Hi guys and welcome to this tutorial about 3D and after effects and we are going to tackle here the
camera toward the camera at all is so awesome in After Effects and it can allow you to create incredibly
beautiful images not used by many but when you use movies and images and they come together you can
end up having animations that at first glance this might be an advanced subject but I would like to
give it to you because I know some of you or many of you even would like to learn about the camera and
understand how to work with it.
If you want to become a pro on using the camera please take my full course about 3-D in After Effects.
Well you will learn everything about the camera including depth of field and things that we cannot tackle
here because this is not about 100 percent 3D is about motion graphics and how to use the camera.
Let's start here.
I have an animation that is flat you know it's flat because when you come to the layer and you press
B you're not is that all of them.
On the Zad layer zero.
So it's totally flat.
Nothing is moving in 3-D.
But let's add a camera and start playing around with de-select everything come here.
And I want to come out.
I will go to layer new I would say come in.
Now there are very many presets here for the camera.
Some of them are very important some of them are less important for motion graphics.
And you really don't want to go into these details.
The first thing always choose to not come at all.
Just to mention it it's not camera has a point of interest one note camera does not have a point of
interest.
For now I would expect you with point of it.
So stick always to to not camera for now then this is the name of your camera.
You can get it come out on one.
Then you come to the presets.
You have many presets here from 15 millimeter camera to 200 millimeter comment.
What's the difference.
The default camera the camera that aftereffects had created for us when we switched lasers to 3-D was
the 50 millimeter camera.
Now let's take the 15 millimeter camera and you notice here you have the zoomed in millimeters.
That's just a zoom to or the unit in pixels.
So it was 15 millimeters cameras.
The zoom is 533 that is the distance between your camera and your composition at zero in Ziploc.
And that's it.
So you're not there's this camera is very new.
So a small change in the camera will make a very big change in the zooming and the effect that the camera
will give.
If you go to 200 then the distance here is 7000 pixels.
Imagine so that the camera is very far from your planned zero.
So you know big movement in the camera will affect very little.
The composition will stick to 50 millimeters and that will be OK and the zoom here is 1777 which is
still ok also.
So I make moderate changes in the camera.
I will have also moderate changes so it's somehow balanced now please.
The depth of field here is not the subject of this lecture please.
If it is on take it off.
We'll talk about this later.
Now that's all you want to start with.
As the camera that is the film size the angle of view is a function of the distance.
That's no problem you don't need to change it.
Click OK and you have created your first command.
Unfortunately you cannot see the camera here.
This is your active composition.
This is your Active Camera.
If you look here are looking at the Active Camera I can change to come at one.
Of course since there is only one camera on one is the Active Camera.
Let's leave it to active camera so you don't see your camera here because you are looking from your
camera to see your camera.
You need to change views here and that will become very interesting.
You can have two views are essential to use vertical and you have the shared option view here.
Please make sure it's on.
Let's take two views or isn't it.
Now I have two views here.
The space is small.
So what I will do I will go to minimal workspace.
If project has appeared here please close it.
So this is the minimal workspace and it has two views.
One of the views is the active camera Active Camera.
This is what's going to become your video.
This is what you will see the top here is the top view of the camera and I can see now my camera here.
So you reach to top view or you can have the front view if you'd like.
You're looking at the camera and at your position you have also the left view if it interests you and
you have the bottom right of view and so on and the custom view that shows the top view.
I will zoom in here for example to 25 percent.
A bit.
This is the camera here.
Before we proceed you'll notice that I linked these two paths.
Be careful this is not composition these are just patterns if you like to work with all views.
So by using this shared options when a change in one 100 percent the other one will change.
If I am here by the way you know you are in a pattern when you have these small rectangles in the columns
if you come here you are in the span of no.
If I change the zoom here and then they both change.
So when we need to link them let's look at the comment or tool here.
So if you you have unified command at all or with camera to track and Zed.
Let's start with drugs that commit to it.
Let's zoom in here so we can see our camera so you can see your camera here.
And these are the others that are on the plans you use the camera tools you have unified orbit track
X Y and Z.
How do we use this one.
Let's choose for example the Zad.
Now if you click and drag then you notice that you are zooming in and zooming out actually you're moving
the camera away from your legs or moving the camera you know beyond area near your layers.
Not is this type of anchor point.
This is called The point of interest.
It's not moving now.
OK fine.
Let's go to the other one which is the track x y.
So obviously it goes left and right.
What you're doing here you're planning the camera you're moving the camera itself.
If you click and drag you'll notice that you are panning the camera you are moving the camera.
So if you're holding the camera in your hand it's like making a step on the left or a step on the right.
The camera itself is not turning it's not rotating or anything it was just a tightening up.
Let's do this let's go to the last one which is the orbit camera.
If you click on black you notice you are moving the camera around.
Now I would like to open the position here and show you this one precisely.
You see it's only the position that is moving not the rotation that's open rotation also and the rotation
has never moved.
So when you're using the orbit you are actually orbiting the camera around but you are not turning the
camera in your hand.
The camera is like it's fixed and it's you who's moving with the camera.
That is the arbiter of this.
It's only the position that is changing.
But let's do this one.
Many on those we have we can even come and reset the camera.
We see everything now as in the beginning.
Let's go to the unified command tool.
Now if you choose to come and click it's the Arbet tool that appears because I have clicked on the left
mouse button and of course I can turn it down.
Let's.
If I click on the right mouse button hopefully of it three button mobs then I will be zooming in and
out.
I will use the zoom if I click on the wheel now and back to X Y.
That's pretty good.
So the right is Arbet the left is zoom in and out and the middle one is the pattern now x y pan.
So this is how you use the camera another way to use the camera at all.
You can just choose the camera tool and Plessey you go to orbit.
You can do your changes.
I see.
Go to Pan Raissi again and go to zoom in and zoom out these changes that I'm doing here.
Just like for you to see that there you're not going to do animations that give framing the position
a movie get if you do that you will have really unexpected results and you will see that in the next
action here you're another.
The view is not practical.
We need to adjust this view and that's what we will do in the next lecture.
See you then.