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Hi guys and welcome to this tutorial about 3D and after effects and we are going to tackle here the

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camera toward the camera at all is so awesome in After Effects and it can allow you to create incredibly

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beautiful images not used by many but when you use movies and images and they come together you can

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end up having animations that at first glance this might be an advanced subject but I would like to

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give it to you because I know some of you or many of you even would like to learn about the camera and

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understand how to work with it.

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If you want to become a pro on using the camera please take my full course about 3-D in After Effects.

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Well you will learn everything about the camera including depth of field and things that we cannot tackle

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here because this is not about 100 percent 3D is about motion graphics and how to use the camera.

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Let's start here.

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I have an animation that is flat you know it's flat because when you come to the layer and you press

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B you're not is that all of them.

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On the Zad layer zero.

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So it's totally flat.

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Nothing is moving in 3-D.

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But let's add a camera and start playing around with de-select everything come here.

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And I want to come out.

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I will go to layer new I would say come in.

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Now there are very many presets here for the camera.

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Some of them are very important some of them are less important for motion graphics.

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And you really don't want to go into these details.

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The first thing always choose to not come at all.

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Just to mention it it's not camera has a point of interest one note camera does not have a point of

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interest.

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For now I would expect you with point of it.

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So stick always to to not camera for now then this is the name of your camera.

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You can get it come out on one.

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Then you come to the presets.

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You have many presets here from 15 millimeter camera to 200 millimeter comment.

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What's the difference.

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The default camera the camera that aftereffects had created for us when we switched lasers to 3-D was

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the 50 millimeter camera.

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Now let's take the 15 millimeter camera and you notice here you have the zoomed in millimeters.

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That's just a zoom to or the unit in pixels.

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So it was 15 millimeters cameras.

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The zoom is 533 that is the distance between your camera and your composition at zero in Ziploc.

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And that's it.

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So you're not there's this camera is very new.

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So a small change in the camera will make a very big change in the zooming and the effect that the camera

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will give.

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If you go to 200 then the distance here is 7000 pixels.

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Imagine so that the camera is very far from your planned zero.

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So you know big movement in the camera will affect very little.

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The composition will stick to 50 millimeters and that will be OK and the zoom here is 1777 which is

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still ok also.

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So I make moderate changes in the camera.

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I will have also moderate changes so it's somehow balanced now please.

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The depth of field here is not the subject of this lecture please.

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If it is on take it off.

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We'll talk about this later.

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Now that's all you want to start with.

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As the camera that is the film size the angle of view is a function of the distance.

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That's no problem you don't need to change it.

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Click OK and you have created your first command.

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Unfortunately you cannot see the camera here.

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This is your active composition.

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This is your Active Camera.

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If you look here are looking at the Active Camera I can change to come at one.

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Of course since there is only one camera on one is the Active Camera.

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Let's leave it to active camera so you don't see your camera here because you are looking from your

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camera to see your camera.

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You need to change views here and that will become very interesting.

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You can have two views are essential to use vertical and you have the shared option view here.

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Please make sure it's on.

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Let's take two views or isn't it.

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Now I have two views here.

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The space is small.

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So what I will do I will go to minimal workspace.

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If project has appeared here please close it.

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So this is the minimal workspace and it has two views.

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One of the views is the active camera Active Camera.

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This is what's going to become your video.

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This is what you will see the top here is the top view of the camera and I can see now my camera here.

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So you reach to top view or you can have the front view if you'd like.

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You're looking at the camera and at your position you have also the left view if it interests you and

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you have the bottom right of view and so on and the custom view that shows the top view.

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I will zoom in here for example to 25 percent.

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A bit.

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This is the camera here.

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Before we proceed you'll notice that I linked these two paths.

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Be careful this is not composition these are just patterns if you like to work with all views.

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So by using this shared options when a change in one 100 percent the other one will change.

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If I am here by the way you know you are in a pattern when you have these small rectangles in the columns

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if you come here you are in the span of no.

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If I change the zoom here and then they both change.

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So when we need to link them let's look at the comment or tool here.

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So if you you have unified command at all or with camera to track and Zed.

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Let's start with drugs that commit to it.

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Let's zoom in here so we can see our camera so you can see your camera here.

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And these are the others that are on the plans you use the camera tools you have unified orbit track

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X Y and Z.

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How do we use this one.

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Let's choose for example the Zad.

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Now if you click and drag then you notice that you are zooming in and zooming out actually you're moving

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the camera away from your legs or moving the camera you know beyond area near your layers.

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Not is this type of anchor point.

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This is called The point of interest.

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It's not moving now.

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OK fine.

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Let's go to the other one which is the track x y.

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So obviously it goes left and right.

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What you're doing here you're planning the camera you're moving the camera itself.

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If you click and drag you'll notice that you are panning the camera you are moving the camera.

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So if you're holding the camera in your hand it's like making a step on the left or a step on the right.

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The camera itself is not turning it's not rotating or anything it was just a tightening up.

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Let's do this let's go to the last one which is the orbit camera.

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If you click on black you notice you are moving the camera around.

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Now I would like to open the position here and show you this one precisely.

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You see it's only the position that is moving not the rotation that's open rotation also and the rotation

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has never moved.

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So when you're using the orbit you are actually orbiting the camera around but you are not turning the

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camera in your hand.

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The camera is like it's fixed and it's you who's moving with the camera.

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That is the arbiter of this.

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It's only the position that is changing.

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But let's do this one.

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Many on those we have we can even come and reset the camera.

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We see everything now as in the beginning.

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Let's go to the unified command tool.

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Now if you choose to come and click it's the Arbet tool that appears because I have clicked on the left

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mouse button and of course I can turn it down.

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Let's.

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If I click on the right mouse button hopefully of it three button mobs then I will be zooming in and

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out.

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I will use the zoom if I click on the wheel now and back to X Y.

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That's pretty good.

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So the right is Arbet the left is zoom in and out and the middle one is the pattern now x y pan.

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So this is how you use the camera another way to use the camera at all.

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You can just choose the camera tool and Plessey you go to orbit.

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You can do your changes.

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I see.

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Go to Pan Raissi again and go to zoom in and zoom out these changes that I'm doing here.

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Just like for you to see that there you're not going to do animations that give framing the position

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a movie get if you do that you will have really unexpected results and you will see that in the next

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action here you're another.

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The view is not practical.

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We need to adjust this view and that's what we will do in the next lecture.

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See you then.

