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Guys and welcome to this new lecture in 3-D animation after effects if you want to learn more about

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3-D.

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In fact if you want to learn everything about 3-D I recommend that you take my course 3-D animation

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after effects is a very powerful cause.

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Well it goes beyond the motion graphics and you learn about the camera as lights and whatever is required

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to do great 3-D animation you know to the highest level.

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Now in this lecture we want to practice a bit and we want to learn new techniques so we'll be doing

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this animation where we train about the z space.

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Then we move on to do this animation and it's also about this space and about the wire rotation.

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Move on to see how we can work with the rotation to show text on the screen to pop it up and we have

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a special animation here to show you how we can use the motion path in 3D.

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Let's start.

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What do we do.

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I will open other composition where I already laid out the text and the graphic if any.

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So we just focus on the animation itself.

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Let's open this composition.

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For example we close the demo.

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I'll create an object to drive all the animation new null objects so the null object is in the middle.

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And of course everything else is centered in the middle except a motion graphic.

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Let's put everything in 3D and select all the layers and link them or pan them to them here.

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Now they're all printed.

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I will open the rotation in the not so I want to focus on the X rotation here.

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I will go to one second and I keyframe the exaltation on don't come back to the beginning and move the

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left as you notice how that all moving I will put it at 90 degrees or minus 90 and they are almost all

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parallel in a single plan not as what I was talking about multiplying.

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You take that in the because of three but here you have all of them in a single Z plan.

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That's a great example you will learn also about multiplying.

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Now if I run the animation it's cool but it's not so interesting.

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OK.

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Everything is rotating in 3D on the y axis but it's not so interesting let's make it more interesting

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at least that's right.

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So let's select our leaders and open the position only the position and move it up we see all of them.

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I'm going to take motion graphic to start with.

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Let's put it on top and move it in the space.

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If I move it into the space it will be no more in the same plan.

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It will be moving up or towards the cameraman It's staggering.

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And I will take the next layer and move it also up.

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Maybe not too much but a big difference.

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I would take the Shepler.

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This one is the green one.

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I will also move it up a bit to see how it's happening.

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The last layer I will leave it to zero.

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So not just everything is forward towards the camera except the last layer.

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Let's see how is our animation now.

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Now we notice the animation is totally different.

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Let's watch it and it gives you this cool animation where everything is coming into 3D.

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This is playing with the Zed barometer of the position and it's very important that you learn this one

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is very important that you practice on this.

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So what am I done here not is that in the beginning everything was in the same plan and move them into

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different plans and got another animation.

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Of course you can come and animate even more here.

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This is the major lesson here is to put everything in a multiple plan and try to not run an mission

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with one coordinate in the rotation.

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And here you are you have something really quite good.

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Of course you can come to the new layer now and give it the easy is the usual ones a safe nine and play

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with the easy is to get some wonderful admission let me stop it I don't like it running.

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So we can do something like this and maybe just like this it will look nice.

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Yes fine.

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Let's make it longer or so.

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Cool yeah.

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No problem here.

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So this is an animation of course to ensure that the layers are moving or they are not seen what you

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can do is just dig them and push them a bit just a bit.

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So they start rotating before they are seen in the army maybe it has war or you need more fun but the

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basic is there's that plan.

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Let's open the composition 7.

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So we want to animate motion and graphics the two words coming from the line here.

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You can draw the line but I will not spend time drawing the line let's keep it there and learn just

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about reading.

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I will up graphic rotation.

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First of all I put everything in the all of them.

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So I won't use here one rotation which is the rotating on the x axis and taking just behind the line

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it becomes invisible.

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I could have drawn the line before of course I would take motion.

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Open its rotation and also use the x to rotate.

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But we wrote it backwards.

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Now look at the other direction.

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We can give them both x rotation here and then go to one and return it to zero.

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And you have a nice animation here you are it's rendering now and now is playing in real time.

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Let's look at it.

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They stick all the keyframes Let's F 9 go to the graph.

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And of course now you want to play with them here so you have something pretty nice as go for speedy

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this time in the middle of the day they just jump in as they select everything and look at it go up.

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OK this is the empty motion.

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Let's make an exit marshal what can we do here.

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I will say create a null object.

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I will go to lay a new null object take all of them and we link them to the noun.

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Of course we want to make them also 3D.

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Let's open the null object.

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Let's open its position on it.

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That will be enough.

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Come after it has settled let's say from here.

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Keyframe the position and go further and just take the Zed press shift and make this that big as big

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as possible but not beyond the comment I here.

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OK.

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Let's you know let's look at our animation.

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They rotate.

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They stay and they open and you have a new background.

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Let's make it longer.

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And play again.

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So easy you have created a new background just by moving the Zad in the non-Labor here.

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So I'm using a lot of the manlier advises that using it only people who really want to do real motion

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graphics will start getting started in the null object and slowly slowly it will be you'll become very

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familiar with it.

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You really do great animations because you can come over here and give it a Niflheim and come to the

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graph and decide exactly how you want to do it.

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Maybe you start very slowly and make it longer in time if you like.

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And then it stops altogether.

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Let's see here.

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Fantastic.

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Let's open non-competition six.

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OK.

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Here we have the same kind of animation.

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Hopefully there will be no null object.

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Let's open the three layers.

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First of all make everything 3-D.

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You have the stroke here or the line we don't have to animated in 3-D we can use just the green pass

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to open it.

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For example if you come to the Trimm path you'll see three empires and you go keyframe at 100 percent

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then move a bit just a bit.

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You know it doesn't really matter.

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Make it at 0 just to make it complete the mission and you just opens.

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OK we need that at the beginning at 100 percent.

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So when it opens we want to start and we made the deck less safe from here.

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I will open the three decks I will open now the rotation again and I want to have only the wire rotation.

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So what I will do will keyframe the wide rotation.

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Select all the layers and press you again.

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And then I will have only the wire that you need.

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I can work I don't need all the other primitives.

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So starting from here we select the three for example that could be cool and move them backward.

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Now there is something I didn't explain sorry for that is where I put the anchor point.

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If you zoom in I put the ankle bone just on the line here and also here move the anchor point on the

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line and move the anchor point on the line.

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This is why they can hide behind the line.

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So I will move them.

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I would say the three of them and move them to hide behind the line.

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Again will render very nicely by the way.

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Of course if you open the line first so the line comes up then I want to come to one second for example

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and return them to zero.

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That is zero.

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I'm using tab here to move in between the values.

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So this is our dimension are pretty simple but quite similarly what I will do just before it ends I

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would come over here and just keyframe again.

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So I have a new set of keyframes what I will do.

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I will move them forward a bit and I say to add or plus something like this.

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Yep just positive.

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Now of this was going to happen.

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It's like kind of hammered in something called.

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Of course you can select all the keyframes is in them and go play with a glove to make it more interesting.

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Now not this which we have done here let's stop the animation we have taken earlier we put the anchor

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point on the line or you know on the side and we did the Y rotation.

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Let's go to come five.

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Now in this animation we want to bring the text from behind the camera to the front and put it on the

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Zed plan at zero.

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How would we do that.

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Let's come to one second for example.

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Select all our players and press B for position and keyframe the position here go back to the beginning

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take the Zad and black it out for all of them.

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You notice what's happening if I press shift it's going to come out speedier.

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That will be enough.

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Here let's select and run Ihram preview here.

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I will just make it a bit bigger.

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And we see our animation how it's happening.

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They come from behind the camera and get into the Z at 0.

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That's pretty interesting.

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And you can change the motion here the way they are settling in.

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Let's go to the beginning was all of them and we can see the motion path.

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Now we'll choose one at a time of course with the graphics and we zoom in to see the motion graph and

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we can just you know stretch it any way you want and it will be quite amusing how they are going to

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come in.

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Of course you learn just to make sure that everything is settling down in a way that is not you know

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abnormal or they're typing on each other.

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Let's look at our animation now we play.

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And they're coming but at least de-select played the game here.

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So this is about does that this about how to do animation in 3-D.

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And there is a lot of training and a lot of work for you here to start doing animations.

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Please go to after effects now if you're not there already and try to set the text on the screen bring

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it from very far.

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I've seen how we worked on the Zad and then changed the motion.

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So you can get certain animations where the characters are setting in a different way.

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See you in the next lecture.

