and go play with a glove to make it more interesting.
Now not this which we have done here let's stop the animation we have taken earlier we put the anchor
point on the line or you know on the side and we did the Y rotation.
Let's go to come five.
Now in this animation we want to bring the text from behind the camera to the front and put it on the
Zed plan at zero.
How would we do that.
Let's come to one second for example.
Select all our players and press B for position and keyframe the position here go back to the beginning
take the Zad and black it out for all of them.
You notice what's happening if I press shift it's going to come out speedier.
That will be enough.
Here let's select and run Ihram preview here.
I will just make it a bit bigger.
And we see our animation how it's happening.
They come from behind the camera and get into the Z at 0.
That's pretty interesting.
And you can change the motion here the way they are settling in.
Let's go to the beginning was all of them and we can see the motion path.
Now we'll choose one at a time of course with the graphics and we zoom in to see the motion graph and
we can just you know stretch it any way you want and it will be quite amusing how they are going to
come in.
Of course you learn just to make sure that everything is settling down in a way that is not you know
abnormal or they're typing on each other.
Let's look at our animation now we play.
And they're coming but at least de-select played the game here.
So this is about does that this about how to do animation in 3-D.
And there is a lot of training and a lot of work for you here to start doing animations.
Please go to after effects now if you're not there already and try to set the text on the screen bring
it from very far.
I've seen how we worked on the Zad and then changed the motion.
So you can get certain animations where the characters are setting in a different way.
See you in the next lecture.